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				 RE: Uxbridge counters
				Posted: Tue Sep 22, 2009 8:38 am
				by Uxbridge
				 Same, but Italian front: 
 
 
 
 
 
 
 
			 
			
					
				 RE: Uxbridge counters
				Posted: Tue Sep 22, 2009 11:44 am
				by Magpius
				 - I'm finding the white infantry symbol on the blue background hard to distinguish.
 - What's the vertical green line on the left?
 - the white text on bright yellow is tough to read?
 
 - What symbol is the unit labeled 0  0, looks like a bunker?
 
64 million+ colours - perhaps you could use even more [:'(] 
 
 [font="times new roman"]in all honesty a little too bright and cheery for me![/font]
 ...but given it's just you, me and swatter pushing pixels at the moment, keep up the good work.
 
 
 
			 
			
					
				 RE: Uxbridge counters
				Posted: Tue Sep 22, 2009 12:09 pm
				by Uxbridge
				 The paratroopers? I could change the lines to black. They might come out better that way. 
  
 The vertical line is the tech-level. I want all paras to have a blue background, so I can't fill the symbol. They therefore have the TL on the side. 
  
 Yes, the yellow units are original scenario colours. I haven't changed those, since the patch will make them back into yellow again. Have to be pre-patch. Same goes for the unit names. I will re-write the entire OOB when the patch comes, and when that's done, I can decide for size and colour of the text.
  
 The 0-0 is a beachhead. It's supposed to look like an evening coast with fires raging. It looks better in game than here.
  
  
 Only 64 millions?? Sad, I need much more! [:D] 
			 
			
					
				 RE: Uxbridge counters
				Posted: Tue Sep 22, 2009 2:53 pm
				by Fintilgin
				 Looks great.  I assume we can just use the counters, right?  I want the new counters with the original map. 

 
			 
			
					
				 RE: Uxbridge counters
				Posted: Tue Sep 22, 2009 3:36 pm
				by Uxbridge
				 Give me half an hour and I will upload the last version. 
  
 Yes, you can use the counters separately.
			 
			
					
				 RE: Uxbridge counters
				Posted: Tue Sep 22, 2009 4:11 pm
				by Uxbridge
				 You can download and try the new graphics from here:
 
 Uxbridge Graphics Just click "ladda ner".
 
 Note: there's just one download, so the earlier link above will yield the same files.
 
 Also note: being a helpful chap, I added the name "uxbridge" to the scenario-folder name. The purpose was only to let the player distinguish it easily in the choice-of-scenarios list. Stupidly, I never thought of changing the name in the misc.csv-file also, making the scenario unplayable. I have now corrected this in the downloadable version, but if you downloaded the files prior to september 23rd, you'll get problems. In this case, either just remove the "uxbridge"-reference from the scenario name (thus it should read just "WWII"), or download the files again. Sorry for this.
 
			 
			
					
				 RE: Uxbridge counters
				Posted: Wed Sep 23, 2009 11:16 am
				by Uxbridge
				 Attention! See my post above.
			 
			
					
				 RE: Uxbridge counters
				Posted: Thu Oct 01, 2009 5:53 pm
				by AH4Ever
				 [font="Tahoma"]All I can say is great work and thanx for the effort.[/font]
			 
			
					
				 RE: Uxbridge counters
				Posted: Fri Oct 02, 2009 5:55 pm
				by Uxbridge
				 You're welcome. [8D]
			 
			
					
				 RE: Uxbridge counters
				Posted: Thu Oct 08, 2009 10:12 pm
				by Hairog
				 I have your excellent units working in 1.6 except for the ships don't show up.  Any ideas?
			 
			
					
				 RE: Uxbridge counters
				Posted: Thu Oct 08, 2009 10:49 pm
				by jack54
				 hi Hairog,
 
 I don't think it's this mod; I'm missing ships also, but not all the time. Sometimes they're there sometimes not.
 
