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RE: Stack depiction

Posted: Tue Jun 30, 2009 11:46 pm
by Zorachus99
ORIGINAL: Shannon V. OKeets

No spell checker available for forum posts.[;)]

Try Google Chrome, It uses an inline auto-spell checker while you type into web pages, which I rather enjoy.

RE: Stack depiction

Posted: Wed Jul 01, 2009 5:32 am
by IKerensky_alt
Well no problem with shadows on lower right... I understood you put the shadow directly in the counter pics...
 
Too bad you doesnt have an invisible color counter with the shadow in diferrent size that you could just have pasted on top of every stacks...

RE: Stack depiction

Posted: Wed Jul 01, 2009 6:35 am
by Shannon V. OKeets
ORIGINAL: Greywolf

Well no problem with shadows on lower right... I understood you put the shadow directly in the counter pics...

Too bad you doesnt have an invisible color counter with the shadow in diferrent size that you could just have pasted on top of every stacks...
Rendering the unit depictions on the screen is rather complex. It is done as a series of overlays. And many of the numeric factors are dynamic and reflect the unit's current 'situation'.

RE: Stack depiction

Posted: Wed Jul 01, 2009 8:15 am
by IKerensky_alt
And the shadow is not an overlay ? too bad :(

RE: Stack depiction

Posted: Wed Jul 01, 2009 3:07 pm
by Shannon V. OKeets
ORIGINAL: Greywolf

And the shadow is not an overlay ? too bad :(
Each unit occupies a 96 pixels by 96 pixels square. Actually the (black) shadow is done first. Then the corners are rounded, then the base color for the unit, then the bitmapped image (if any), ...

RE: Stack depiction

Posted: Thu Jul 02, 2009 12:22 pm
by BallyJ
Don't worry about this nit picking Steve. The game looks great. Keep going forward not back.
Regards John

RE: Stack depiction

Posted: Sun Aug 16, 2009 7:59 pm
by obermeister
[accidental post, sorry]