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RE: Leaders

Posted: Sun Sep 20, 2009 7:21 pm
by Tanaka
I agree its hard to believe this whole part of the game was not even put in the manual [&:] Wish the devs would help us out here [:(]

ORIGINAL: Chris H


One, if not the worst part of WitP and now AE ia the lack of information regarding leaders. In the quote below role play was mentioned. In true roll playing games you know exactly what is meant be the various skills an individua pocessesl, not some arbitary statement about being a him being a careful officer. I want to know what aggressiveness help, land skill helps not guess or experimment or hope that my careful officer is going to recognise the difference between a jap TF and an allied one. What determines that anyway, Naval skill?

Give use a break here the game is massive, brilliant and is the best game I've ever played on a computer but leader descriptions is poor, very poor.
ORIGINAL: Mike Wood

Hello...

We tried to give the player about the same information he would have, were he the theatre commander, so he could role play, instead of number crunch. The values can be viewed by loading the scenario into the data base editor, if he is so inclined.

As far as what type the player might place in command of a unit, I think the purpose and unit orders would influence the players choice.

The "bomber weenie" generally has a lower air skill and aggressiveness than the fighter commander, but a higher land combat skill (knows where in the infantry might hide and can bomb them better). I usually select a "promising" fellow with a good Inspiration (55% to 60%) and at least an average Leadership (50%+). If I plan on using the group for long range or opposed bombing missions, I prefer a bit higher Inspiration (60%-70%) and a "very promising" fellow, if available.


Michael Wood

RE: Leaders

Posted: Sun Sep 20, 2009 9:49 pm
by Admiral Scott
ditto

RE: Leaders

Posted: Tue Sep 22, 2009 1:18 pm
by Admiral Scott
bump

RE: Leaders

Posted: Thu Sep 24, 2009 12:28 am
by PaxMondo
bump for a dev

RE: Leaders

Posted: Thu Sep 24, 2009 10:35 am
by Czert
This interese me too, and it is strange that devs didnt responded. Mayby leader skills dont work as intended ?

RE: Leaders

Posted: Thu Sep 24, 2009 2:51 pm
by Admiral Scott
bumpity bump

RE: Leaders

Posted: Thu Sep 24, 2009 4:18 pm
by Rexor
Bump. Pretty Please?

RE: Leaders

Posted: Thu Sep 24, 2009 4:34 pm
by jb123
bump

RE: Leaders

Posted: Thu Sep 24, 2009 4:40 pm
by Mynok

Reason would indicate that if nothing has been forthcoming by now, nothing is. [8|]


RE: Leaders

Posted: Thu Sep 24, 2009 11:04 pm
by Admiral Scott
so bumping is futile?

RE: Leaders

Posted: Fri Sep 25, 2009 2:12 am
by Mynok

I would suspect so.

RE: Leaders

Posted: Fri Sep 25, 2009 5:01 am
by loricas
it may be useful if sameone (skilled with tutorial, i tried but understand nothing) make same very very small scenarios to use as playing ground for test

RE: Leaders

Posted: Tue Sep 29, 2009 5:16 pm
by Admiral Scott
bumped

RE: Leaders

Posted: Tue Sep 29, 2009 11:40 pm
by Czert
Resistance is futile, not bumping.
Ooops, wrong game.

Anyway, with no response from devs it look that onlyest way to confrim which tanaka? writed is to run some test on mini scenarios.