Page 2 of 7
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 2:59 pm
by V22 Osprey
Higher Resolutions.Would definitly improve "gameplay" expierence on fullscreen for people who have widescreen and for people who don't a perfect square aspect ratio.
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 3:01 pm
by jwilkerson
ORIGINAL: fbs
I don't think we should add AI requests here, oldman45; changes to AI behavior are incredibly difficult to program, and these become major projects by themselves.
Actually now that we've put the AI scripts into the editor - changing them is incredibly easy - if you know how! But no "programming" required regardless.
[:)]
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 3:16 pm
by fbs
ORIGINAL: jwilkerson
Actually now that we've put the AI scripts into the editor - changing them is incredibly easy - if you know how! But no "programming" required regardless.
[:)]
Oh, very nice. Removing that red flag from the thread then :^D
fbs
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 5:32 pm
by Iridium
ORIGINAL: V22 Osprey
Higher Resolutions.Would definitly improve "gameplay" expierence on fullscreen for people who have widescreen and for people who don't a perfect square aspect ratio.
I too would love to see wide screen support with resolutions up to 1920 x 1080 being supported but I don't really see it happening. I recall someone stating that it would be a major rewrite of code requiring quite possibly more man hours than worthwhile.[:(]
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 6:02 pm
by Herrbear
ORIGINAL: herwin
ORIGINAL: Herrbear
ORIGINAL: RevRick
And I want to see what would have happened if Marshall had used his brains instead of his Army green gonads, and made absolutely sure that the war warning message reached Oahu on Dec.6th.., IOW - No bloody surprise. I know what happened in the real surprise.
I just finished reading The Pearl Harbor Myth by George Victor. His contention was that not sending the warning message was deliberate. The US did not want them to know so that the first overt act was to be by Japan and bring the country into the war against Germany.
Given that the attack left the US Government in a strategic quandary--Germany did not declare war for about three days and Germany, not Japan was the enemy they wanted to be fighting--I have my doubts. Note that the Asiatic Fleet was already redeploying to Singapore and the carriers were on a war footing, so the unpreparedness in Pearl Harbor was a matter of leadership at the top (Short and Kimmel).
That definitely is the point made in Defenseless - Command Failure at Pearl Harbor By John Lambert and Norman Polmar. However, Victor contends that the US knew Germany would back up Japan and declare war on US from intelligence reported by Bill Donovan on 13 Nov and Korean agent Haan Kilsoo on 16 Nov. I find Victor's book interesting in that it is not trying to claim a vast government conspiracy for nefarious purposes but it is common for governments to deceive inorder to create a "myth" of reality in order to achieve aims for the greater good (at least in their mind).
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 6:35 pm
by Hanzberger
ORIGINAL: jwilkerson
ORIGINAL: fbs
I don't think we should add AI requests here, oldman45; changes to AI behavior are incredibly difficult to program, and these become major projects by themselves.
Actually now that we've put the AI scripts into the editor - changing them is incredibly easy - if you know how! But no "programming" required regardless.
[:)]
Think any of the changes listed by FBS and others are a reality?

RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 8:37 pm
by Cribtop
I would like to see Naval Attack missions focus a bit more on transports and a lot less on DDs. If the strike mis-identifies the DD as a CL/CA that's fine, but too often planes waste their ordinance on fast DDs that they know to be DDs while ignoring fat transports. I think the tacticians of the period understood that targeting the transports was better than the DDs when attacking invasion or re-supply TFs.
I'd also like to see IJN SCTFs stop wasting torpedoes with Long Lance attacks greater than say 10,000 yds in daytime surface actions.
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 8:50 pm
by Herrbear
ORIGINAL: Cribtop
I would like to see Naval Attack missions focus a bit more on transports and a lot less on DDs. If the strike mis-identifies the DD as a CL/CA that's fine, but too often planes waste their ordinance on fast DDs that they know to be DDs while ignoring fat transports. I think the tacticians of the period understood that targeting the transports was better than the DDs when attacking invasion or re-supply TFs.
I'd also like to see IJN SCTFs stop wasting torpedoes with Long Lance attacks greater than say 10,000 yds in daytime surface actions.
While they may be wasting torpedoes, that range is not unreasonable. In Japanese Destroyer Captain, author, Capt. Tameichi Hara writes "In manuevers we usually fired torpedoes at a range of about 2000 meters. In actual warfare, the average distance was probably 4000 to 5000 meters..."
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 9:25 pm
by V22 Osprey
ORIGINAL: Iridium
ORIGINAL: V22 Osprey
Higher Resolutions.Would definitly improve "gameplay" expierence on fullscreen for people who have widescreen and for people who don't a perfect square aspect ratio.
I too would love to see wide screen support with resolutions up to 1920 x 1080 being supported but I don't really see it happening. I recall someone stating that it would be a major rewrite of code requiring quite possibly more man hours than worthwhile.[:(]
-It's 2009, go online and try and find a brand new screen that's supports 1024x768 native...I didn't think so.
-We are paying the abnormally high price of $80-$100 a pop.If they are getting
that much per sale, saying it isn't worth while isn't much of an excuse.
-It's a great game, and it's worth every penny, but they are leaving a good portion of their fanbase in the cold here.[:(]
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 9:53 pm
by jazman
ORIGINAL: V22 Osprey
ORIGINAL: Iridium
ORIGINAL: V22 Osprey
Higher Resolutions.Would definitly improve "gameplay" expierence on fullscreen for people who have widescreen and for people who don't a perfect square aspect ratio.
I too would love to see wide screen support with resolutions up to 1920 x 1080 being supported but I don't really see it happening. I recall someone stating that it would be a major rewrite of code requiring quite possibly more man hours than worthwhile.[:(]
-It's 2009, go online and try and find a brand new screen that's supports 1024x768 native...I didn't think so.
