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RE: Hack's Plays v3.5.2a
Posted: Thu Aug 13, 2009 5:21 am
by hack153
good to hear. enjoy.
RE: Hack's Plays v3.5.2a
Posted: Sun Aug 16, 2009 9:58 pm
by Mykal
ORIGINAL: teamgene
Ok working now. I was copying everything in before. Doing as you did, works! thanks!
Kewl........
thats good news
RE: Hack's Plays v3.5.2a
Posted: Mon Aug 17, 2009 6:02 pm
by teamgene
WOW! What great plays Hack! Great job!
Just one thing on the wish list, change the 5 receiver formation to just Hail Mary in the Miller offence. In CPU vs CPU, the CPU defense keeps wanting to use a 41 defense which always leave one receiver free. If this was just one TD a game, I would not write you, but its up to 3 in a game now.
RE: Hack's Plays v3.5.2a
Posted: Mon Aug 17, 2009 11:38 pm
by garysorrell
That problem may not be a fault of Hacks. There are definately some issues with the playcalling AI. I have seen the open receiver quite a bit, under a number of circumstances.
RE: Hack's Plays v3.5.2a
Posted: Mon Aug 17, 2009 11:52 pm
by teamgene
Ok thanks, we shall see

RE: Hack's Plays v3.5.2a
Posted: Tue Aug 18, 2009 8:09 am
by hack153
5 wide should be defended by a 3 1 quarter style per my playbooks. the AI doesn't always listen to the groups. it has been a bitch of mine since 2.2.9ish came out.
as stated in my notes attached to my plays....best results come when you are coaching a team.
for some reason, when you coach a team, the AI listens to the groups and rarely strays. the release prior to the last (MaxFB release) worked perfectly at CPU vs. CPU. i don't know what happened.
RE: Hack's Plays v3.5.2a
Posted: Fri Aug 21, 2009 4:04 pm
by CheddarLover74
ORIGINAL: hack153
5 wide should be defended by a 3 1 quarter style per my playbooks. the AI doesn't always listen to the groups. it has been a bitch of mine since 2.2.9ish came out.
as stated in my notes attached to my plays....best results come when you are coaching a team.
for some reason, when you coach a team, the AI listens to the groups and rarely strays. the release prior to the last (MaxFB release) worked perfectly at CPU vs. CPU. i don't know what happened.
I was messing around with creating team playbooks and offensive profiles,i'm not even going to try to tackle defensive profiles at this point,and checking the gamelogs after CPUvsCPU play noticed it said something like no profile found using default tendencies.
Two things i noticed though was that it does follow the pass to run ratio for a profile group pretty well and that the fewer the plays in a profile group the more likely it uses it.Though that could be coincidence and i'm still new at this.
While on the subject though do you mind if i ask you a question about your coaches play profiles?
I used your profile groups as a reference,when experimenting,and noticed that your coaches have a 100% pass preference during the final two minutes of a half with any score,down,distance.You obviously put a whole lot of work and thought into your play profiles,and they really help the game,but i'm left scratching my head over this.
RE: Hack's Plays v3.5.2a
Posted: Fri Aug 21, 2009 6:54 pm
by hack153
only ones like that should be...1st half, 2nd & 15+, 3rd & 6-10+. some other depending on the playbook
you may be looking at 0 -:30. :30 - 1?
one big issue for the game is that the CPU flips the plays sometimes.