 Start game no ships,---re-start game ships,---change counters no ships again.very strange!
 
 
 jack
			 
			
					
				 RE: Uxbridge counters
				Posted: Fri Oct 09, 2009 5:36 am
				by Magpius
				 is this happening with my unit mod Jack?
 For a while it was occurring when I played 'fall weiss', but I no longer have the problem, and have been unable to repeat the 'missing ships glitch'.
 If it keeps happening, or if anyone else has this problem, let me know and I'll double check. (may be the appearance.csv or gui.csv). What resolution are you playing on? 
 
			 
			
					
				 RE: Uxbridge counters
				Posted: Fri Oct 09, 2009 5:37 am
				by Uxbridge
				 
 ORIGINAL:  Hairog
 
 I have your excellent units working in 1.6 except for the ships don't show up.  Any ideas?
 
 
 It's working fine at my end, so, frankly, I have no idea what's the problem. I'm at work now, so I can't attend to it immediately, but I will think about it and see if I can come up with something.
 
			 
			
					
				 RE: Uxbridge counters
				Posted: Fri Oct 09, 2009 12:24 pm
				by Hairog
				 Thank you.
			 
			
					
				 RE: Uxbridge counters
				Posted: Fri Oct 09, 2009 4:11 pm
				by Uxbridge
				 I'm afraid I can't figure this one out. Works fine here. I'm going to look at some other graphic issues. Maybe I find something to shed a light on this question then. [:(]
			 
			
					
				 RE: Uxbridge counters
				Posted: Fri Oct 09, 2009 5:24 pm
				by coxville
				 Can I just echo again that the concept behind these counters is fantastic.  I have regressed slightly in that I still use the ship sprites and I have dropped the rest into the Mix 2 counter set so i still get the flags (Italy and germany were getting quite confusing when sharing a battlefield) but the colours are superb.  I can really manage the battle field well now, particularly for those longer fronts.  thank you so much.
 
 Chris
			 
			
					
				 RE: Uxbridge counters
				Posted: Fri Oct 09, 2009 5:42 pm
				by jack54
				 I'm able to create the lost ship icons by changing the map with the options menu.
 
 So far this happens on all units stock or mods:
 
   -load game I have all ship icons
   -change map leaving units the same- I loose ships (seems to happen with any map)
   -change units with options menu; ships are back.
 
 I'm using vista 32bit I don't know if it's limited to that;probably not.
			 
			
					
				 RE: Uxbridge counters
				Posted: Fri Oct 09, 2009 6:07 pm
				by Uxbridge
				 ORIGINAL:  coxville
 
 Can I just echo again that the concept behind these counters is fantastic.  I have regressed slightly in that I still use the ship sprites and I have dropped the rest into the Mix 2 counter set so i still get the flags (Italy and germany were getting quite confusing when sharing a battlefield) but the colours are superb.  I can really manage the battle field well now, particularly for those longer fronts.  thank you so much.
 
 Chris
 
 
 If you have problems telling Germans and Italians apart, it is because you're still using original scenario colours, which I'm not, and for which the counters therefore are not originally intended. 
 
 Next time, when you have finished playing, go into the save file for the current scenario, copy and send me your countries.csv-file. I can then change the colours for the proper ones and have the file sent back to you. Replacing it in your save file will give you the same look as I have. 
 
 Let me know here if you have sent anything. I don't look at this mail-box often.
 
			 
			
					
				 RE: Uxbridge counters
				Posted: Fri Oct 09, 2009 6:44 pm
				by Bleck
				 ORIGINAL:  jack54
 I'm able to create the lost ship icons by changing the map with the options menu.
 
 So far this happens on all units stock or mods:
 
   -load game I have all ship icons
   -change map leaving units the same- I loose ships (seems to happen with any map)
   -change units with options menu; ships are back.
 
 I'm using vista 32bit I don't know if it's limited to that;probably not.
 
 
 Thanks for spotting that jack54! Problem with disappearing naval units is now fixed [:)]
 
			 
			
					
				 RE: Uxbridge counters
				Posted: Fri Oct 09, 2009 7:31 pm
				by Uxbridge
				 Ah, good. Then I don't have to think more about that!