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RE: Europe Aflame
Posted: Thu Oct 15, 2009 3:44 pm
by sapper32
My Belgian troops where the elite cycle regiment who sprung to the defense of there country still wearing there cycle clips[:D],anyway just to say all i have is the last file i received and the last one i sent.
Ian
RE: Europe Aflame
Posted: Thu Oct 15, 2009 3:50 pm
by Silvanski
RE: Europe Aflame
Posted: Thu Oct 15, 2009 4:07 pm
by macgregor
Unfortunately I don't have such a save. Looking at the save I do have, I I realize that perhaps it was a Belgian corps, not a 'Belgian regiment' though the strength was correct. I suppose I tend to look for discrepancies in this game. If Ralph has the stamina to completely revamp it, I think any issues will be rectified either by an augmentation, fix, or a more detailed explanation. In it's current form, I'm not entirely sold on it's absolute accuracy, partially from my own experience and partially from reading all the posts from players who are much more analytic than I pointing out questionable outcomes. There are many results I'm dissatisfied with. This was one that I felt was simply not accurate.
RE: Europe Aflame
Posted: Thu Oct 15, 2009 5:17 pm
by Veers
ORIGINAL: macgregor
Unfortunately I don't have such a save. Looking at the save I do have, I I realize that perhaps it was a Belgian corps, not a 'Belgian regiment' though the strength was correct. I suppose I tend to look for discrepancies in this game. If Ralph has the stamina to completely revamp it, I think any issues will be rectified either by an augmentation, fix, or a more detailed explanation. In it's current form, I'm not entirely sold on it's absolute accuracy, partially from my own experience and partially from reading all the posts from players who are much more analytic than I pointing out questionable outcomes. There are many results I'm dissatisfied with. This was one that I felt was simply not accurate.
A save file would have been nice, as even if it was a Belgian Corps, those units are rather fragile.
I have a thought, however, with 12-15 Corps attacking, how red was the density light on the hexes you were attacking from? Bright red, I would imagine, which would mean combat losses would be multiplied by a factor of a lot, which could go a long way in explaining what happened...
EDIT: Also I
kind of apologise for my previous post. I am a little tired of the whining, but often you do have really good points. Especially the naval stuff, which we all agree needs fixing.
RE: Europe Aflame
Posted: Fri Oct 16, 2009 6:42 pm
by macgregor
Well Wyatt ...you did it. The game is back on now thanks to you. The Germans appear to have recovered nicely from the original losses at Namur. The lesson learned is that even a small amount of expended movement can drastically alter the odds of victory, compounded by the movement cost of the hex attacked.
RE: Europe Aflame
Posted: Sat Oct 17, 2009 7:57 am
by sapper32
Great this game on again[:)] Back to the AAR Red Army slow to advance in Finnland due to shock effects and units in reorg however the Boss is pleased as the outskirts of Heksinki are reached.
In Northern Norway German Forces on the move a Royal marine Bde is attacked British/French and Norweigan forces stand ready to defend Narvik

RE: Europe Aflame
Posted: Sat Oct 17, 2009 8:02 am
by sapper32
The German assault of the LowCoutries continues despite help from the French the valiant Belgian defenders are pushed back(even the much vaunted cycle regiment suffer[:D])

RE: Europe Aflame
Posted: Tue Oct 20, 2009 6:02 pm
by Veers
Super glad you guys decided to start this up again!
