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RE: West, Italian fronts and Reich air defense?
Posted: Sun Jul 12, 2009 1:28 pm
by borjsgm
I agree with Ironduke on having some sort of system for "panic" cues that release german units from other fronts. It undoubtedly will be a compromise solution (if one is used) that will mean lots of bwm from some, but...
1. Certain number of german divisions destroyed/surrounded?
2. Certain key cities taken?
3. Certain distance of advance?
Just thoughts...
BTW Maybe this will be aval after I come back from iraq...that would be a nice homecoming gift...
RE: West, Italian fronts and Reich air defense?
Posted: Wed Jul 15, 2009 5:49 pm
by Alexander Seil
ORIGINAL: Gary Childress
ORIGINAL: J Boomer
A game simulating the whole ETO would have been nice. However this games seems big as it is. Am looking forward to it. I wonder if War in the West is next...
A War in the West would REALLY be the holy grail of wargames methinks. Perhaps War in the East will be to a War in the West what Uncommon Valor was to War in the Pacific?
There are a lot of inherent problems with trying to do large strategic games, where decisions really are strategic, and then confining them to an artificial area. If you just take the Western Front, you'd end up sitting through many turns (80%) or so of the game where your units do nothing other than dig trenches along the French coast. Such a treatment needs other theaters to keep the player entertained, and to emphasize that decisions taken on one front influence other fronts.
RE: West, Italian fronts and Reich air defense?
Posted: Wed Jul 15, 2009 6:42 pm
by paullus99
War in the West would need to include Italy & North Africa - to keep it interesting.
RE: West, Italian fronts and Reich air defense?
Posted: Mon Jul 27, 2009 6:29 pm
by Romdanzer
I think the idea of forcing the west to be historical rather restricting. It really puts a damper on any "what-if" situational thinking.
Now I understand the need to reduce the size of the game - but couldn't some simplfied system of western and mediterranean fronts be incorporated like in WIR? I really liked that system where you could put more into those fronts to try and prolong a Western Allied victory or even create a stalemate with luck. Or also take away from those fronts and run the risk of an earlier front collapse. (i.e influeceing the events on those fronts with the amounts of units). Nothing fancy - just a box and results - very similar to like in WIR. That gave you at least some feel of being able to do something instead of nothing with respect to those fronts.
Romdanzer