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RE: Deluxe AWD 1.045
Posted: Thu Mar 28, 2013 4:36 pm
by Bjering
Reading the changes.txt now, quite a lot of changes, probably a few new strategies to be found with them [:)]
I will do a short testplay of it during the weekend and am ready to start the PBEM on monday, for our game Jesse, what side would you prefere?
RE: Deluxe AWD 1.045
Posted: Thu Mar 28, 2013 11:59 pm
by Lebatron
I think I'll take Axis. PM me your email.
RE: Deluxe AWD 1.045
Posted: Fri Mar 29, 2013 8:38 am
by HerzKaraya
Where can I download the update? Thanks!
RE: Deluxe AWD 1.045
Posted: Fri Mar 29, 2013 9:30 am
by rjh1971
RE: Deluxe AWD 1.046
Posted: Wed Apr 24, 2013 4:57 pm
by Lebatron
A new beta has been uploaded called 1.046
The Med has received lots of great changes this time around. This update introduces more straits to the Med so that aircraft can find shortcuts to the Islands. We also see the introduction of tanks to the Med. The Desert Rats are now present in Egypt with some Italian armor in Tobruk to face off against. I think I got the balance right to be able to introduce starting tanks in Africa without throwing off the balance.

RE: Deluxe AWD 1.047
Posted: Sun May 26, 2013 6:03 pm
by Lebatron
Beta3 is now ready for download. This will be the last testing beta. After this I will release the official next version of Deluxe. In this update the final map graphics are now in place and some tweaks have been made to the solo scenarios. See this thread for main discussion.
Deluxe main thread
RE: Deluxe AWD 1.047
Posted: Sun Jun 09, 2013 3:30 pm
by MrLongleg
I just now play Deluxe for the first time in a PBEM and here are my two cents:
- I think giving the French a bunch if armor and the ability to deny the Germans the combined arms bonus will usually mean much higher losses for the Germans to take France. Historically they won this war with relatively low casualties die to their combined arms bonus.
- In China it is now harder for the Japanese to do meaningful economic damage early, except maybe bombing the rail lines. The Japanese figthers cannot reach the Chinese fighter anymore.
I like the suppression rules, but I think at least the Chinese Anti Air guns are overpowered.
Overall I am glad that I got back into this fabulous game - it is great fun. Thanks for the great work.
RE: Deluxe AWD 1.047
Posted: Wed Jun 19, 2013 2:42 pm
by MrLongleg
Found a problem with events: I took Gibraltar and later Cairo and Spain is still only "Axis Leaning". The event descriptor says there is a 100% chance for Spain to go Pro Axis.
I also couldn't see the Greece jons the Allies event in the list - but it still fired and caused some trouble in my rear.
RE: Deluxe AWD 1.047
Posted: Thu Aug 08, 2013 4:15 pm
by AlbertN
Hmm, downloaded the new patch and looking at it.
Not talking of the AI, but against a human opponent overall.
Meanwhile I do appreciate the Italy changes I feel them a bit ... iffy. The "tank" having -2 makes it extremely weak overall and pratically useless for its cost. I'd set Italian Tank to a -1 only, and so their Anti-Air. Overall it is already "poor" to build anything with a malus as it works worse; and ultimately turns harder the research.
I got the vibe overall Axis is quite weak - and I would add to Finland and Bulgaria 1 Factory each. (Helps at the beginning with supplies) Germany production is simply dwarfed by the UK + Russia alone already.
Turn Axis Militia and Japan Militia to 5 Attack Power. Why? Helps at the very beginning to avoid odd attacks and such, but on the long run Militias will be hindered due to lack of upgrades and having only "one" hit.
Japan. Not sure if the dreaded -1 to the Light Fleet is still there. I remember it somewhere in Uncommon Valor or so, and I edited it out as it made Japan useless. (USA was producing subs and in 1 year the Jap shipping and production was crippled.).
France. Far too many tanks. Far too many. Germany taking France is a bloodshed which cripples the game at the moment; and if Germany can't get to Barbarossa decently (and pratically cannot already in most of the games.) they're dead very soon.
A non faction related needed change - for how I fear it is hardcoded.
Veteran and Elite and Sig-Int are rather abysmal modifiers.
A 1/2/4 modifier is rather "meh" in the end of the day when in '42 or so you end up rolling more dices overall. The more dices your units roll, the less significant a static bonus is. The impact a +2 has on 5-6 dices is not the same when you roll 7-8. There should be a formula where Veteran unit has a 1/2 modifier per dice; and Elite units have a 1 modifier per dice. (So a Veteran 6 attack Infantry has a +3 in attack, not a +2; and an Elite one a +6).
Presently I feel those minor modifiers very ... unsignificant, especially as how rare the unit promotions are, and how easy is to lose them in battle.
Allies - Transport "Shipping" should not start at 5. Admittedly to start with 3 for the Allies would be the best. Why? Because at the beginning it is far too easy, with their naval supremacy, to land virtually undisturbed anywhere on the Axis shores. Especially once Barbarossa triggers. Sure if someone wants a "game over" quickly otherwise ...
RE: Deluxe AWD 1.047
Posted: Sun Sep 29, 2013 8:23 pm
by philturco
Im unable to download this update. The download doesn't seem to work. Any help out there ?
RE: Deluxe AWD 1.047
Posted: Tue Oct 01, 2013 6:31 pm
by rjh1971
Bibbo, I'm uploading Jesse's mod to dropbox I'll send you a pm with the link so you can download it.
RE: Deluxe AWD 1.047
Posted: Sat Dec 07, 2013 12:03 am
by Lebatron
I will do some testing this weekend to try and figure out the bugs you guys have emailed me about.
RE: Deluxe AWD 1.047
Posted: Sun Jul 20, 2014 1:20 pm
by pzgndr
So, is this going to be finalized one of these days or are you busy with the mobile version in development? Just wondering.
RE: Deluxe AWD 1.047
Posted: Tue Jul 29, 2014 12:52 pm
by rjh1971
Oh the iPad... version longing for it.
RE: Deluxe AWD 1.047
Posted: Mon Jan 12, 2015 4:54 pm
by Athelas2211
is the main game updated anymore?
RE: Deluxe AWD 1.047
Posted: Thu Nov 26, 2015 7:17 pm
by IvanGrozni
Hi all,
I just got the game great game on sale and I installed this mod.
THe problem is, my China can't repair anything (factories, rails or resources).
Is this normal or not ? (I have enough supplies).