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RE: WITP vs Carriers AT War
Posted: Mon Jun 15, 2009 12:42 am
by GenChaos33
Don't forget, CAW as the stupid CVs at station when air strikes/flights are in the air.
RE: WITP vs Carriers AT War
Posted: Mon Jun 15, 2009 12:59 am
by sapper_astro
ORIGINAL: GeneralChaos
Don't forget, CAW as the stupid CVs at station when air strikes/flights are in the air.
This is what happened, unless the aircraft were given coordinates to rebase somewhere else.
RE: WITP vs Carriers AT War
Posted: Mon Jun 15, 2009 1:05 am
by V22 Osprey
ORIGINAL: Ike99
besides, there is a new game in the offing called "Carrier Force" that promises to do for UV what AE will do for WitP
[8|]
Don´t hold your breath for this.
Can't attest for WITP, since the game intimidates me.
But I was somewhat disappointed in Carriers at War. It was a tad too 'beer and pretzels' for me.
If WITP is too large and Carriers at War too simple, I think UV is what you want.
Not exactly.WitP has smaller scenarios as well so this gives no reason to buy UV unless you want smaller hex scale.Even then, the Admiral's edition add-on will bring the scale down to almost UV scale.
RE: WITP vs Carriers AT War
Posted: Mon Jun 15, 2009 1:14 am
by Ron Belcher
Well, if I may... CAW is strictly Carriers. You won't have any control of your
submarines, supplies nor land based ops. Way big difference with CAW also
very few scenarios. Unfortunately. However, it does have a scenario editor.
Just don't look for anything fancy in that department either.
WitP is not for the easy going, casual gamer. I can say that much! However,
I am always learning something when it comes to WitP. It's not that the game
is intensive (...hehe which it is!), it's a patient learning curve! Takes getting
used to riding a bike without training wheels for the full experience!!![:D]
RE: WITP vs Carriers AT War
Posted: Mon Jun 15, 2009 2:45 am
by DuckofTindalos
ORIGINAL: pasternakski
ORIGINAL: Ike99
besides, there is a new game in the offing called "Carrier Force" that promises to do for UV what AE will do for WitP
[8|]
Don´t hold your breath for this.
...and you are speaking on behalf of Matrix?
Apparently so... Funny, I never saw him in any development forum for some reason...
RE: WITP vs Carriers AT War
Posted: Mon Jun 15, 2009 3:37 am
by Ike99
Funny, I never saw him in any development forum for some reason...
Strange, no one ever seems to see any of the developers on
any forum.
RE: WITP vs Carriers AT War
Posted: Tue Jun 16, 2009 10:01 am
by decaro
ORIGINAL: dogancan
Take into account that UV is much cheaper than WItP ...
And PacWar is even cheaper than both; in fact, it's a free download on this forum.
I own both UV and CaW and have found the naval battles in the latter to be more realistic.
However, CaW is limited in both scope and replayability, i.e., there are still not enough CaW scenarios available, and I don't see any coming down the pipe. In fact, the CaW forum has "cobwebs".
That said, it's always fun to fire-it-up and play a game or two, as opposed to trying to set-up a PBEM Grand Campaign in WitP.
RE: WITP vs Carriers AT War
Posted: Tue Jun 16, 2009 12:03 pm
by sapper_astro
ORIGINAL: Joe D.
ORIGINAL: dogancan
Take into account that UV is much cheaper than WItP ...
And PacWar is even cheaper than both; in fact, it's a free download on this forum.
I own both UV and CaW and have found the naval battles in the latter to be more realistic.
However, CaW is limited in both scope and replayability, i.e., there are still not enough CaW scenarios available, and I don't see any coming down the pipe. In fact, the CaW forum has "cobwebs".
That said, it's always fun to fire-it-up and play a game or two, as opposed to trying to set-up a PBEM Grand Campaign in WitP.
Damn shame that this is the case. I noticed that SSG have not even gathered the user made content and put it on their website, though they have for all their other games. Consequently, you have to go strolling through the forums, digging up posts that contain the links to the scenario downloads.
It seems like a total lack of interest from them. Not the best way to make people interested unfortunately.
