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RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Tue Jun 30, 2009 8:12 pm
by Mus
Turn 10.

Comprehensive situation report. April, 1793

Trade and economy.

You can see here that I have a large number of trades going on. I am exporting considerable sums of money to Turkey, Spain, Sweden and Prussia, as well as several misc. minor nations.

This is having an awesome effect on the amount of development I can do, as well as enabling me to have a population boom and build up large quantities of textiles and iron for building high quality specialized land units later down the road.

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RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Tue Jun 30, 2009 8:19 pm
by Mus
April 1793 comprehensive report continued.

Here you can see my income. Combined with my import/export trade information you can get an idea of what Im producing domestically and what is coming from foreign powers. My taxes are fairly slashed to 10%. This is going to hurt me for money over the next few turns, but I have banking developments under way that will soon put me back in the black.

Should I fight a major war I will very quickly have to raise taxes back to 15 or even 20% because my merchant ships may be forced into port.

Note this report doesnt correctly calculate some things properly. My actual total money is a bit under 3000. This report is not considering the bills that were paid at the start of this turn from the looks of it.

It also looks like my wool income isnt calculated correctly either. Why that is I couldnt say. I am domestically producing far more wool than this and importing huge amounts as well.

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RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Tue Jun 30, 2009 8:22 pm
by Mus
April 1793 comprehensive report continued.

Diplomacy.

Here is the general state of all countries in Europe. You can see the glory leaders, roughly what each country has for morale, the commodities they have stockpiled, number of colonies, head of state, empire status, etc.

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RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Tue Jun 30, 2009 8:24 pm
by Mus
April 1793 comprehensive report continued.

Here are how relations stand between the major European powers.

War continues between Austria/Prussia and France, but nobody had made any moves other than the French reduction of the Austrian protectorate in Flanders and Luxumberg.

IMO, Prussia and Austria should have immediately moved on France in the hopes of a quick win or made peace.


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RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Tue Jun 30, 2009 8:34 pm
by Mus
April 1793 comprehensive report continued.

And here are my treaties.

Other than these, there are several secret treaties I am not a party to, and Austria has sent a few treaties offering large chunks of Poland to various Neighbors in exchange for long enforced peace treaties and alliances.



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RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Tue Jun 30, 2009 8:41 pm
by Mus
April 1793 comprehensive report continued.

Here is the Glory situation as it currently stands.

Spain holds all of Italy and has taken N Africa. They get a bunch of Glory for holding those political targets. Austria likewise holds a large amount of territory.

I dont believe either one is strong enough to maintain such a dominant position in light of hostile and more powerful neighbors, but that will be their goal.

Quite frankly I would not want to jump out to this far of an early lead. It only serves to make you a target. Humans are predatory creatures and Austria is a bright orange sheep surrounded by wolves and telegraphing weakness right now. Spain is in a similar situation but has slightly better geography working toward the defense of her possessions.

IMO.

[;)]

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RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Tue Jun 30, 2009 8:47 pm
by Mus
April 1793 comprehensive report continued.

Military.

Here is a screenshot of the overall military situation in Europe. I have 2 of my front line naval fleets in the Med hunting pirates. A third is in the S Atlantic off the coast of Spain tailing one of the Dutch fleets. My fourth front line fleet is in the North Atlantic likewise tailing a Dutch fleet. As previously mentioned I negotiated with France an enforced peace and an agreement that we were going to neutralize the Dutch as a potentially destabilizing factor between our two nations. The treaty should be signed this turn (10) and we should mutually Declare War on Holland next turn (11)

You can also see the British 1st Army kept at home in the British Isles. This will be built up into an elite force as time goes on and will be kept in strategic reserve to defend the British Isles or for emergency situations.

I hope to eventually have 2 Corps in this army, each containing a Heavy Artillery unit, a Rifle unit, a Light Cavalry unit and a couple Infantry. With such a buildup planned you can see why Im stockpiling large amounts of Iron and Textiles.

The 2nd Army is on the continent and will consist of a British Corps (you can see the corps container at sea, being offloaded this turn) and my 2 protectorate Corps from Hanover and Denmark. Its strength is around 90,000 men, and I hope to add some artillery and a few more infantry units to its OOB. This Army will do the bulk of my optional fighting. Its still a little understrength, reinforcements continue to arrive at my depots.

