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Posted: Thu Apr 18, 2002 4:20 pm
by Fred98
Uncommon Valour 2 – The Med
It is important that the players play Uncommon Valour 1, for at least 3 months before Matrix begin work on Uncommon Valour 2.
The feed back from the players is very important.
Uncommon Valour is predominately a naval game. I don't understand it my self but it intrigues me so I look forward to the game.
Yet a game set in the Med needs to also represent the ground fighting or else the naval warfare has no real meaning.
So the fighting in North Africa needs to be represented. This makes the game half naval and half a strategic land war fare game. I wonder if the game engine could handle this. Probably up to the time Tunisia falls.
After that date the axis navies has little or no effect in the Med.
And another point. For a game to be truly great the following must be true:
Imagine you had 2 computers playing each other H2H. It is likely that each computer will make the same decisions as their historical counterpart. And the Axis will surrender at the same time as they did historically. This result I consider to be a “stalemate”.
It would be up to human players to do better than their historical counterparts. There lies the skill and the fun of the game.
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Posted: Thu Apr 18, 2002 9:57 pm
by Frost
It would be nice if they could use the War in the Pacific model and not Uncommon Valors, I would like to see a larger scale with both Med and Atlantic. Unless they are planning on separate releases for these anyways.
This would make everyone happy as they could use the Bismark and so on. Would like to see more detail with the U-Boats for the Atlantic.
For added fun I would like to see what if's included with the Germans able to launch Carriers and use the Graf Zeppelin and Flugzeugtrager B. with converted to carriers the Europa and Potsdam etc... Then it would be my dream game, lots to try out and explore.
Posted: Thu Apr 18, 2002 10:18 pm
by RolandRahn_MatrixForum
Originally posted by Adnan Meshuggi
Some wishes for what if - campaigns in the med game....
Campaign One:
After a few days of BoB, with high losses, Hitler follows Raeder with his Mediterian Sea First Strategy.
Start of the Campaign, around October 40 (i´m in the office, at wich date come the desaster of the italian africa army ??)
Changes to history:
German invades rest of france qucikly after the decision and have a good chance of catch a lot frensh ships nearly undamaged
German troops can be assigned and withdrawn because of other decisions (like Barbarossa begins, or a surprise attack of russia)
Only limited access to german production of planes (only some factories (as off --map, but could be dameged by allied air attacks both from england and later form africa ??)
Partisan activity in greece, yougoslavia, crete....
For Opertion Torch the allied player need to prepare large quantity of troops/ships of
Victory conditions:
If the british forces in the med are totally destroyed, this could be an auto victory for the axis side
If the allies land in italy successfully (after the loss of africa and sicily for the axis) the war is over, too.(cause we have no sea war anymore)
Conquering Alexandria didn´t stop the campaign, if the allies could achieve a invasion in africa (maybe only at the atlantic coast and can establish an strong force
Options:
 Spain on the axis side (starting March 41) (on/off)
 No Operation Barbarossa (because next to the Lebensraum plans it was the idea of defeating uk in the east...) (on/off)
 Heavy ships can move from France to Mediterian AFTER fall of Gibraltar (asap after gibraltar is axis)
 Early war decleartion of USA because of heavy losses OR Spain on axis side (allways on)
 Stronger supply support of the USA, even ships reflaged under british flag, so the brits have more ships, if things start going wrong (allways on)
 British homefleet could be send to alexandria, too. (if the german heavies are in the med, the british heavies could go there, to (no fleet in beeing) (after Gibraltar fell and german heavies are in the med or the british navy in the med is fully destroyed... (activated after Fall of Gibraltar)
 Turkey delcare war aginst the allies (after the fall of Gibraltar AND Malta, or one of them and Alexandria but not if an allied landing in North west africa in on the way) But only some turkish troops as fortifications at the border. Only if german troops are marching in and invade syria, they could follow (allways on)
Well, that are my first impressions
Yes!
But I would like to see the option to choose no options...
So that you don't know if Spain enters the war, if Barbarossa is cancelled (at least you wouldn't learn it in 1940) e.t.c.....
Regards,
Roland
Posted: Fri Apr 19, 2002 2:13 am
by Massimo
Hi Ron,
can you tell me where and when an italian ship ran away during ww2?
Best regard
Posted: Fri Apr 19, 2002 3:27 pm
by Jap Lance
A Mediterranean game. I'd love this. I used to play GNB4 only in the Mediterranean theater, though the land fight was rather abstract and it was impossible to play a full 40-43 naval campaign due to the number of ships involved.
Lots of possible what if's, very interesting submarine warfare (I think that about 150 subs of both sides were sunk in the Mediterranean), different strategies to follow (try to finish the Italians in NA instead of going to Greece¡¡), CR42's against Gladiators... Wow. Sounds amazing.
Posted: Fri Apr 19, 2002 3:30 pm
by Jap Lance
Originally posted by RolandRahn
Yes!
But I would like to see the option to choose no options...
So that you don't know if Spain enters the war, if Barbarossa is cancelled (at least you wouldn't learn it in 1940) e.t.c.....
Regards,
Roland
Yes that would be great. I remember the V4V games had an option to randomize the possible what if's so you didn't know exactly what to expect. It could be a nasty surprise to find that the French fleet has joined the Italians after Mers-el-Kebir.