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RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 8:32 am
by Mistmatz
ORIGINAL: rjopel

The Ship sunk report shows the Achilles and the Java as being sunk at Pearl?

That doesn't seem correct.  Neither ship should be anywhere near Pearl.


Well it's really foggy with the new FoW. [8D]

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 11:39 am
by castor troy
ORIGINAL: Yamato hugger

Actually 2 of the 6 Kate groups hit the airfield (Shokaku and Zuikaku). This was a "historical" first move.

But on the plus side, look at all the space Im saving him in his repair yards [:)]


then I would say ALL Kates on port attack dropped torps...

not good...

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 12:16 pm
by Erik Rutins
ORIGINAL: Mistmatz
b) Does facing for AA weapons matter in vessel against aircraft combat now? I believe it didn't in stock.

Yes, AA weapon facing (and the attack vector of incoming planes) is considered.

Regards,

- Erik

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 12:22 pm
by Mistmatz
ORIGINAL: Erik Rutins

ORIGINAL: Mistmatz
b) Does facing for AA weapons matter in vessel against aircraft combat now? I believe it didn't in stock.

Yes, AA weapon facing (and the attack vector of incoming planes) is considered.

Regards,

- Erik

Wow! That sounds great.

Lets assume an aircraft attack on a TF. Some planes striking fom a northern and some from a southern base. Does that mean the TF will get more lead into the air as opposed to all planes coming in from one direction because more AA weaons will be able to fire?
And if so is the course of the TF also considered?

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 12:29 pm
by witpqs
YH,

Suspending for just a moment comments/questions on the beta testing - with a result like that you really must attack a second day and see if you can sink ALL the BB's at Pearl!

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 12:54 pm
by Bullwinkle58
Very cool results.

Question though: I never even thought about this in WITP, but wasn't USS Pennsylvania in dry dock on Dec. 7? I assume dry dock status isn't modeled in AE, or else the Japanese here are using the most-feared-highly-rare air-swimming torpedo. <grin>

I haven't researched her status, but I recall photos of a shattered destroyer sharing the same slip with the BB, both high and dry after the attack.

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 2:41 pm
by Yamato hugger
ORIGINAL: Mistmatz

Thanks for the new AAR and the pictures YH.

Two questions:

a)The PB Kiso Maru is assigned to Combined Fleet according to your screenshot. Are there any similar limitations as for LCUs for naval vessels introduced with AE or ist this just flavour?

b) Does facing for AA weapons matter in vessel against aircraft combat now? I believe it didn't in stock.

I dont believe HQ has any effect on ships, just color. I think the original design (and this is just my speculation now, as I wasnt on the team in the early design stages) was for ships to be assigned HQs to allow restricted commands to be moved by ship, but it just proved to too easy to "cheat" the system and was eating more time than it was worth.

And as Erik says, direction does matter for AA fire now.

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 2:43 pm
by Yamato hugger
ORIGINAL: Mistmatz

ORIGINAL: rjopel

The Ship sunk report shows the Achilles and the Java as being sunk at Pearl?

That doesn't seem correct.  Neither ship should be anywhere near Pearl.


Well it's really foggy with the new FoW. [8D]

Correct. 1 of them is the Honolulu and the other the St Louis. I know that because they showed up as sunk on the report above. Colorado of course isnt there either, I believe thats the West Virginia (I see Colorado on Pearl reports ALL the time).

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 2:45 pm
by Yamato hugger
ORIGINAL: castor troy

ORIGINAL: Yamato hugger

Actually 2 of the 6 Kate groups hit the airfield (Shokaku and Zuikaku). This was a "historical" first move.

But on the plus side, look at all the space Im saving him in his repair yards [:)]


then I would say ALL Kates on port attack dropped torps...

not good...

This run they did. I checked the remaining torpedo banks on my carriers and all 4 Kate groups used torps this run (the Kates hitting the airfield of course carried bombs). Dont think I have ever seen a run where they all had torps. Its just the randoms, it can happen.

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 2:48 pm
by Yamato hugger
ORIGINAL: witpqs

YH,

Suspending for just a moment comments/questions on the beta testing - with a result like that you really must attack a second day and see if you can sink ALL the BB's at Pearl!

