RE: 1EyedJacks (J) vs JOliverLay (A) EA Mod - Closed to my opponent
Posted: Wed Sep 02, 2009 7:24 pm
Respectfully I would suggest that Nemo-san did not get the worst of it. The CLAA went up against 8 DD and drove them off. Those AP she was protecting carried the 201st Division and they hardly were touched. 1 AP took 1 shell for 13 casualties. Nemo-san took 2 torpedoes and her damage ratings for the last few days have been going down – 44/62/18 – 47/62/5 – 47/57/1 so she’ll be fine. The DDs she went up against all received extra damage or were sunk as TB/DD from KB had an enhancement to their search functions from the damage the DDs took (in other words they were smokin’ – lol).
Yes Nemo-san is gunna take some repairs but I added the CLAA for its AAA and was greatly surprised at how well it fared against a TF of 8DD. It was my intent to add a pair of DD to that TF from my CV Air Suport that is following the landing TF - I just needed one more turn to get it done and Jack caught me with my shorts down. In truth, I was expecting a constant buzz of allied aircraft against my landing TFs and am quite pleased with how effective KB has been in damaging the airfield and pulling the teeth from Jack’s air arm.
As to strategy – I’m gunna try to take what I can and hold on to the Tiger’s tail in mid/late 43 as the allies get their toys. I've decided to push for Air/Naval as a 1-2 punch for Japan with the grunts getting the leftovers. I have plans for those long-legged LBs - hence going after Hawaii. Subs with naval search plus long-legged search planes on the Line Islands, LB @ Hawaii, and raider CV TFs plus a heavy sub footprint should, I hope, meet my desires. I'd like to really try to reduce yanky merchant shipping ASAP as I drive into the DEI and up into Burma/India. It's my hope that I can conclude ground operations around Hawaii within 60 days and then leave a strong naval/air arm (plus Bde sized garrison units) @ Hawaii while dropping the newly blooded Japanese divisions & support elements back down to the PI and DEI.
In China I’ll try to hold the line while using the backdoor of Burma to catch China between the hammer and anvil. The Russian front is slated to open up in August of 43 so I’ll use most of the Manchukeo support units (not INF) to bolster the CEA forces and use China as my training area for pilots.
I'm actually gunna try to mass my artillery units and see how loads of ART affect the dice rolls in China as well as at sieges of Manila and Singapore.
From the production/economy side of the game I’ll select a few airframes that will meet my needs and build just enough of the rest to get my replacements prior to upgrading them to the airframes I’m mass producing.
In truth though – I really want to win the battle @ sea and in the air by sinking everything that floats so I think I really need the raiding CV TFs, subs, mines, and recon/naval search. I’m really curious to see how those 264 LB models will work from Hawaii for a start. I think I just need to make sure I have decent-sized bases in strategic locations to provide that kind of air support based on whatever front(s) Jack uses when he counters.
Anyway – those are my thoughts today – Sept 2 of 2009. I reserve the right to change my mind <grin>.
Besides, I dont want to give all of my tricks away; I still plan on playing Alfred with this mod some day <grin>.
Yes Nemo-san is gunna take some repairs but I added the CLAA for its AAA and was greatly surprised at how well it fared against a TF of 8DD. It was my intent to add a pair of DD to that TF from my CV Air Suport that is following the landing TF - I just needed one more turn to get it done and Jack caught me with my shorts down. In truth, I was expecting a constant buzz of allied aircraft against my landing TFs and am quite pleased with how effective KB has been in damaging the airfield and pulling the teeth from Jack’s air arm.
As to strategy – I’m gunna try to take what I can and hold on to the Tiger’s tail in mid/late 43 as the allies get their toys. I've decided to push for Air/Naval as a 1-2 punch for Japan with the grunts getting the leftovers. I have plans for those long-legged LBs - hence going after Hawaii. Subs with naval search plus long-legged search planes on the Line Islands, LB @ Hawaii, and raider CV TFs plus a heavy sub footprint should, I hope, meet my desires. I'd like to really try to reduce yanky merchant shipping ASAP as I drive into the DEI and up into Burma/India. It's my hope that I can conclude ground operations around Hawaii within 60 days and then leave a strong naval/air arm (plus Bde sized garrison units) @ Hawaii while dropping the newly blooded Japanese divisions & support elements back down to the PI and DEI.
In China I’ll try to hold the line while using the backdoor of Burma to catch China between the hammer and anvil. The Russian front is slated to open up in August of 43 so I’ll use most of the Manchukeo support units (not INF) to bolster the CEA forces and use China as my training area for pilots.
I'm actually gunna try to mass my artillery units and see how loads of ART affect the dice rolls in China as well as at sieges of Manila and Singapore.
From the production/economy side of the game I’ll select a few airframes that will meet my needs and build just enough of the rest to get my replacements prior to upgrading them to the airframes I’m mass producing.
In truth though – I really want to win the battle @ sea and in the air by sinking everything that floats so I think I really need the raiding CV TFs, subs, mines, and recon/naval search. I’m really curious to see how those 264 LB models will work from Hawaii for a start. I think I just need to make sure I have decent-sized bases in strategic locations to provide that kind of air support based on whatever front(s) Jack uses when he counters.
Anyway – those are my thoughts today – Sept 2 of 2009. I reserve the right to change my mind <grin>.
Besides, I dont want to give all of my tricks away; I still plan on playing Alfred with this mod some day <grin>.


