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RE: Repair Question: DryDocks

Posted: Sat Aug 08, 2009 6:37 pm
by JWE
ORIGINAL: wpurdom
IRL
Shipyard - Although it's true the Pennsylvania was damaged, it was hurt the least of any BB's - some from the Japs smashing the DD's in the shipyard drydock with it. IRL obviously no torpedo can hit a ship in drydock and with the exception of the Arizona, at least 85% of the damage to the BB's was torpedoes. IRL you couldn't sink a ship in drydock - even the DD's that were smashed with the Pennsylvania were rebuilt.

In the game, there is no question that the ships in the shipyard can sink - IIRC they can be hit by torpedoes, too.
This is a game. It is driven by the code engine. This is not real life. Real life is driven by what somebody had for breakfast and why their GF kicked them out of bed last week.

Think you should perhaps get over yourself.

RE: Repair Question: DryDocks

Posted: Sat Aug 08, 2009 8:30 pm
by Chijohnaok2
ORIGINAL: JWE

ORIGINAL: chijohnaok
If I put them into drydock on December 8, and the Japanese conduct follow up attacks on Pearl Harbor over the next few days, can they "sink" a ship that is in the drydock?
Got to be a teensy bit careful with terminology. It's a Repair Shipyard. It has drydocks, but also much more. You can damage a Repair Shipyard (random chance) when you make a Port Attack. You can damage a ship in the Repair Shipyard (another random on top of the first). If it's damaged enough, it just may 'sink'.

A "Floating Drydock" (ARD) is a ship. It can be damaged (random chance) or sunk like any other ship. You can damage a ship in a "Floating Drydock" (another random on top of the first). If it's damaged enough, it just may 'sink'.

Thanks for that clarification. I realized my error in terminology some time after I initially posted.

RE: Repair Question: DryDocks

Posted: Tue Aug 11, 2009 10:58 am
by Xargun
ORIGINAL: JWE

I asked Andrew Brown to put a Repair Shipyard, size 4, at Truk, to reflect the capabilities of this little puppy. It's done, and will be in the first patch.

So the first patch will require restarts ? Or only for the database changes ?

Xargun

RE: Repair Question: DryDocks

Posted: Tue Aug 11, 2009 2:45 pm
by Djordje
ORIGINAL: JWE

I asked Andrew Brown to put a Repair Shipyard, size 4, at Truk, to reflect the capabilities of this little puppy. It's done, and will be in the first patch.

Will there be anything hard-coded in the engine to stop players from clicking it 4 times and making it capable of fully repairing Yamato? Size 64 shipyard on Truk two months after the game started (or ever) sounds very wrong to me...

RE: Repair Question: DryDocks

Posted: Tue Aug 11, 2009 2:48 pm
by Mynok

I'm sure it has a maximum size set on it.