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RE: Abteilung 110 on the Road to Stalingrad
Posted: Mon Mar 23, 2009 2:07 pm
by vahauser
Battle #1 Situation at the end of Turn 13
This is the final position at the end of the battle. Abteilung 110 has successfully escorted the supplies needed by 24th Panzer Division.

RE: Abteilung 110 on the Road to Stalingrad
Posted: Mon Mar 23, 2009 2:15 pm
by vahauser
Battle #1 End of Battle Report
Abteilung 110 suffered only light losses and did not lose a single unit, either core or support.
Colonel Steiner is very pleased by these results. His abteilung gained valuable combat experience and his units should see a significant morale increase for the next battle.
Following the battle, the abteilung has 250 build points to spend.
Here is where you get to participate. What should I spend those 250 build points on?? Let me know what you think.

RE: Abteilung 110 on the Road to Stalingrad
Posted: Mon Mar 23, 2009 6:40 pm
by Alby
You got thru there easier than i did
RE: Abteilung 110 on the Road to Stalingrad
Posted: Mon Mar 23, 2009 6:44 pm
by vahauser
So what do you think I should spend my 250 build points on?
RE: Abteilung 110 on the Road to Stalingrad
Posted: Mon Mar 23, 2009 6:54 pm
by Alby
ORIGINAL: vahauser
So what do you think I should spend my 250 build points on?
ummm I dont know, I had to fix stuff....did you notice if any Soviet Infantry used molotovs against your infantry?
RE: Abteilung 110 on the Road to Stalingrad
Posted: Mon Mar 23, 2009 7:20 pm
by vahauser
Alby,
Yes. The partisans were armed with molotovs. However, I tried to engage them at 2-hex range so they didn't get many chances to use them against me. The sappers had satchel charges, but here again I did my best to engage them at 2-hex range for the same reason.
Okay. I'm thinking that I need to upgrade my machineguns (which are defensive) into combat infantry (which can be used for attacking). Grenadier squads are 28pts each and Sturmpionieres are 32pts each. If I upgrade one platoon of MGs to Grenadiers and one platoon of MGs to Sturmpionieres, that will cost me 240 build points. I have nothing to spend the remaining 10 points on, so they will be lost. Does anybody have any other suggestions? I want to keep this campaign moving so give me your input soon, please.
RE: Abteilung 110 on the Road to Stalingrad
Posted: Mon Mar 23, 2009 7:54 pm
by Alby
ORIGINAL: vahauser
Alby,
Yes. The partisans were armed with molotovs. However, I tried to engage them at 2-hex range so they didn't get many chances to use them against me. The sappers had satchel charges, but here again I did my best to engage them at 2-hex range for the same reason.
Okay. I'm thinking that I need to upgrade my machineguns (which are defensive) into combat infantry (which can be used for attacking). Grenadier squads are 28pts each and Sturmpionieres are 32pts each. If I upgrade one platoon of MGs to Grenadiers and one platoon of MGs to Sturmpionieres, that will cost me 240 build points. I have nothing to spend the remaining 10 points on, so they will be lost. Does anybody have any other suggestions? I want to keep this campaign moving so give me your input soon, please.
I know they have Molotovs, but I think when I played that battle, they had HE ammo, so they used them against my infantry, I beilieve I removed it after that..LOL
You will be attacking next few turns, upgrading MGs might be good move.
RE: Abteilung 110 on the Road to Stalingrad
Posted: Mon Mar 23, 2009 8:00 pm
by Alby
I started playing Kampfgruppe Peiper, damn it seems tuff to me, I got to second battle then suffered crushing defeat and campaign ended..
[:@]
try it next
RE: Abteilung 110 on the Road to Stalingrad
Posted: Mon Mar 23, 2009 9:02 pm
by vahauser
Alby,
I won't play any campaign that has me commanding SS troops. I hate the SS. So, no Kampfgruppe Peiper for me.
I'll stick with this campaign for now. And since nobody has raised any objections to me converting two platoons of MGs into Grenadiers and Pionieres, then that is what I'm going to do. I'll be starting Battle #2 soon...
RE: Abteilung 110 on the Road to Stalingrad
Posted: Tue Mar 24, 2009 7:04 pm
by vahauser
It occurred to me that I didn't get around to posting what my core units looked like. I'll do that now. This is what my core units looked like at the start of the campaign:

RE: Abteilung 110 on the Road to Stalingrad
Posted: Tue Mar 24, 2009 7:05 pm
by vahauser
Page 2 (of 3) of my core units at the start of the campaign:

RE: Abteilung 110 on the Road to Stalingrad
Posted: Tue Mar 24, 2009 7:07 pm
by vahauser
Page 3 (of 3) of my core units at the start of the campaign:

RE: Abteilung 110 on the Road to Stalingrad
Posted: Tue Mar 24, 2009 7:18 pm
by vahauser
Battle #2
29 June 1942 (in the Don Basin)
Time: 0900
Visibility = 24
16 Turns
No support points available.
The map is long and narrow, and my abteilung must travel a long way in a short amount of time. This implies two things to me: 1) I must be very efficient in my advance because I can't afford to waste time and effort in my drive north; and 2) It is likely that I'll meet only limited resistance until I reach the town where all the Victory Hexes are.
Here is my initial deployment:

RE: Abteilung 110 on the Road to Stalingrad
Posted: Tue Mar 24, 2009 7:22 pm
by vahauser
Here is what my core units look like at the start of Battle #2. One platoon of MGs has been converted to Grenadiers and one platoon of MGs has been converted to Pionieres. Note that morale has increased dramatically and that experience has gone up a little bit (except for the recently converted Pionieres and Grenadiers).
Page 1 (of 3):

RE: Abteilung 110 on the Road to Stalingrad
Posted: Tue Mar 24, 2009 7:23 pm
by vahauser
Page 2 (of 3) of what my core units look like at the start of Battle #2:

RE: Abteilung 110 on the Road to Stalingrad
Posted: Tue Mar 24, 2009 7:25 pm
by vahauser
Page 3 (of 3) of what my core units look like at the start of Battle #2:

RE: Abteilung 110 on the Road to Stalingrad
Posted: Wed Mar 25, 2009 3:49 pm
by vahauser
Battle #2 Situation at the end of Turn 1
A pair of BT-7s guarding the road were quickly knocked out (although it took 3 tanks to do it, the 80% Hitting does make a difference). Also, a Valentine guarding the edge of the village took a shot at one of my fast-moving Kuebelwagens (and missed), thus revealing its position. So, given a warning as to what to expect, I advanced my column up the road in preparation for the fighting sure to come on Turn 2 for the village. My recon gruppes are armed with antitank mines, and they all have high morale. I expect them to do a good job next turn...

RE: Abteilung 110 on the Road to Stalingrad
Posted: Wed Mar 25, 2009 3:56 pm
by vahauser
Notes to Alby regarding AUX units in Battle #2.
1) AUX unit AF2, SdKfz 231 8-Rad Armored Car, is listed as Fast Response Artillery and not Recon. It needs to be edited and converted to Recon. This is important for sighting purposes (and for movement purposes when playing with Command/Control ON).
2) AUX unit AG1, GE Mtrcycle Squad, is listed as Fast Response Artillery and not Recon. It needs to be edited and converted to Recon. This is important for sighting purposes (and for movement purposes when playing with Command/Control ON).
3) All AUX Opel Blitzes have weapons. These all need to be edited so that their weapons are deleted (to make them consistent with ENH 2009).
EDIT: It occurs to me that the AUX unit designations I gave above only apply to my campaign since I have 31 formations in my core. However, you should be able to easily figure out which two units I'm talking about when you go to edit the battle.
RE: Abteilung 110 on the Road to Stalingrad
Posted: Wed Mar 25, 2009 4:20 pm
by vahauser
Battle #2 Situation at the end of Turn 2
A pair of Valentines were knocked out using a combination of antitank mines and satchel charges. Infantry assaults in this kind of closed terrain against enemy tanks can be very effective. Several Soviet rifle squads were also overrun and eliminated.
However, a suprise development will affect how I conduct the rest of this battle. While advancing through the village, one of my tanks triggered a hidden 20-points per turn Victory Hex. This is almost certain to cause an enemy reaction. Now, I will have to leave behind a garrison in this village to guard these VHs (there are two of them). This will weaken the main force I can send ahead to the town where the other VHs are. Thus, my force will be divided. I'm not looking forward to that.
Special Note: It suddenly occurred to me that I've never demonstrated just exactly how I perform the tactics I use during play. All you get to see are the end-of-turn results. Well, I'm going to perform Turn 3 in great detail for you so you can see exactly how I do what I do. Since this will be like a tutorial, then I will be posting it in the Training Center sub-forum and will only post the end of turn screenshot and summary here in this AAR sub-forum as usual. So if you want to see the detailed 'play-by-play' of Turn 3, then I'll be posting it soon in the Training Center.

RE: Abteilung 110 on the Road to Stalingrad
Posted: Thu Mar 26, 2009 9:57 am
by Alby
ORIGINAL: vahauser
Notes to Alby regarding AUX units in Battle #2.
1) AUX unit AF2, SdKfz 231 8-Rad Armored Car, is listed as Fast Response Artillery and not Recon. It needs to be edited and converted to Recon. This is important for sighting purposes (and for movement purposes when playing with Command/Control ON).
2) AUX unit AG1, GE Mtrcycle Squad, is listed as Fast Response Artillery and not Recon. It needs to be edited and converted to Recon. This is important for sighting purposes (and for movement purposes when playing with Command/Control ON).
3) All AUX Opel Blitzes have weapons. These all need to be edited so that their weapons are deleted (to make them consistent with ENH 2009).
EDIT: It occurs to me that the AUX unit designations I gave above only apply to my campaign since I have 31 formations in my core. However, you should be able to easily figure out which two units I'm talking about when you go to edit the battle.
I have seen this in some others I am editing now...but when I look them up in the editor, they have the correct codes, so I dont know if when the designer created these battles, they were part of some formation that had those codes or what.......
[&:]