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RE: Too Funny
Posted: Fri Aug 07, 2009 2:55 am
by rroberson
ORIGINAL: dpstafford
ORIGINAL: TalonCG2
The game by it's very nature is a click fest. The game difficulty is listed as gronard, anorak, war historian for a reason! If you're looking for less work, more action, go play PacStorm or something on the Xbox. [8|] [:'(]
I have been playing "gronard" games since you were in diapers. When you have a thousand turns or so under belt in PacWar/UV/WITP/AE then you can talk to me about your Xbox.
I do have have a thousand turns or so under the belt in PacWar/UV/WITP/AE. And I have an xbox. Wanna talk?
Once I realized that those settings had to be set on subs...it took me exactly 1 second to correct it.
RE: Too Funny
Posted: Fri Aug 07, 2009 5:47 am
by Kaletsch2007
Allways very interesting, how people (few of them) can find a hair in every soup. Maybe they are even searching for it ?!
Should not be a problem to allways remember to set the sub TF to remain on station and tell them to lay mines.
I know, nobody is really interested in my small opinion, but this discussion is not worth more then 2 cents.
RE: Too Funny
Posted: Fri Aug 07, 2009 11:26 am
by Chickenboy
ORIGINAL: dpstafford
ORIGINAL: erstad
I would personally favor setting sub tfs to remain on station, that is what you want 99.9% of the time. But that's an opinion. It is a fact that it is different than Witp (unless I'm confused on some way?)
Right on all counts. Maybe 99.99%
I respectfully disagree. Keeping your sub TFs set to remain on station (in a given target hex) is a good way to get 'em killed in AE. I'd prefer to not have my submarine forces *defaulted* to a very dangerous activity.
In order to keep them anywhere in the theater or targeted area in WITP one had to have them remain on station ('Do not retire') or set them up with movement orders EVERY TURN. A bit monotonous and repetitive.
The 'Patrol Zone' scripts in AE are a godsend as far as I'm concerned. They effectively neuter this argument, as I can't think of too many reasons to just give a sub a single one hex destination and order it to not retire once it gets there.
RE: Too Funny
Posted: Fri Aug 07, 2009 11:55 am
by Mynok
ORIGINAL: dpstafford
ORIGINAL: Mynok
It works the same way it worked in Witp. Both buttons were there and performed exactly the same way.
Well, that would explain a lot. Apparently you never played WITP. Those buttons are NOT on Sub TF's in WITP.
I was talking about tf's in general. Since sub tf's now DO have those buttons, they should work absolutely consistently with other tf's.
RE: Too Funny
Posted: Fri Aug 07, 2009 12:27 pm
by erstad
ORIGINAL: Chickenboy
The 'Patrol Zone' scripts in AE are a godsend as far as I'm concerned. They effectively neuter this argument, as I can't think of too many reasons to just give a sub a single one hex destination and order it to not retire once it gets there.
Good point. I haven't done much with patrol zones yet. (baby steps, then bigger steps, then ...)
RE: Too Funny
Posted: Fri Aug 07, 2009 12:49 pm
by Sardaukar
Best thing is command "Patrol around target", which quickly sets patrol zone around hex. Really quick and useful.
RE: Too Funny
Posted: Fri Aug 07, 2009 12:55 pm
by Placatio
I must be weird on the minelaying. I LIKE the "Do not lay mines" default. Many times I want to refuel on the way and I don't want them laying mines in my refueling station because I forgot to change it

I agree on subs, though. Default should be "Remain on Station" if that is easy enough to change for a patch.
RE: Too Funny
Posted: Fri Aug 07, 2009 1:00 pm
by Sardaukar
I don't think you want your subs to "remain on station" in AE, which mean in one hex. Every time they are spotted, chances grow that they will be sunk or at least attacked since their detection level go up. It negates their effectiveness too, since spotted subs cause many TFs to avoid the area.
Using Patrol Zone where sub changes hex every day is way to go, and is very quick to set with "Patrol around target".
RE: Too Funny
Posted: Fri Aug 07, 2009 1:48 pm
by Mynok
ORIGINAL: Sardaukar
Using Patrol Zone where sub changes hex every day is way to go, and is very quick to set with "Patrol around target".
Exactly. Great new feature.
RE: Too Funny
Posted: Fri Aug 07, 2009 2:21 pm
by jeffk3510
ORIGINAL: Sardaukar
I don't think you want your subs to "remain on station" in AE, which mean in one hex. Every time they are spotted, chances grow that they will be sunk or at least attacked since their detection level go up. It negates their effectiveness too, since spotted subs cause many TFs to avoid the area.
Using Patrol Zone where sub changes hex every day is way to go, and is very quick to set with "Patrol around target".
IF I recall correctly, you dont have to click the retire/remain on state button if youre going to use patrol/waypoints, because once you chose that option to patrol or use the way points, the retire/remain on station button is greyed out...
I could be wrong though.... but if not, that is one less click..
