RE: * Known Harpoon [ANW] Issues
Posted: Tue Jun 16, 2009 11:40 am
Here is my list; very different from Hermans!
Items coded xx do not have an exact match in 'The List'.
I was not always 100% sure if an item had been fully fixed; but these were the ones I remembered most during either gameplay of scenario design.
They represent only my own opinion! I typically rate CTD not so severe as the auto.sav function works well and CTD usually only causes a few minutes delay.
Numbers refer to Hermans numbering.
Freek
Very serious (Makes a lot of Scenario's unplayable)
xx. Unclassified subs not attacked by all AI missions (partly fixed but not for e.g. substrike, Transit, Unassigned, Plotted missions which I use a lot)
xx. New ground damage model (defeats all non-100% damage vicconds, a lot of scens)
xx. Ferry mission cannot go high enough anymore to operate Satellites (makes some of my favorite scens like Atlantic unplayable)
175. Map depth arbitrarily changed (reveals subs on surface in a few scens)
Serious (makes a lot of scenario's too easy/hard - poorer AI or breaks a few scens)
190. Sonobuoy helo fail to RTB and fall behind formations (makes very hard for AI to defend formation)
168. Ground strike fails to execute
27&106. Protect Victory Condition
179. On station viccond fails
122. Missiles not releasing
210. Unrep not possible in MP
136. SLBM explodes past target
XX. All sub mission execute at creep speed once inside patrol zone
72. torps chase improper targets
195. Torpedoes chasing dipping helo
141. Navigator plots path off the map (and generally is inefficient)
12&120. Planes Ignore Nav zones (on way into target)
Irritating & Cosmetic issues
187. RoE error yields wrong message
178. Nuke yields minimised
xx. Map scale off by 30%+
Very old issues (mostly worked around)
197. Torpedoes limited to cruise speed when BOL fired
1. AAA fire unlimited by altitude
184 Poor AAW missile allocation
Note: order changed after detailed discussion between HH and FS
Items coded xx do not have an exact match in 'The List'.
I was not always 100% sure if an item had been fully fixed; but these were the ones I remembered most during either gameplay of scenario design.
They represent only my own opinion! I typically rate CTD not so severe as the auto.sav function works well and CTD usually only causes a few minutes delay.
Numbers refer to Hermans numbering.
Freek
Very serious (Makes a lot of Scenario's unplayable)
xx. Unclassified subs not attacked by all AI missions (partly fixed but not for e.g. substrike, Transit, Unassigned, Plotted missions which I use a lot)
xx. New ground damage model (defeats all non-100% damage vicconds, a lot of scens)
xx. Ferry mission cannot go high enough anymore to operate Satellites (makes some of my favorite scens like Atlantic unplayable)
175. Map depth arbitrarily changed (reveals subs on surface in a few scens)
Serious (makes a lot of scenario's too easy/hard - poorer AI or breaks a few scens)
190. Sonobuoy helo fail to RTB and fall behind formations (makes very hard for AI to defend formation)
168. Ground strike fails to execute
27&106. Protect Victory Condition
179. On station viccond fails
122. Missiles not releasing
210. Unrep not possible in MP
136. SLBM explodes past target
XX. All sub mission execute at creep speed once inside patrol zone
72. torps chase improper targets
195. Torpedoes chasing dipping helo
141. Navigator plots path off the map (and generally is inefficient)
12&120. Planes Ignore Nav zones (on way into target)
Irritating & Cosmetic issues
187. RoE error yields wrong message
178. Nuke yields minimised
xx. Map scale off by 30%+
Very old issues (mostly worked around)
197. Torpedoes limited to cruise speed when BOL fired
1. AAA fire unlimited by altitude
184 Poor AAW missile allocation
Note: order changed after detailed discussion between HH and FS