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RE: trenches

Posted: Tue Apr 21, 2009 8:47 am
by Andrew Williams
- Trenches with overhead protection

We've discussed "camoflaged trench" as a possible new element... it would be the default trench given the above scenario.... nearly everyone sees the current Trench as more of a hindrance than a help.

RE: trenches

Posted: Tue Apr 21, 2009 11:57 am
by Anthropoid
Given a rested unit _would_ attempt to make its position more defensible, and given that trenches do make a position more defensible, I think that taking away the auto-entrenchment function is not a suitable solution.
 
Making trenches harder to spot at a distance, and or giving them overhead protection so they are more protected would seem to be the best solution if that is doable from a coding standpoint.