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RE: Patch feedback
Posted: Sun Jul 19, 2009 5:08 am
by Gil R.
That's very strange. I've not seen a report on that, but it looks like an issue with the Matrix installer rather than the patch itself. Could you please start a new thread on this in the tech support forum and post that screenshot again? It looks like something for Erik Rutins to check into, and he's more likely to see your question there.
RE: Patch feedback
Posted: Sun Jul 19, 2009 6:31 am
by terje439
ORIGINAL: Mad Russian
ORIGINAL: Gil R.
It always shows the version in small letters/numbers in one of the corners of the initial load screen.
That's what I thought too but I didn't see it. I'll look again.
Upper right corner, in the screen with the quotes.
RE: Patch feedback
Posted: Mon Jul 20, 2009 12:08 pm
by steel god
Steve;
FWIW
I got that error message when installing the patch as well, and "assumed" it was just letting me know I didn't have the 1GB of RAM necessary to run the detailed combat routines. I ignored, as I'm a PBEM type only, and the game works just fine despite the error message. I get a similar message every time I start the game, but just select "low animation" and off it goes.
Paul
RE: Patch feedback
Posted: Tue Jul 21, 2009 5:00 pm
by Mad Russian
ORIGINAL: steel god
Steve;
FWIW
I got that error message when installing the patch as well, and "assumed" it was just letting me know I didn't have the 1GB of RAM necessary to run the detailed combat routines. I ignored, as I'm a PBEM type only, and the game works just fine despite the error message. I get a similar message every time I start the game, but just select "low animation" and off it goes.
Paul
Thanks Paul. That's probably what it is. I was just surprised to see an error message during the unzipping process.
Glad to see you over on this site. Hope all is well with you.
Good Hunting.
MR
RE: Patch feedback
Posted: Wed Jul 29, 2009 9:37 pm
by Anthropoid
Where _is_ the patch? Through the member's area downloads only?
RE: Patch feedback
Posted: Thu Jul 30, 2009 12:00 am
by Randomizer
@ Anthropoid
Correct Sir, you need to be registered in the Member's area through the Matrix Community link. The patch works fine; I'm a fan for what it's worth
Best Regards
RE: Patch feedback
Posted: Thu Jul 30, 2009 12:05 am
by Anthropoid
Yep, just DLed it myself. Haven't played this game for ages. Think I'll take a crack at it for 30 min or so before bedtime.
RE: Patch feedback
Posted: Thu Jul 30, 2009 12:43 am
by Gil R.
Just thirty minutes? That's not even enough time to read the new bios!
RE: Patch feedback
Posted: Thu Jul 30, 2009 1:07 am
by Anthropoid
I will definitely dive into it with gusto sometime in the near future [:)] One of my fav games ever, even long ago prior to this patch, and I think possibly one or two other ones . . . So much so, that I binged on it a bit hard. Think I finished about three games in a row over about a 4 to 6 month peiod, and had worked my way up to Sarge Major. Seems like I won it as both Union and CSA on Sarge Major. Bet if I tried it now, I'd struggle on Sarge.
Didn't manage to play tonight cause of my COGEE PBEMs, but have FoF installed and patched on my big screen hot-gaming rig and will definitely give it a whirl in the coming days and weeks
RE: Patch feedback
Posted: Thu Jul 30, 2009 1:15 am
by Anthropoid
Hey Gil. You and Eric ever play "Mount & Blade?" Paradox is the producer, but I think it is a small group in Scandinavia that made it.
Totally different type of game from what you guys have done so far. The stock version is a great game, but it is in a totally made up "Kingdom" called Calradia. Kinda unfun from an historical game players perspective even though the game play and overall design and play in general are fantastic. Game is set in a Medieval setting (no fantasy, though with the inability to get killed it is kinda unrealistic, although there is a mod that makes death a more real prospect), and it is more or less a medieval first person shooter, with a campaign map that you move around on and some elements of a "kingdom building" type dynamic, as well as NPC interaction stuff. The basic design is one of the best, and as with all the ones I really like, is a bit of a genre buster.
However, there is a really fantastic mod for the game (actually there seems to be an impressively active, and creative modding community with one to come out eventually that is 268 BC mod) called Hundred Years War. Can provide links if you can't find . . .
Anyway, given my repeated advocacy for WCS to make a Hundred Years War game using the WCS engine, I thought I'd recommend that you guys check out that one. _Really_ fun, and is my latest 'squeeze' (being a "Game Slut" and all [:'(] ).