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RE: Pending Modern Wars Vol. I

Posted: Thu Jul 16, 2009 6:50 pm
by kool_kat
ORIGINAL: dudalb

I am dissapointed at the way solo gamers are being treated like second class citizens

Maybe you should try H2H (Human vs. Human) play? [8D]

H2H play is MUCH more interesting then playing HAL... and your game play would improve faster playing against human opponents.

Just don't try some of your "successful" tactics utilized against HAL when playing a human opponent - you will be slaughtered! [8D]

Been there and done that. [:'(]

I only play H2H now.

IMHO, H2H is the best way to go in JTCS! [:D]

RE: Pending Modern Wars Vol. I

Posted: Thu Jul 16, 2009 7:02 pm
by berto
ORIGINAL: Jason Petho
There will also be Linked Campaigns available for solo play. I could convert the LCG scenarios for standalone play which would increase the amount of solo scenarios considerably.

Please do so! The more the merrier!

I, too, only play against the AI, else hot-seat solitaire.

RE: Pending Modern Wars Vol. I

Posted: Thu Jul 16, 2009 7:04 pm
by Jason Petho
ORIGINAL: berto

Please do so! The more the merrier!

I, too, only play against the AI, else hot-seat solitaire.

Then it shall be done!

Jason Petho

RE: Pending Modern Wars Vol. I

Posted: Thu Jul 16, 2009 7:19 pm
by rich12545
ORIGINAL: Jason Petho

ORIGINAL: rich12545

Wow, that seems like a long time from now. VI. We don't even have I yet. End of next year for VI?

Volume I will be out by the end of 2009. Hopefully the fall, but probably later... maybe for Christmas? I need more hours in a day.
ORIGINAL: rich12545
And then will these improvements be ported back to the other titles?

Of course!

Jason Petho

Volume I? What about VI (6)? Are you saying the ai improvements will be in volume 1 and not 6 and will be out, probably, by New Year? [&:]

Maybe we should avoid confusion and not use roman numerals. [:'(]

RE: Pending Modern Wars Vol. I

Posted: Thu Jul 16, 2009 7:28 pm
by Jason Petho
ORIGINAL: rich12545

Volume I? What about VI (6)?

Sorry, thought you were referring to MW:VI (Modern Wars:Volume I)

ORIGINAL: rich12545
Are you saying the ai improvements will be in volume 1 and not 6 and will be out, probably, by New Year? [&:]

AI improvements will be available for the first UPDATE for Volume I, the 1.01 UPDATE (as the initial release will be called 1.00)

Mid-late 2010 is the planned release for the Modern Wars: Volume I 1.01 UPDATE.

Jason Petho

RE: Pending Modern Wars Vol. I

Posted: Thu Jul 16, 2009 7:45 pm
by rich12545
Ok, now I get it.  Looks good.


RE: Pending Modern Wars Vol. I

Posted: Thu Jul 16, 2009 7:54 pm
by dudalb_slith
ORIGINAL: Jason Petho

ORIGINAL: dudalb

I am dissapointed at the way solo gamers are being treated like second class citizens .I might not even buy this game, and stick, with all it's flaws, to DG if only a dozen scenarios are going to be playable solo.

There will also be Linked Campaigns available for solo play. I could convert the LCG scenarios for standalone play which would increase the amount of solo scenarios considerably. Keep in mind this is also just the initial release, additional scenarios will be available with future UPDATES.
ORIGINAL: dudalb
BTW I thought that all scenarios in the Campaign system, even if they were designed primarily for H2H play, could be played with AI, although the AI is weaker then in the scenarios designed for Solo play.

Of course, you can play any scenario versus the computer, no matter what its design intent.

Jason Petho

OK, I take back what I said if all scenarios are playable agaisnt the AI.. If you adjust the difficulty slide, a lot games meant to be H2H can be good as a solataire game.

RE: Pending Modern Wars Vol. I

Posted: Thu Jul 16, 2009 8:07 pm
by dudalb_slith
ORIGINAL: V22 Osprey

ORIGINAL: Jason Petho

ORIGINAL: V22 Osprey

Damn, was the Original Divided Ground that bad?

Not sure if it was that bad, but it certainly wasn't that good.

Jason Petho

I wonder what went wrong.John Tiller would never design such a bad game.Every game I've played designed by him has always been superb.Something must have went wrong.

Because Tiller did not design Divided Ground The game uses his Campaign engine. He had no input into the scenarious, Campaign, OB design or anything else.

Basically Take Two bought out Talonsoft and Tiller and the rest of the original Talonsoft design crew quit when they found out Take Two intended to basically gut the wargame operation and turn it into a US dumping ground for European designs of questionable quality..mainly a bunch of poorly thought out Fantasy games. (I have nothing against Fantasy Games whatsoever...Warcraft II and III are among my all time favorite games..but the desing that Talonsoft put out after the Take Two takeover were just plain bad games).
As .I guess, an attempt to throw a bone to the Talonsoft wargamers, TT did bring out Divided Ground, which had been previously announced, but with a new design crew that basically did a poor job on it. Tiller had nothing to do with the design of DG..the company just used his engine.
The sad history of Talonsoft and what Take Two did to it is pretty well known. It's not a pretty story.

RE: Pending Modern Wars Vol. I

Posted: Thu Jul 16, 2009 8:27 pm
by V22 Osprey
ORIGINAL: dudalb

ORIGINAL: V22 Osprey

ORIGINAL: Jason Petho




Not sure if it was that bad, but it certainly wasn't that good.

