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RE: Operation Barbarossa

Posted: Sat Jun 06, 2009 10:16 am
by seille
NO downloadsource for the graphics is working.
Too sad, i would like to take a look at the scenario [:(]

RE: Operation Barbarossa

Posted: Sat Jun 06, 2009 4:32 pm
by Bombur
Me too....

RE: Operation Barbarossa

Posted: Tue Jun 09, 2009 6:12 am
by Khanti
ORIGINAL: TheArchduke
Hmm, I try to get a reliable download service today.
Meanwhile try: http://rapidshare.com/files/235471967/O ... s.zip.html
The problem is the package is 12 MB big and the forum max is 5 MB uploads and the scenario bank max is 10 MB.

A few days ago I downloaded your gfx file. I like it. I am even gonna use some picts in my own scenario I make.
My advice is that you can DECREASE size of your pictures from 24 bit to 8 bit. Black-white pictures don't need 24 bit colour format.
It will decrease size of your file TWICE to some 6 MB I think.
You also left some BIG picutures in package (more than 260x194) which also take space. If you take care carefully of them your package will go below 5 MB.

PS: Now download says "This file is neither allocated to a Premium Account, or a Collector's Account, and can therefore only be downloaded 10 times."

RE: Operation Barbarossa

Posted: Mon Jun 15, 2009 9:33 am
by TheArchduke
Uploaded it on filefront:

http://files.filefront.com/13901673

RE: Operation Barbarossa

Posted: Tue Jun 16, 2009 10:12 pm
by Bombur
Where do I find v19? This file has only graphics...

RE: Operation Barbarossa

Posted: Wed Jun 17, 2009 4:13 am
by TheArchduke
On the normal AT scenario download site.

RE: Operation Barbarossa

Posted: Wed Jun 17, 2009 9:23 am
by TheArchduke
Encountered an unexpected bug. Assault Guns I-IV and ACs II-IV (All seven new units added in Barbarossa) do not work in the latest version. I am trying to sort out why.

RE: Operation Barbarossa

Posted: Wed Jun 17, 2009 7:32 pm
by Khanti
Editor -> Item type -> Your Unit eg Assault Gun -> Who must own? ->
Axis - false -> TRUE
Soviet - false -> TRUE

If you do this, your items will be producable.

RE: Operation Barbarossa

Posted: Thu Jun 18, 2009 6:38 am
by TheArchduke
No, they are producable. They just crash the game.

Going to upload a new version where they are disabled for now.

RE: Operation Barbarossa

Posted: Fri Jun 19, 2009 6:50 am
by TheArchduke
New version uploaded.

- Assault Guns and ACs II-IV made unresearchable for now.
- Weather streamlined and simplified. No random chances.
- March and October Mud enforce a peace now.

RE: Operation Barbarossa

Posted: Fri Jun 19, 2009 4:42 pm
by Appren
Does this mean both sides are now severely restricted in the mud turns, and not just the Germans as is the case in the game I currently play?
A thorough changelog would be nice, so we know everything that is changed.

Once you finish the weather changes and such, I hope the briefing (or a document) tells a bit more about what the players can expect during the game, as my opponent (playing Germans) was somewhat surprised in October [:)]

RE: Operation Barbarossa

Posted: Sat Jun 20, 2009 7:19 am
by TheArchduke
October is more nasty for the germans as they have longer supply-lines. If you send me the savegame I happily look if it is too harsh.

My apologies for updating so often, perhaps I should try to have one beta and one permanent file rather then updating the current version so often.

Assault Guns work now, thanks to some bug-spotting by a player.



Throughout the mud turns both sides are at peace now, enabling both to catch breath a little and reorganize. It works better and is closer to history as with the old rules taken from the GPW, the Russians had a severe advantage during mud.

RE: Operation Barbarossa

Posted: Sat Jun 20, 2009 8:47 am
by Appren
I can certainly confirm that the advantage in the mud turns was pretty big, thats for sure. Might be starting a new game fairly soon, is the most recent file somewhat "finished", or do you have more changes coming up the next days?

Nothing wrong with frequent updates, as long as we know roughly what has been changed between versions [:)]

RE: Operation Barbarossa

Posted: Sat Jun 20, 2009 10:15 am
by TheArchduke
I always post the details in here.

Weatherwise basically:

March/October Enforced peace, 200 Movement costs (also for supply)

And November to February, Winter with 150 Movement costs. I am considering a small combat penalty for both parties in winter as well. Not sure about that right now.

I would love get my hands on progressed savegames or finished games, so I can compare games!

RE: Operation Barbarossa

Posted: Sun Jun 21, 2009 5:24 am
by BULLDOGINTHEUK
I am the player that was playing the Axis against Appren. Firstly can I just say that I have been playing Appren for over a year now in various games of AT which he almost always wins. He is clearly a more skilled player than me and I am still learning a lot.

With regard to the Barbarossa scenario however I do think it is imbalanced in favour of Russia (It is a great scenario though). I started off with a lot of troops but within just a few turns Russia was able to go on the offensive. I wasn't even able to take Kiev or Odessa! Russia I feel gets too much production and units at the beginning. I only had 3 mud turns but this crippled me really bad. I could not get reinforcements to the front. Troops could only move 1 hex, air was useless if it was more than about 4 hexes from target and supply to all units was varied from green to red. Whilst this reflected well about the Russian winter the Russians seemed to have no penalties and just walked over me. Also I played the card +5 production and all it said was that Lend Lease to Russia starts (but I am Axis). Even though I am the worse player and perhaps not hoped to take Moscow I thought I could have at least reached Lenningrad with AG North.

I hope you stick at updating this scenario as overall it is really good and enjoyable [;)].

RE: Operation Barbarossa

Posted: Tue Jun 23, 2009 6:26 pm
by TheArchduke
Thanks for the report.

Right now I got one loss against Charles as the Soviets under my belt, but Boron and me have sparred off 5 times and the Soviets lost there.

I am considering giving the Soviets a small front-boost. Ergo making Kiev a 25k city and thus much more worthwhile and important.

RE: Operation Barbarossa

Posted: Wed Jun 24, 2009 8:18 am
by Appren
I'm playing as Germany vs TheArchduke at the moment as well, looking good so far, but who knows what kind of reserves he has behind the lines! [;)]

RE: Operation Barbarossa

Posted: Wed Jun 24, 2009 5:48 pm
by BULLDOGINTHEUK
I must just suck  

RE: Operation Barbarossa

Posted: Thu Jun 25, 2009 5:55 am
by TheArchduke
I would not say that. As far as I am concerned there are two other players on this forum who wipe the floor with me. George and Seille.:)

Anyway, Trond and me are having a great Barbarossa game which could end up in 42. I am really interested to see how it works out.

RE: Operation Barbarossa

Posted: Thu Jun 25, 2009 3:27 pm
by BULLDOGINTHEUK
I don't mind, I am a glutton for punishment [:'(].