As far as the foreign military situation goes, you can see that the Austrians are marching an army north into Prussia. Looks like they are moving their forces together with their Prussian allies for a possible attack on France.

You can also see the Spanish Army marching East along the N African Coast, taking minor countries left and right as they go.

The previously mentioned Dutch fleets are at sea, 1 between Ireland and Great Britain, the other off the SW coast of Spain. I expect to defeat both forces and gain a good amount of Glory and experience in doing so.

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RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Fri Jul 03, 2009 8:00 pm
by Mus
Turn 12.

Trade and Economy.

Still getting my Swedish luxury trades rejected. Dont know what is going on. Swedish player insists luxuries are set to export and money to import. Additional horse trades with Prussia go through.

Start a new farm in Malta, new factory in Devon, and new bank in Scotland.

Diplomacy.

I am offered a 2 year enforced peace with Austria, but am forced to reject it due to our agreement with the French not to make any agreements with Austria. I send my regrets to Austria, along with my assurance Great Britain does not intend hostile action towards Austria, in fact desires neutrality in the current conflict on the Continent, but explain my inability to sign an agreement.

Military.

My war with the Dutch begins this turn. I move my fleets into position I hope will give me the best chance to intercept and hopefully quickly destroy the Dutch fleets. Move my merchants into positions where they can stay in business during the conflict with nearby protection. With any luck my commerce will stay relatively undisturbed, although I may lose one merchant that is caught badly out of position by Dutch movements.

My 2nd Army on the Continent is nearly at full strength. No screenshots as this turn wasnt very eventful.

RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Sun Jul 05, 2009 11:14 pm
by Mus
Turn 13. July 1793 (will be datestamping my turns from now on).

Trade and economy.

Trades for luxuries with Sweden continue to fall through. We have a thread up in Tech support asking for assistance as to why this is failing as both of us have our settings checked correctly for the trades to go through. We also have numerous trades involving money for other commodities, so its a weird one.

I spend a little time this turn carefully removing labor from various areas to use the minimum amount of labor in any given province to maintain the same level of productivity, and move the excess labor into development so that my banks, farms, roads, factories, etc. will be built as quickly as possible.

Things are going very well and I will soon have bank developments completed in several provinces. I make a hasty judgement that when those banks are finished the increase in income will make up for the slight dip from cutting my tax rate from 15% to 10% so I do so immediately. According to the economic screen I will be 36 money in the red per turn, but as I said banking developments are soon to finish with more to follow and I have a 3000 money rainy day fund. Soon I will grow my income to the point I will be making good money again at 10% and will try to cut again to 5%.

Cutting taxes below 15% starts to have tangible benefits when it comes to morale and also has minor increases in the production of raw materials.

Diplomacy.

Had some off turn talk with Turkey and Spain regarding strengthened relations between all three nations. Got fairly receptive replies. Will see if/how it develops further. One thing I really DONT want to see is Spain and Turkey fighting each other over North Africa. They are both my trading partners and I would prefer that Great Britain, Spain and Turkey all develop positive trade and diplomatic relationships.

Spain is currently invading Tripoli and Turkey has sent a treaty to Spain requesting that both parties sign an enforced peace and respect the Neutrality of Tripoli. If that arrangement doesnt work I hope they can come to some other agreement, and soon.

Military.

Started production of a light cavalry in Anglia. Will build another light cav, a heavy cav, a horse artillery, 2 heavy artillery and 2 rifle infantry as resources permit. That will leave me 3 mobilization points. I might build a couple standard infantry to help round out my armies, leaving 1 mob point to build ships with. Have decided not to build Guards this game for sure, might get Light infantry doctrine and build a couple of those, but probably not. Im leaning towards them not being worth it for a country with such a small military. Heavy Artillery, Rifle infantry, etc seem like more bang for the buck for Great Britain. Plus the 75 experience for the LI doct. could be spent elsewhere, either on doctrinal upgrades or unit upgrades for my very small but elite military. Unit upgrades have known and fairly significant effects on quick and instant combat from my research so I am experimenting more with them this game.

I remove my Corps of British troops from 2nd Army on the Continent as it of around 5 morale. I intend to march 2nd Army around, giving the men experience in maneuvers and the rigors of life on the march until the Danish and Hanover Corps are of a more seasoned nature. Some would say this is a "gamey" move on my part. I completely disagree. It is one of the only ways to simulate what Great Britain really did with its smaller land forces, which is train and drill more than its contemporaries.

