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RE: New Counters and map

Posted: Sat Jul 25, 2009 2:09 pm
by Bleck
ORIGINAL: PDiFolco
Too bad... Then *you*could make something in a patch, maybe ? [;)]
Sure I can, but then all units skins you guys are making would have to be edited to work properly. I suggest to make list (in a single thread so it will be easy to find) of things/changes that modders would be happy to see, then I will check what is possible to do achieve in short time and if time (and doomtrader and Anraz ;] ) will let me, I will try to implement them at single patch. :)
ORIGINAL: PDiFolco
Thinking at another solution, if the 2 figures where a bit more distant it'll be better too : like "2.3- 4" instead of "2.3-4" . Possible ?
Yes, possible. However values will be separately and rounded, so there will be no "-". Just two numbers that can have different font/color/position.

RE: New Counters and map

Posted: Sat Jul 25, 2009 4:06 pm
by swatter555
Slightly off topic, but this question has been bugging me: Why do you use decimal places in the strength values? Why not just scale the strength values to eliminate values less than one?

RE: New Counters and map

Posted: Sat Jul 25, 2009 4:08 pm
by PDiFolco
Many thanks Bleck !
Rounded values would do the trick for me, seeing "4 1" is pretty intuitive since I started playing boardgames in '77 [:D] . How could one mod this ?

First request for modding is to get some documentation [;)] !

RE: New Counters and map

Posted: Sat Jul 25, 2009 4:30 pm
by Bleck
ORIGINAL: swatter555
Why do you use decimal places in the strength values? Why not just scale the strength values to eliminate values less than one?
As I wrote - it will be rounded to full for displaying.
ORIGINAL: PDiFolco
How could one mod this ?
Must wait for patch.
ORIGINAL: PDiFolco
First request for modding is to get some documentation !
Yep, I understand, unfortunately patching ToW and working on Bitter Glory are higher in priority list ;) I hope you guys understand.

RE: New Counters and map

Posted: Sat Jul 25, 2009 4:42 pm
by PDiFolco
Sure Bleck !
Well, we all know programmers just don't like to write documentation (waste o'time) [:D] !


RE: New Counters and map

Posted: Sun Jul 26, 2009 1:10 am
by swatter555
Nice work Agent S, we are going to have old school counters before we know it.

RE: New Counters and map

Posted: Sun Jul 26, 2009 6:58 am
by PDiFolco
The modded counters are really nice, AgentS could you share this ? I've tried to look at counter-modding lol, but it's a tad complicated for me !

RE: New Counters and map

Posted: Mon Jul 27, 2009 4:14 am
by Magpius
a few more tweaks, and they will be good to go...
thanks for the interest.

RE: New Counters and map

Posted: Mon Jul 27, 2009 4:16 am
by Magpius
I'm working on the other zoom scales so I can see more map while playing....
just modded fleet icons.
about to start on air
have also started replacing the 3dmodel pics in the gui ie stuka for aerial bombardment, spitfire for air intercept etc.


RE: New Counters and map

Posted: Tue Jul 28, 2009 12:49 am
by SeaMonkey
Awesome idea AgentS, a change of icon for the designated mission, nice work here.

RE: Work in progress

Posted: Sat Aug 01, 2009 11:57 am
by Uxbridge
ORIGINAL: Agent S

shall do.
...really nice counters; good job.
-Getting rid of the burnished look was high on my list.
-As soon as I'm on a bigger screen, I'll post a screenie.
I like your naval counters.


Image

Thanks for letting me see the result, Agent. I also noticed that you have managed to move the strength and action points onto the counter itself on your own counters. I must try this as soon as the patch is out and there's to be a rounding down of the numbers.

Modd on! [8D]