RE: WITP vs Carriers AT War
Posted: Tue Jun 16, 2009 2:06 pm
by decaro
ORIGINAL: sapper_astro
... It seems like a total lack of interest from them. Not the best way to make people interested unfortunately.
I can't understand this change; when CAW first came out, I used the OOB from
Shattered Sword to argue that SSG gave the IJN had too much Zero CAP in the Midway scenario, and they actually fixed it!
SSG issued a second patch which really improved the esthetics of gameplay, but then the bottom seemed to drop out for any future improvements as interest in CaW waned.
RE: WITP vs Carriers AT War
Posted: Tue Jun 16, 2009 3:16 pm
by aztez
ORIGINAL: Ike99
Funny, I never saw him in any development forum for some reason...
Strange, no one ever seems to see any of the developers on
any forum.
..with all do respect you are being "a bit" too harsh! [:)]
As for the topic on hand. Witp will give you a lot of hours enjoyable gaming time.
With AE around the corner you cannot go wrong with this title. Personally I think the learning curve isn't that deep... you just have a lot of things to do. Once on motion you can do a turn in 10-20 minutes. That isn't bad.. once you planning and preparing for major operations it can take anywhere betwee 1-3 hours though. However this is very seldom indeed.
RE: WITP vs Carriers AT War
Posted: Tue Jun 16, 2009 3:42 pm
by Hertston
ORIGINAL: aztez
With AE around the corner you cannot go wrong with this title. Personally I think the learning curve isn't that deep... you just have a lot of things to do. Once on motion you can do a turn in 10-20 minutes. That isn't bad.. once you planning and preparing for major operations it can take anywhere betwee 1-3 hours though. However this is very seldom indeed.
Just to third or fourth this, it's quite true IMHO that WitP isn't really that complicated.. I have several games that were considerably more difficult to learn and a couple where I just never bothered. But there is a lot to do, and in larger scenarios the game is very demanding of your time. In other words, you'll love it if you have time to play it, but if you don't, then don't bother. CaW is the exact opposite, great for filling in the odd spare hour or two.
RE: WITP vs Carriers AT War
Posted: Tue Jun 23, 2009 2:09 am
by cpcunningham
Thanks to all who responded. Very helpfull. Ordered WITP...not sure how much time I have to devote to it, but I'm eager for the challenge.
CC
RE: WITP vs Carriers AT War
Posted: Thu Jun 25, 2009 10:59 pm
by JRodda
FYI, I absolutely loved 'Uncommon Valor'. I agree completely with the old PC Gamer magazine wargame critic Col. Trotter when he wrote "Never have I played a simulation that was so deep, engrossing, and satisfying." I think it took me about 4 months to get through a campaign, and I enjoyed every minute of it. One of my all-time great gaming experiences, up there with Starcraft!!! [;)]
I have 'Carriers at War' as well, but didn't like it nearly as much. For one thing it has a steep learning curve and can be over the top difficult. More importantly though, I think part of the appeal of 'Uncommon Valor' was that you would do months and months (in simulation time) of planning and manuevering in anticipation of a setpiece carrier battle, and when one finally happened it was very exciting. I remember holding my breath and praying every time Japenese squadrons attacked my carriers, and would practically leap for joy whenever I scored a major hit on one of their carriers.
The trouble, at least for me, with 'Carriers at War' though is that you are thrown right into a carrier battle with very little foreplay. It's like going to the superbowl while bypassing the rest of the season. It just didn't work as well for me, and I didn't find it nearly as much fun as 'Uncommon Valor'. My two cents.
Gosh, as much as I liked UC, I'm surprised I've not yet purchased WiTP.
RE: WITP vs Carriers AT War
Posted: Sun Jun 28, 2009 10:08 am
by decaro
ORIGINAL: JRodda
FYI, I absolutely loved 'Uncommon Valor' ... I have 'Carriers at War' as well, but didn't like it nearly as much. For one thing it has a steep learning curve and can be over the top difficult ...
Huh?
I also own UV and CaW and can attest that the learning curve for UV is much steeper than that for CaW.
Although these games cover Pacific naval combat in WW II, they are
very different; UV is turn-based, CaW is pausable Real Time.
UV definately has the advantage in re-playability courtesy of it's many scenarios, but CaW models carrier war much better.
Of course, that can change drastically if and when the sequel to UV, CF, ever comes out.