ORIGINAL: Mus
ORIGINAL: Anthropoid
I will be honest, not having SEEN problems from Diplomats, I am a bit skittish of the whole thing.
I will be honest and suggest you pay attention to some of the things happening in the PBEM games you are in. In Another PBEM, which you play Russia in, we had around 10 insurrections in 12 turns. Bavaria has revolted 3 times in the past 18 months, once while occupied by 400,000 Prussian troops.
No need to get prickly and pedantic Mus. [&:] I'm only saying I have not observed it, and until these discussions did not realize it was a problem. And as far as 'suggesting I pay attention' !?! You do recall that I -inherited- the nation I'm playing some 20 or 25 turns into the game dontcha?
Chill dude; its a GAME. As far as I'm aware, not every event in the game is going to be visible to every player, and certainly no one has told _me_ about these insurrections! I'm still learning the game, and don't have the time every day to spend hours poring over every page of reports. Is every single insurrection in places distant from Russia necessarily going to show up in my reports?
I can see nothing instrinsically wrong with 10 insurrections in 12 turns. If four diplomats are responsible for all 10 of those insurrections in the span of 12 turns, then that is a very different situation than if it is six or eight diplomats that are in action and causing that sort of rate of insurrection. How many diplomats are we talking about? How many turns, with how many diplomats per stack are we talking about them sitting there with Insurrection orders did it take? Were there any "defensive" diplomats set to kick them out? Was this achieved with the existing diplomats allocated to each nation at game start, or were additional more highly rated diplomats built?
Without knowing answers to these questions, I cannot honestly say that 10 insurrections in 12 turns sounds inherently "wrong" from a gut instinct level. Yes the game mechanics should reflect reality, but it should also be possible to do ahistorical things, like conquering all of Europe! [:D] And/or maybe building large numbers of highly-rated diplomats, and stacking them to cause Uber-Insurrection havoc.
Agree that insurrection with 400K occupying troops seems totally unrealistic. I agree that a garrison of 30 or 40k should nip it in the bud, and occupying non-garrisoned forces should also have some kind of effect.
I'm not trying to argue that you guys are making it up that there is a problem.
I just don't think it is a good idea to nerf the Insurrection function from multiple angles all at once. A more calm engineers perspective is to make small changes, one-change at a time, and see if a satisfactory dynamic can be achieved with a smaller set of smaller changes.
The tone of some of ya'lls post on this makes it sound like you feel it is just inherently unrealistic for insurrections to be inflicted by minor or defeated powers on major or victorious powers. Not being an expert in the period, I'm not sure that that is the case. Eric shpieled off a rather impressive list of historical examples of black hat type efforts by various nations, and from my limited knowledge of foreign relations at the time, it seems like there should be a definite place for such things in the game. I'm just concerned that, if we go overboard to weaken diplomats it will swing the imbalance in the other direction.
We just saw Flanders revolt right out from under a British and Prussian occupying force. Flanders had 200,000 British troops and 100,000 Prussian troops occupying it when it revolted.
The defense against insurrections by garrisons and occupying forces would eliminate these unrealistic and gamey events without _any_ additional nerfing, i.e., cost, restrictions based on allegiance, or reduction of probability of success.
If most of the "excess" can be corrected with one small change (garrisons of sufficient size eliminate it, and occupying but non-garrisoned forces also have a negative effect at maybe half strength compared to garrisoned forces) then fine. That seems totally reasonable. But is it really necessary to impose all the other nerfing too?
ORIGINAL: Anthropoid
This is reflected in Mattos' response to the proposed house rule in the PBEM thread: "disagree, there is already a means to kick out enemy diplomats" or something to that effect.
Matto being one of the first to jump on whats clearly an overpowered and easily exploited game mechanic that opinion doesnt carry lots of weight with me. There is always somebody who doesnt think theres something wrong with some game tactic or technique that the vast majority of players can see is overpowered/lame/whatever.
No offense to him, the game works how it works, so I dont blame him for doing it (in fact as I already stated I plan on fielding the maximum allowed diplomats in PBEM 109 now that we arent going to be adopting a house rule against it), but that doesnt mean the system isnt off and in bad need of some tweaking.
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Well it is a shame when guys get gamey. I had the impression we were all beyond that. Though you can't blame any of us for trying to win! [:D] And it is after all a new game, and has not been extensively tested in multi-player PBEMs.
But again, just being honest, it is NOT clear to me that it is overpowered and easily exploited. Without knowing the details of numbers of diplomats, roughly their ratings, how long they were sitting there with Insurrect orders, how many Expel defenders were sent to kick them out, etc., I do not feel I can conclude whether it is or is not imbalanced. I really think we need everyone who has been involved in this to weigh-in, and it is a shame that Matto is both indisposed and not esp. talkative in English. Anybody translate Czech?
The key thing is to remain calm, and friendly, and remember it is just a GAME. I acknowledge, easy for me to say since I have not been on the receiving end of the Uber-Diplomats [:D]
Anyway, I expressed my specific responses to Eric's proposed changes in that rambling post up above so no need to belabor it. I'm confident Eric will figure out a good reasonable fix.