Last time I did that AA fire chewed me up. Lost over 30 Kates alone that 2nd attack. Ive done what I came to do, and I need my carriers to get back and cover my landings.

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 2:50 pm
by Yamato hugger
ORIGINAL: Bullwinkle58

Very cool results.

Question though: I never even thought about this in WITP, but wasn't USS Pennsylvania in dry dock on Dec. 7? I assume dry dock status isn't modeled in AE, or else the Japanese here are using the most-feared-highly-rare air-swimming torpedo. <grin>

I haven't researched her status, but I recall photos of a shattered destroyer sharing the same slip with the BB, both high and dry after the attack.

Dry docks ARE a part of the new repair system (when I get a cripple home, I will put up a screen shot of it) but due to time constraints torpedo attacks dont look at ships in drydock as ineligible targets. Maybe in a patch.

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 2:50 pm
by Sarganto
This screams for a second attack at PH.

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 3:06 pm
by Dili
Part B of your question I didnt get to answer. You will see in that screenshot on the far right 2nd paragraph up from the bottom where is says aircraft cap, troop cap, cargo cap, fuel cap. Ships are rated in each category now. Yes, you can put troops into cargo area, or fuel in cargo area, ect just like you could in stock and at the same rates as in WitP.

Thanks for your reply Yamato hugger. Shouldn't troops that go to cabin separated from cargo stores that usually stay on deck?

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 3:30 pm
by Yamato hugger
Not necessarily. Troops can (and did) go into the hold as well. Hammocks are strung up so they can be stacked up just like a troopship but not as efficiently (thats why 1 troops takes up 2 cargo points). By the same token cargo can be jammed into troop spaces but again, not as efficiently thus the reason 1 cargo takes up 2 troops spaces. Neither troops nor cargo can occupy fuel spaces.

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 4:45 pm
by anarchyintheuk
ORIGINAL: castor troy

ORIGINAL: Yamato hugger

Actually 2 of the 6 Kate groups hit the airfield (Shokaku and Zuikaku). This was a "historical" first move.

But on the plus side, look at all the space Im saving him in his repair yards [:)]


then I would say ALL Kates on port attack dropped torps...

not good...

Not to obsess about one combat report but approx. 75-80 hits out of 90-100 port attacking kates isn't particularly credible. I don't think you could form up the entire pacfleet sans ammunition in a single line bow to stern and get that kind of result. Oh well.

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 5:10 pm
by JuanG
ORIGINAL: anarchyintheuk

ORIGINAL: castor troy

ORIGINAL: Yamato hugger

Actually 2 of the 6 Kate groups hit the airfield (Shokaku and Zuikaku). This was a "historical" first move.

But on the plus side, look at all the space Im saving him in his repair yards [:)]


then I would say ALL Kates on port attack dropped torps...

not good...

Not to obsess about one combat report but approx. 75-80 hits out of 90-100 port attacking kates isn't particularly credible. I don't think you could form up the entire pacfleet sans ammunition in a single line bow to stern and get that kind of result. Oh well.

I counted 79 hits in that report. As 144 B5N flew, if exactly 4/6 were on Port Attack, that makes 96 torpedoes launched.

Im assuming some of those 79 hits are FOW, but even then, if we go by 60 actual hits, its still a 60-65% hit rate. Impressive.

Also, I note that neither of those two 'lost' CLs were in the actual report, meaning its not that hard to figure out when wrong ships get posted. Same for the 'Colorado' in the sunk ships report, its reported as West Virginia in the combat report.

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 5:29 pm
by Yamato hugger
Just beginning to look at production needs and the first thing that comes to light is port sizes. Honshu is hurting for raw materiel of every kind. It needs 111,400 resources a day 8010 oil a day, and 2155 fuel a day just to drive its industry.

Kyushu has an excess of 25,400r/day and 110o/day. But only 500r a day per port size level and 100 oil/fuel per day per port level can move between the islands.

If you look at the map below, Fukuoka is the major city on the north side of Kyushu (the western most big island) and has a port size of 10. Shimonoseki is the base just east of it on Honshu and it is a level 9. Since the smaller of the 2 is 9, this means this connecting port is a level 9 which means that 4500r per day can flow between these 2 ports and an additional 900 oil or fuel.

