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RE: Additional partial map scenario interest?
Posted: Thu Jul 30, 2009 4:36 am
by berto
- Philippines '41-'42
- Philippines '44-'45
- Papua New Guinea
- Uncommon Valor Redux
- Burma
- short-duration naval battle scenarios, a la Coral Sea, to simulate Battles of: Leyte Gulf, Philippine Sea, Bismarck Sea, Midway, Santa Cruz, Guadalcanal (all battles around), etc.
The more the merrier.
RE: Additional partial map scenario interest?
Posted: Thu Jul 30, 2009 5:40 am
by Alikchi2
Way back, Cap Mandrake mentioned the idea of a sort of template battle scenario, with even forces on both sides. Ahistorical and arcadey, but good for a short balanced game.. I'll try to dig up his original post, he put it better than me..
RE: Additional partial map scenario interest?
Posted: Thu Jul 30, 2009 6:35 am
by DuckofTindalos
A naval combat sandbox should be quite easy to whip up.
RE: Additional partial map scenario interest?
Posted: Thu Jul 30, 2009 8:21 am
by Historiker
As I acutally have my nose deep in books about the Japanese "Descisive Battle" doctrine, I think I may do a "WPO Descisive Battle" Scenrio as soon as the download of AE has worked.
Jap fleet of late Washington Treaty era against same time USN. To keep it easy with 12/41 planes. The USN has to cross the Marshalls and Marianas to reach Manila. The Marshalls and Marianas are filled with Jap LBA. The goal would be to play the historcally planned weakening of the US Battle line by light forces and LBA until it's weakend enough for a descisive Surface Battle.
Should be able do create this within some hours, I hope.
Duration of the scenario about two or three weeks.
RE: Additional partial map scenario interest?
Posted: Thu Jul 30, 2009 8:44 am
by DuckofTindalos
Hop to it then... Oh wait, you haven't got the game yet...[:'(]
RE: Additional partial map scenario interest?
Posted: Thu Jul 30, 2009 8:46 am
by Historiker
[:D]hahahahehehehehuhuhu buhuhuhuhuhu[:(]
RE: Additional partial map scenario interest?
Posted: Thu Jul 30, 2009 11:12 am
by Mundy
I'll vouch for the full UV scenarios. I love playing these and the May 1st scenario in WITP. The main reason I don't go back to UV is the more "refined" feel that WITP had. (along with -AltFont) The new map scale would suit good ol' scenario 17 just fine.
Despite the hypothetical nature (KB survives Midway), I like the May 1 start and the fact that everything in-theatre is being built from scratch.
M-
RE: Additional partial map scenario interest?
Posted: Thu Jul 30, 2009 12:05 pm
by Chad Harrison
ORIGINAL: Terminus
A naval combat sandbox should be quite easy to whip up.
I agree on this. I remember that TOAW:III had a small PBEM scenario that was a mirror image for both OOB and terrain. Something similar in AE would be a great battle ground and testing ground for PBEM games.
Along with that Downfall scenario. Are we there yet? [:D]
RE: Additional partial map scenario interest?
Posted: Thu Jul 30, 2009 10:18 pm
by Cap Mandrake
ORIGINAL: Alikchi
Way back, Cap Mandrake mentioned the idea of a sort of template battle scenario, with even forces on both sides. Ahistorical and arcadey, but good for a short balanced game.. I'll try to dig up his original post, he put it better than me..
Yes..I remember that converstaion. A sort of capture the flag/paintball type thing. [:)] The Solomons would seem a good candidate. Big Jap base at Rabaul. Big Allied base at Luganville. Maybe one level 4 airfield within B-25/Sally range of the 50 yard line. Rough parity in forces. One daitai of Bettys, one squadron of 17's, some fighters. No carriers at start...just subs, DD's and APD's and AK's..then the cruisers show up...then the BB's...then the carriers...and some AP's with a division or two.
Maybe Munda or Vella Lavela (or however you spell that) could be the 50 yd line. I would have to look at the map.