Jason Petho

I wonder what went wrong.John Tiller would never design such a bad game.Every game I've played designed by him has always been superb.Something must have went wrong.

Because Tiller did not design Divided Ground The game uses his Campaign engine. He had no input into the scenarious, Campaign, OB design or anything else.

Basically Take Two bought out Talonsoft and Tiller and the rest of the original Talonsoft design crew quit when they found out Take Two intended to basically gut the wargame operation and turn it into a US dumping ground for European designs of questionable quality..mainly a bunch of poorly thought out Fantasy games. (I have nothing against Fantasy Games whatsoever...Warcraft II and III are among my all time favorite games..but the desing that Talonsoft put out after the Take Two takeover were just plain bad games).
As .I guess, an attempt to throw a bone to the Talonsoft wargamers, TT did bring out Divided Ground, which had been previously announced, but with a new design crew that basically did a poor job on it. Tiller had nothing to do with the design of DG..the company just used his engine.
The sad history of Talonsoft and what Take Two did to it is pretty well known. It's not a pretty story.

How sad.Atleast John Tiller found HPS so he could continue his great work.From what it sounds like, Divided Ground isn't a Tiller game in-any way.

I knew it, I knew there was no way John Tiller would design such a monstrosity.Divided Ground isn't even worthy to use a John Tiller engine.Thank you Jason and the rest of the team for redeeming the worthiness of this game.[&o]

RE: Pending Modern Wars Vol. I

Posted: Thu Jul 16, 2009 9:08 pm
by TAIL GUNNER
AI improvements will be available for the first UPDATE for Volume I, the 1.01 UPDATE (as the initial release will be called 1.00)

Will these AI improvements be retrofitted into JTCS?


And what LCGs can we look forward to in MW:Volume I?

ChadG

RE: Pending Modern Wars Vol. I

Posted: Thu Jul 16, 2009 10:42 pm
by Jason Petho
ORIGINAL: Juggalo
Will these AI improvements be retrofitted into JTCS?

As mentioned above, yes.
ORIGINAL: Juggalo
And what LCGs can we look forward to in MW:Volume I?

Israeli tank battalion in 73

Israeli tank battalion in 67

Israeli para battalion in 56

Israeli infantry in 48

Egyptian infantry in 73

Egyptian infantry in Yemen

French infantry in Algeria

Jason Petho


RE: Pending Modern Wars Vol. I

Posted: Thu Jul 16, 2009 11:02 pm
by rich12545
Wow.  And what about the LCGs in Vietnam?

RE: Pending Modern Wars Vol. I

Posted: Thu Jul 16, 2009 11:05 pm
by Jason Petho
ORIGINAL: rich12545

Wow.  And what about the LCGs in Vietnam?

That list is pending.

Stay tuned.

Jason Petho

RE: Pending Modern Wars Vol. I

Posted: Fri Jul 17, 2009 9:28 am
by Legionaer

ORIGINAL: Jason Petho

Israeli tank battalion in 73

Israeli tank battalion in 67

Israeli para battalion in 56

Israeli infantry in 48

Egyptian infantry in 73

Egyptian infantry in Yemen

French infantry in Algeria
... and some Israeli units in 82-85?

Stefan

RE: Pending Modern Wars Vol. I

Posted: Wed Jul 22, 2009 3:54 pm
by mb4329
Hi Jason,
 
Quick question on Modern Wars.  I was wondering if units with high value muntions (things like ATGMs, certain types of artillery rounds, etc) will have limited or unlimited supplies of those munitions? 
 
Thanks,
Merrick

RE: Pending Modern Wars Vol. I

Posted: Wed Jul 22, 2009 4:33 pm
by Jason Petho
ORIGINAL: mb4329

Hi Jason,

Quick question on Modern Wars.  I was wondering if units with high value muntions (things like ATGMs, certain types of artillery rounds, etc) will have limited or unlimited supplies of those munitions? 

Thanks,
Merrick

In some cases, yes.

In particular, missile carrying helicopters.

Jason Petho


RE: Pending Modern Wars Vol. I

Posted: Sat Jul 25, 2009 4:29 am
by R.E.LEE
always been here,just hacvent been posting,jason you are making a war game,great stuff,i assume you are using jtcs and just reworking it for modern warfare,is this correct,and if so can we buy it here.

RE: Pending Modern Wars Vol. I

Posted: Sat Jul 25, 2009 2:06 pm
by Jason Petho
ORIGINAL: R.E.LEE

always been here,just hacvent been posting,jason you are making a war game,great stuff,i assume you are using jtcs and just reworking it for modern warfare,is this correct,and if so can we buy it here.

You are correct on all counts, Terry.

Jason Petho

RE: Pending Modern Wars Vol. I

Posted: Sun Jul 26, 2009 1:17 am
by MausMan2
Jason,
 
Thanks for your dedication to these games. I'm looking forward to Modern Wars. I assume helos will be able to pass onto and over enemy controled hexes, unlike DG. Any possibility they can end movement over enemy controled hex also??
 
thanks,
Bill

RE: Pending Modern Wars Vol. I

Posted: Sun Aug 09, 2009 9:35 pm
by marcbarker
Will you be able to edit the Platoon files and etc or does this still have to go through the all seeing eye....by the way I did roll back my JTCS to 1.03 and made vast improvements to aspects of the game...but any who will it be editable?