-We are paying the abnormally high price of $80-$100 a pop.If they are getting
that much per sale, saying it isn't worth while isn't much of an excuse.
-It's a great game, and it's worth every penny, but they are leaving a good portion of their fanbase in the cold here.[:(]
The fixed, single-resolution implementation is one of those things that is so much a part of the codebase, that it would be a colossal effort to re-do. Early design decision that, in retrospect, would have been done differently.
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 10:10 pm
by V22 Osprey
I don't understand how it is so much part of code.All we want is to be able to play our excellent game in fullscreen without having it look distorted, or with big ugly black bars on the side of the screen.
Look at this:
http://upload.wikimedia.org/wikipedia/e ... dards2.svg
2 by 3 is basicly screwing everyone that doesn't a 4:3 aspect ratio.They can do better than that.I'm not saying have every single resolution out there, just enough that's enjoyable.My screen is 1440x900.Even at 1280x768, it atleast takes most of my screen, so much at even the small black bars at the top and bottom of the screen are very tolerable and in-game become unnoticable.With 1024x768, I have 2 big black bars on the side of screen in my face.
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 10:14 pm
by pompack
ORIGINAL: V22 Osprey
I don't understand how it is so much part of code.All we want is to be able to play our excellent game in fullscreen without having it look distorted, or with big ugly black bars on the side of the screen.
Well, until you get your CS degree, just accept their word for it: It's really, really embedded in the code and can't be changed without a level of effort roughly compatible with creating AE itself [8|]
EDIT: now if you want to discuss how it should NOT have been done that way, you will have a lot of people agree with you. However, that is just the way Gary does things. And because Gary has created about 98% of the games that I love I happily accept it as just the way Gary works
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 10:20 pm
by jolly_pillager
Please, PLEASE STOP the (so called) AI from changing my fighter units to 100% LRCAP randomly and then having my Ops losses spike from fatigue [8|]
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 10:22 pm
by Talon_XBMCX
ORIGINAL: V22 Osprey
I don't understand how it is so much part of code.All we want is to be able to play our excellent game in fullscreen without having it look distorted, or with big ugly black bars on the side of the screen.
Look at this:
http://upload.wikimedia.org/wikipedia/e ... dards2.svg
2 by 3 is basicly screwing everyone that doesn't a 4:3 aspect ratio.They can do better than that.I'm not saying have every single resolution out there, just enough that's enjoyable.My screen is 1440x900.Even at 1280x768, it atleast takes most of my screen, so much at even the small black bars at the top and bottom of the screen are very tolerable and in-game become unnoticable.With 1024x768, I have 2 big black bars on the side of screen in my face.
Guess its all a matter of preference. I run 1920x1080 and have no problems running it windowed. Lets me have all my spreadsheets, WITPStaff and whatever else i need all visible at once.
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 10:23 pm
by pompack
ORIGINAL: jolly_pillager
Please, PLEASE STOP the (so called) AI from changing my fighter units to 100% LRCAP randomly and then having my Ops losses spike from fatigue [8|]
I'm beginning to lose track of the changes, but I thought that was already done in 1.083. At least I have not seen it happen in a while and it used to happen every turn
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 10:24 pm
by jolly_pillager
More Fog of War on the Surface Combat Animations....make the entire ship side art not appear until the ship is spotted. Use the WRONG ship side art. Use the wrong names.
Ditto air attack animations...it does little good to have the combat report lie when I can SEE the name or class of the ship during the animation.
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 10:35 pm
by Zebedee
ORIGINAL: jolly_pillager
More Fog of War on the Surface Combat Animations....make the entire ship side art not appear until the ship is spotted. Use the WRONG ship side art. Use the wrong names.
Ditto air attack animations...it does little good to have the combat report lie when I can SEE the name or class of the ship during the animation.
I would like to see the DL being used by your forces reflected in the art you see in combat animations. Maybe for WitP 7 though

RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 10:56 pm
by V22 Osprey
ORIGINAL: pompack
ORIGINAL: V22 Osprey
I don't understand how it is so much part of code.All we want is to be able to play our excellent game in fullscreen without having it look distorted, or with big ugly black bars on the side of the screen.
Well, until you get your CS degree, just accept their word for it: It's really, really embedded in the code and can't be changed without a level of effort roughly compatible with creating AE itself [8|]
EDIT: now if you want to discuss how it should NOT have been done that way, you will have a lot of people agree with you. However, that is just the way Gary does things. And because Gary has created about 98% of the games that I love I happily accept it as just the way Gary works
Ok.
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 11:07 pm
by Cribtop
ORIGINAL: Herrbear
ORIGINAL: Cribtop
I would like to see Naval Attack missions focus a bit more on transports and a lot less on DDs. If the strike mis-identifies the DD as a CL/CA that's fine, but too often planes waste their ordinance on fast DDs that they know to be DDs while ignoring fat transports. I think the tacticians of the period understood that targeting the transports was better than the DDs when attacking invasion or re-supply TFs.
I'd also like to see IJN SCTFs stop wasting torpedoes with Long Lance attacks greater than say 10,000 yds in daytime surface actions.
While they may be wasting torpedoes, that range is not unreasonable. In Japanese Destroyer Captain, author, Capt. Tameichi Hara writes "In manuevers we usually fired torpedoes at a range of about 2000 meters. In actual warfare, the average distance was probably 4000 to 5000 meters..."
Perhaps, but I've seen torps launched at over 20,000 yds. Seems high and I've never seen a hit at less than 9,000 yds
RE: List of User Requested Gameplay Changes
Posted: Sun Aug 30, 2009 11:29 pm
by Mynok
You should remember that this game is based on an engine born in UV a long time ago. Certainly long before widescreen was a common option.