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RE: how to fix the naval game
Posted: Tue Sep 29, 2009 8:39 pm
by Tomokatu
Bleck forgive me I heard no such discussion. When was it discussed?
It would have been a developers' in-house discussion. They are the people who know how the software is put together, what works and what is likely to cause flow-on consequences in the rest of the game.
Don't expect to be privy to all their planning.
RE: how to fix the naval game
Posted: Tue Sep 29, 2009 9:10 pm
by bo
ORIGINAL: Tomokatu
Bleck forgive me I heard no such discussion. When was it discussed?
It would have been a developers' in-house discussion. They are the people who know how the software is put together, what works and what is likely to cause flow-on consequences in the rest of the game.
Don't expect to be privy to all their planning.
Thank you Tom I misunderstood his meaning I thought it was in the posts sorry about that.
Bo
RE: how to fix the naval game
Posted: Tue Sep 29, 2009 9:19 pm
by Tomokatu
Thank you Tom I misunderstood his meaning I thought it was in the posts sorry about that
S'OK![:)]
RE: how to fix the naval game
Posted: Thu Oct 08, 2009 11:36 pm
by Michael the Pole
ORIGINAL: gwgardner
with these new reports it's much easier to determine the effectiveness of raider activities, for instance. I just sent out three uboats to three sea zones, got reports back that they destroyed 10 STPs overall this turn, and I lost one of the subs. Easy to see in this instance, at this tech level, that the uboat campaign isn't paying off. For the first time in this game I'm paying attention to the nuances of the naval game. Before these reports, I was just blowing the uboat war off.
ORIGINAL: gwgardner
I ignored the naval for the most part too, but no more. It is really a new dimension for the game.
Just imagine what it could be if Wastelands had invested some time in fixing the naval game in 1.60.
I fear that expecting that we're going to get any improvement from the still largely imaginary WiP is an exercise in futility. There is just too little similarity between the carrier war in the Pacific and the narrow seas naval war in the European Theatre.
I mourn for what could have been greatness.[:(]
RE: how to fix the naval game
Posted: Fri Oct 09, 2009 4:01 am
by Anraz
Just imagine what it could be if Wastelands had invested some time in fixing the naval game in 1.60.
Mike here we go again? Please Michael take it for granted that we did everything what was possible in a given period of time. Multiple the time for 1.6 patch by 3 or 4 and then you could imagine your propositions implemented after at least half of year, after six or maybe more months of intensive work... Such long period of time is very good for... a new game.