Page 2 of 2

RE: Campaign progress

Posted: Sat Jun 06, 2009 9:42 am
by mooxe
Theres five turns on day one. The German beach units can be disbanded very easily because they are so weak. It looks as if Schrecken bypassed six beach units, give or take a few. Once you eliminate the beach units, or get the exit vls, you are clear to move behind them. In many cases theres no German BGs behind the beach units so you can move freely with some of your bgs for the remaining four turns all the way to the west side of the map.

So when are you pansies actually going to play a human opponent?

RE: Campaign progress

Posted: Sun Jun 07, 2009 2:14 am
by loyalcitizen

Now I know where the Ai learned its tactics. All-out charge every game from the moment you press go.

ORIGINAL: Andrew Williams

15 min timer

FM on

2min after VL's taken

RE: Campaign progress

Posted: Mon May 31, 2010 8:29 pm
by Andrew Williams
My orders were to drive for the first days objectives... leave any bypassed opposition to be mopped up by following troops.