RE: Too Funny
Posted: Sat Aug 08, 2009 5:12 pm
by dpstafford
Looks like the last word is mine (relax).
I finally figured out how to use the Patrol Zone option. And I must say it is a very nice feature. And it does make my argument about the retirement default kind of mute.
RE: Too Funny
Posted: Sat Aug 08, 2009 5:37 pm
by jwilkerson
Exactamundo!!!
Sorry I was late to the party - I had the same issue 15 months ago - but found the same solution sometime thereafter - patrol zones obviate the need to worry about retire/do not retire for submarines. Actually I set my submarines to proceed to their home port - and then set the patrol points - usually all three - usually fairly far apart. I am paranoid about making sure I run away from air search, but I actually think my patrol patterns look at bit like the real war patrol plots I've seen - at least on the USN side.
Only exception to this I can recall is when using Japanese submarines as supply submarines. In that case I just set them to go to unload hex and then refill them when they return. Haven't tried to "automate" this yet - so don't know if it can be done for submarines.
RE: Too Funny
Posted: Sat Aug 08, 2009 5:48 pm
by dpstafford
But I gotta ask. When you use the button to auto calculate your patrol zone (I'm always looking to avoid mouse clicks), it often doesn't include the target hex (say, Truk). But it is close by--close enough. Is this by design? Does the program avoid base hexes in an auto calculated zone? Does it avoid shallow water? (Should I just read the manual?)
RE: Too Funny
Posted: Sat Aug 08, 2009 9:20 pm
by jwilkerson
I tried the pre-configured patrol zone thingy - eh - "patrol near target" - and wasn't too happy with it. I want my patrol zones more spread out - to duck in and out of air search zones - the auto version puts the hexes too close together for my liking.
RE: Too Funny
Posted: Sat Aug 08, 2009 10:22 pm
by dpstafford
ORIGINAL: jwilkerson
I tried the pre-configured patrol zone thingy - eh - "patrol near target" - and wasn't too happy with it. I want my patrol zones more spread out - to duck in and out of air search zones - the auto version puts the hexes too close together for my liking.
First time you tried it? I thought you were the head cheese!
I think I would have an anal overload if I tried to set my own patrol zones for every sub. I'll stick with the pre-configured zones and see how it goes.
RE: Too Funny
Posted: Sat Aug 08, 2009 10:47 pm
by pompack
ORIGINAL: dpstafford
ORIGINAL: Mynok
It works the same way it worked in Witp. Both buttons were there and performed exactly the same way.
Well, that would explain a lot. Apparently you never played WITP. Those buttons are NOT on Sub TF's in WITP.
It is in my copy. Are you patched up to date?
RE: Too Funny
Posted: Sat Aug 08, 2009 11:12 pm
by lostsm
ORIGINAL: TalonCG2
The game by it's very nature is a click fest. The game difficulty is listed as gronard, anorak, war historian for a reason! If you're looking for less work, more action, go play PacStorm or something on the Xbox. [8|] [:'(]
games that appeal to grognards do not have to be click fest. imo clickfest make things less fun. what's the problem when someone asks to fix the game so there's less clicking? send them off to their xbox geez, and whats that supposed to mean. sure there's no WiTP on the xbox but it still is a fine console. for me, anything that says less clicking more playing is a good thing.
ever counted the clicks to deploy all your subs (just from one sub base) in WiTP with captains you set?
RE: Too Funny
Posted: Sat Aug 08, 2009 11:18 pm
by Scott_USN
I was under the thinking that in WITP all mine layers were default do not lay mines?
There is no way around click fest in this game. I disagree and mines should not be layed by default many times they are short legged ships and I bounce them off bases.
Mice are cheap. There are a ton and 1 hot keys learn them use them. Theyn you can say it is a button pushing game

which I never knew a game that wasn't one or the other.
Clicky click clicked
RE: Too Funny
Posted: Sat Aug 08, 2009 11:21 pm
by Scott_USN
ORIGINAL: lostsm
ORIGINAL: TalonCG2
The game by it's very nature is a click fest. The game difficulty is listed as gronard, anorak, war historian for a reason! If you're looking for less work, more action, go play PacStorm or something on the Xbox. [8|] [:'(]
games that appeal to grognards do not have to be click fest. imo clickfest make things less fun. what's the problem when someone asks to fix the game so there's less clicking? send them off to their xbox geez, and whats that supposed to mean. sure there's no WiTP on the xbox but it still is a fine console. for me, anything that says less clicking more playing is a good thing.
ever counted the clicks to deploy all your subs (just from one sub base) in WiTP with captains you set?
No way I will control all the subs Computer is my friend. They are a sideline to my game imo and the computer is smarter than I and I don't want to "click" them all all the time
RE: Too Funny
Posted: Sat Aug 08, 2009 11:25 pm
by dpstafford
ORIGINAL: pompack
It is in my copy. Are you patched up to date?
You're just plain wrong. See the screen shot earlier in the thread. We're talking about SUB TF's.