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RE: More questions

Posted: Sun Apr 05, 2009 2:13 am
by morganbj
ORIGINAL: glozier
ORIGINAL: bjmorgan
Another point, if you see 0 of something, the game is NOT accruing some fractional part turn to turn. Every turn the production variables are reset to zero. So, if there is 1/2 of something produced what happens? Well, that means there's a 50/50 chance you'll actually get 1 of that thing. (And 50% chance you'll get 0, too.) If the fractional amount is 1/4, then there's a one in four chance you'll get 1 of that thing. It's actually done using decimals and probability "die rolls," but you get the idea.

If this is true, then you don't have to worry about setting production to perfection. Fractional production is worth something so you don't have to worry about hitting the 'sweet spot' with the slider to get a integer value with the lowest slider setting.

How do you know that this is true?

Does this work for a production value of 1.5? Would such a value produce 1 half the time and 2 the rest?

I've seen the code. And, yes to the question.

RE: More questions

Posted: Sun Apr 05, 2009 8:46 pm
by ericbabe
To combine fleets, simply detach ships from one fleet and attach them to the other fleet.