Oita is the base on the far east tip of Kyushu it starts as a level 2(1) port. Tokuyama is the port NE of it (shown with the yellow arrow) and is a level 4. Oita can only be built up to level 4 maximum but right now it is only a 2 so improving this port to a level 4 will allow an additional 1000r and 200o to flow between Kyushu and Honshu. So even if you play with base expansions off (like I do), you want to turn this one on to expand to level 4.

Right now only 5500 of Kyushus excess resources is reaching Honshu. The remaining 20,000 per day will have to be shipped over. And thats just getting started. That still puts us over 90,000 a day short. Hokkaido has a surplus of 29,100 a day but only a level 5 port connecting to Honshu. This means just shy of 24,000 a day have to be shipped from here as well. Korea/Manchuria/northern China has excesses as well (dont have specific numbers yet but they have a lot) and a good chunk of your remaining 60-65,000 a day can probably be shipped from here. This is going to chew up a lot of your AKs doing this.

The more you expand these connecting ports, the fewer AKs you will need to ship between the islands.



Image

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 5:43 pm
by Yamato hugger
ORIGINAL: JuanG

I counted 79 hits in that report. As 144 B5N flew, if exactly 4/6 were on Port Attack, that makes 96 torpedoes launched.

Im assuming some of those 79 hits are FOW, but even then, if we go by 60 actual hits, its still a 60-65% hit rate. Impressive.

Also, I note that neither of those two 'lost' CLs were in the actual report, meaning its not that hard to figure out when wrong ships get posted. Same for the 'Colorado' in the sunk ships report, its reported as West Virginia in the combat report.

90 torpedoes are missing from the supplies on the carriers. Which is nearly a 90% hit ratio. This is the purpose of testing and tweeking [;)]

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 7:11 pm
by Caesaren
Just beginning to look at production needs and the first thing that comes to light is port sizes. Honshu is hurting for raw materiel of every kind. It needs 111,400 resources a day 8010 oil a day, and 2155 fuel a day just to drive its industry.

Kyushu has an excess of 25,400r/day and 110o/day. But only 500r a day per port size level and 100 oil/fuel per day per port level can move between the islands.

If you look at the map below, Fukuoka is the major city on the north side of Kyushu (the western most big island) and has a port size of 10. Shimonoseki is the base just east of it on Honshu and it is a level 9. Since the smaller of the 2 is 9, this means this connecting port is a level 9 which means that 4500r per day can flow between these 2 ports and an additional 900 oil or fuel.

Oita is the base on the far east tip of Kyushu it starts as a level 2(1) port. Tokuyama is the port NE of it (shown with the yellow arrow) and is a level 4. Oita can only be built up to level 4 maximum but right now it is only a 2 so improving this port to a level 4 will allow an additional 1000r and 200o to flow between Kyushu and Honshu. So even if you play with base expansions off (like I do), you want to turn this one on to expand to level 4.

Right now only 5500 of Kyushus excess resources is reaching Honshu. The remaining 20,000 per day will have to be shipped over. And thats just getting started. That still puts us over 90,000 a day short. Hokkaido has a surplus of 29,100 a day but only a level 5 port connecting to Honshu. This means just shy of 24,000 a day have to be shipped from here as well. Korea/Manchuria/northern China has excesses as well (dont have specific numbers yet but they have a lot) and a good chunk of your remaining 60-65,000 a day can probably be shipped from here. This is going to chew up a lot of your AKs doing this.

The more you expand these connecting ports, the fewer AKs you will need to ship between the islands.
&nbsp;
Will there any help in the game to manage this japanese-island-transports (any list or overview for example)&nbsp;or have the player take every turn a look on the r-level of any island?

RE: YH v TS - round 3 <no 8 legged creatures>

Posted: Tue Feb 24, 2009 7:27 pm
by Q-Ball
Wow, production looks ALOT more complicated for Japan! And we complain about WITP.....that will look like child's play, it seems, vs. the AE production.

My brain is starting to hurt![X(]