In Naval News... (THIS IS THE BIGGIE THIS TURN):



Had two big victories against the Dutch Navy as expected! These were about as one sided as sea battles get in quick/instant combat, particularly considering the very good quality of the Dutch fleets (5.5 morale, one of the best in the game). I got 40+ glory for the battles this turn and 40+ naval experience as well.

In case you somehow missed it earlier in my AAR, it was a major concern to me that this very high quality fleet would fall into the hands of another power and be a potential game changer as far as the balance of naval power in the game goes.

That threat is now removed, with some minor mop-up to follow.

The experience earned allows me to purchase the Naval Repairs upgrade for my fleets, which the 2 fleets involved in my victory could use right away. This gives my navy much greater staying power, so Im really please to be able to add this ability. I can now perform repairs at a decent rate while underway.

[:D]

I lost about 8 ships and had several ships damaged. 1 Dutch fleet was almost completely annihilated and another one less so but still sustains very severe damage. 2 undamaged fleets are ordered in to intercept the remains of the Dutch Navy, while the victorious fleets from this turn will stay in place and try to repair their damaged ships. No sense risking losing any of the damaged ships, each fleet contains several ships down to 30-60% strength. Once they are done repairing I will shift a few ships out of my blockade and patrol squadrons and the Fleet Reserve (new production will fill the gaps in 2nd echelon formations as available) to make good the losses in my frontline fleets, bringing them back to their desired 30 ship OOBs.

With any luck I can wipe out the Dutch fleets next turn, earning some more glory and naval experience, and at this point they are so outnumbered I hope to only suffer damage and no ships lost while doing it.

My next naval upgrade will be Naval Guns, which will give my ships a +1 attack rating in quick/instant combat, which doesnt sound like much, but in PBEM every slight tilt to the playing field helps.

Heres a screenshot showing the battle results from this turn:


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RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Tue Jul 07, 2009 3:25 am
by Mus
Turn 14. August 1793.

Nothing much happens this turn. I mop up whats left of the Dutch navy in a series of 3 navy battles. There is one container of the Dutch fleet with one dot showing at the end of the turn. Shouldnt live out the turn. I begin to reorganize my fleets as I outlined above to make good my losses.

RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Tue Jul 07, 2009 9:53 pm
by Mus
Turn 15. September 1793

Another relatively uneventful turn.

France and Prussia are rattling sabers over Prussias protectorates west of the Rhine. Will likely result in war. Spain and Turkey sign an alliance, which I greatly appreciate as they are my largest trading partners and I didnt want them to end up at war with each other, its bad for biz. My economic developments continue at a good clip, although nothing is completed or started this turn.

Will provide some screenshots and more in depth turn description when something worthwhile happens.

RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Wed Jul 08, 2009 5:12 am
by Mus
Turn 15.5

Bunch of messages back and forth between turns about France and Prussia.

I basically reply that Great Britain isnt interested in getting in other peoples wars ATM, which is the truth. None of the other powers really represent a threat to me right now, so I will just build up my economy and allow things to develop on their own.

RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Thu Jul 09, 2009 2:17 am
by Mus
Turn 16. October 1793.

Again not much going on.

I adjust my labor sliders a little bit to coordinate the completion of a bunch of developments in 2 turns time and bump the leftover labor into producing more LABOR and IRON, both of which I need to build large amounts of for my Army.

French and Prussian bickering continues. Would prefer to avoid a decisive war this early in the game, so if war breaks out, heres to a long war.

[:D]

RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Thu Jul 09, 2009 9:32 pm
by Mus
After 34 posts and more than 600 views with no comments Im beginning to wonder if anyone is reading this other than my enemies.

[:D]

Shall I continue?

RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Fri Jul 10, 2009 1:03 am
by Rondo
Please keep your posts coming. There are probably a number of lurkers like me that learn a lot about the game from reading this AAR. Plus, it's very entertaining.

RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Fri Jul 10, 2009 7:31 am
by B0lkonski
Please do keep this up Mus, I have been lurking here and reading your AAR since the beginning. If not for me, do it for the developers, this PBEM game is swaying me in to buying.

RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Fri Jul 10, 2009 9:31 pm
by Mus
Turn 17. November 1793.

Another fairly uneventful turn.

France and Prussia do not go to war. They are glaring at each other across the Rhine, and negotiating with each other loudly and publicly in the PBEM 109 thread on the forum.

[;)]

I start another farm in Gibraltar as it finishes its development this turn, the new farm will take 11 turns to complete. I produce a lot of WINE in Gibraltar, so I dont pump too much labor into development, making it take longer to finish developments there.

Next month I will finish a bank in Wales, another bank in Midlands and my level 7 barracks in Anglia. Im trying to manage my resources so that I can start production on 2 Rifle units next turn as soon as my level 7 barracks is up. From there I will build up my labor and iron until I can start a heavy artillery in York. If I had enough labor I would begin construction of my heavy artillery now, but I only have about half of what I need so its better to start on what I can build as these higher quality units take a long time to produce.

Will also start another level of courts in Anglia and begin really pumping my court levels there so I can eventually produce more diplomats of greater quality. Going to try a strategy of having extra diplomats in this game, have noticed in other games nations have a lot of success using diplomatic missions to interfere with rival nations and think this strategy executed strongly could yield dividends.

Midlands will probably build a new barracks to get to level 6 there, and once there will produce a Horse Artillery, Wales will either start another bank or a farm.

Im now making a fairly in the black (+30 or so money) at 10% taxation. Next turn I will be around +45-50 or so with my banks done.

Forgot to mention a couple turns bank I had a Corps commander (2 star) named Erskine with a +80 cavalry attribute emerge in Anglia. He will be my Cavalry Corps commander.

Was looking at my naval situation and decided that once I have made sufficient progress on my land forces (both rifle units started and one heavy artillery started) I will start a building program of 10 more 3rd rates in Portsmouth as I can afford them. These will be placed in my Reserve Fleet and used to help transport my land forces and will be shifted into my frontline fleets to replace losses as the years (AND THE WARS [:@]) drag on in this game. At 23 years highest glory this game is going to be a long haul and I dont want to be caught on the short end of the naval balance stick. Decided in my last game that 1st/2nd rates arent worth the extra cost and I will no longer build them as new construction in any scenario. This is backed up by a look at game statistics and history.

1st/2nd rate ships only get a +2/+1 assault/counterassault vs a 3rd rate at 0/0 (neutral) rating in quick or instant combat, yet a 1st/2nd rate costs around 3 times as much, which is pretty damn expensive in the iron and textile categories.

Historically, British 3rd rates (around 74 guns) were viewed as the best combination of agility and firepower.

Nearly have enough naval experiece to purchase a new doctrinal upgrade. Probably will have enough in January after receiving the experience points from my docks and barracks for the quarter at the end of December. Will buy naval guns.

RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Sat Jul 11, 2009 10:36 pm
by Mus
[/b]Turn 18. December 1793[/b]

Developments are finished in 3 provinces this turn, other than that all is pretty quiet.

I finished my level 7 barracks and should be able to produce a Rifle Infantry, but it doesnt appear in the menu. Im asking a question about it in the main forum before I send it to tech support. Could be the requirements changed between manual printing and final release of the game.



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RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Sun Jul 12, 2009 8:06 pm
by Mus
A poster in my thread asking about the requirements for Rifle Infantry said there is an undocumented requirement that you purchase the Light Infantry doctrine upgrade. If I can get that confirmed I will cancel my decision not to get that upgrade and will purchase 2 or more Light Infantry in addition to my 2 Rifle Infantry.

RE: PBEM 109: Bad food and Bad attitudes - A British AAR

Posted: Sun Jul 12, 2009 9:54 pm
by Mus
Turn 19. Jan 1794.

Another fairly uneventful turn. I dont know if European Powers are all just building up their countrys and armed forces the way I am or if they are all a bunch of hippies.

[:D]

Adjust some labor sliders this turn and check to see if I can produce Riflemen (was thinking there might be a delay from when level 7 barracks is finished to when its eligible to be used), still no dice. And still no good responses in my thread asking if anyone knows the actual requirements to build them.

Hopefully that changes soon.

Still short on the points I need to get a good upgrade, so I continue saving my land and naval experience. I had thought I was going to have enough to get naval guns this turn but fell just a few short.