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RE: better leader - combat results
Posted: Mon Apr 06, 2009 11:01 am
by Marshall Ellis
FYI: Not all rolls are rolls. Mardonius is correct. Autoforages were always being reported as "1s" so tracking all rolls would be difficult and would reveal little since they are not all rolls.
RE: better leader - combat results
Posted: Mon Apr 06, 2009 12:46 pm
by NeverMan
ORIGINAL: Marshall Ellis
FYI: Not all rolls are rolls. Mardonius is correct. Autoforages were always being reported as "1s" so tracking all rolls would be difficult and would reveal little since they are not all rolls.
Well, this doesn't seem like a good idea since it makes possible bugs harder to decode. Why not make them "-1" or some value specific to "auto forage" so that we (your playtesters) can help you debug this game better?
RE: better leader - combat results
Posted: Mon Apr 06, 2009 1:49 pm
by Marshall Ellis
Actually, I believe they are being reported as "Autoforages" in 1.06 so this should go away.
RE: better leader - combat results
Posted: Mon Apr 06, 2009 6:15 pm
by mr.godo
fine. the log data is crap and cannot be used for analysis. a die roll may be reported where no roll is made or it may be modified or unmodified. makes sense. one more place to avoid.
so, can anyone say definitively whether this game can roll dice fairly?
RE: better leader - combat results
Posted: Mon Apr 06, 2009 7:48 pm
by Thresh
so, can anyone say definitively whether this game can roll dice fairly?
Seems to be par for the course where most computerized die rollers are concerned...
Thresh
RE: better leader - combat results
Posted: Mon Apr 06, 2009 8:32 pm
by no_dice
Hmm, sounds like the "random" number system they use in Las Vegas.

RE: better leader - combat results
Posted: Mon Apr 06, 2009 10:47 pm
by Marshall Ellis
ORIGINAL: mr.godo
fine. the log data is crap and cannot be used for analysis. a die roll may be reported where no roll is made or it may be modified or unmodified. makes sense. one more place to avoid.
so, can anyone say definitively whether this game can roll dice fairly?
Yes. I can
RE: better leader - combat results
Posted: Mon Apr 06, 2009 10:56 pm
by NeverMan
mr. godo,
You should have a better look at what's going on in 1.06 when the numbers aren't all skewed by the extra 1s. You can then take the log and find out the percentages for each number over a large dataset.
RE: better leader - combat results
Posted: Tue Apr 07, 2009 12:22 pm
by Marshall Ellis
That would reveal more accurate results.
RE: better leader - combat results
Posted: Tue Apr 07, 2009 3:10 pm
by mr.godo
looking forward to it. am working strictly on solo games as the pace for multi is too slow for me and i enjoy shellacking the ai.
RE: better leader - combat results
Posted: Tue Apr 07, 2009 4:17 pm
by Mardonius
It would be a nice addition to have a way to export the log data from die rolls. As it is now, the log is cumbersome, to put it nicely.