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RE: 1.07 AI observation
Posted: Wed Oct 21, 2009 12:12 pm
by easterner
VP
Difficult to say. Need play a game with each country 1st. But Turks seemed to have way to hard a time of it. Pr won the game and it was well deserved victory smashing Russia and CONQ Au simultaneously despite vigorous assaults on Pr.
New
HARD Brit Solitaire
10/06
25 Fr
20 GB
29 Sp
31 Pr
26 Tu
30 Ru
28 Au
Brit is only Dominant, all others Normal.
Au is deep in Tu.
RE: 1.07 AI observation
Posted: Wed Oct 21, 2009 2:26 pm
by easterner
AAR becoming really annoying. Needs be moved to top tool bar. Generates severe Rt-clk problem, especially in naval phase.
Brit Game
15 or so Russ corps are stacked on St. Pete's
10 or so Tu at Const.
All Sp but 1 at Madrid
5-8 at Paris This cost Fr a trip to INSTAB in Ital/Swede Campns vs. GB.
Entire Au army less 1 at Temesvar, none at Vienna.
Pr not stacked heavily on Berlin.
GB declare war on Genoa in hopes Ally got it creating a buffer zone across N. Italy giving GB a free hand. But it was Winter and impossible to get there
RE: 1.07 AI observation
Posted: Wed Oct 21, 2009 4:02 pm
by pzgndr
AAR becoming really annoying. Needs be moved to top tool bar. Generates severe Rt-clk problem, especially in naval phase.
I agree. I like the new AAR feature but the right click needs to be reconsidered.
RE: 1.07 AI observation
Posted: Thu Oct 22, 2009 10:09 am
by datacollectioncenter
LOL! I was thinking the same thing while playing the other morning!
I will look at a button option somehow??? I'm running low on button space so give a me a bit to figure this out!
RE: 1.07 AI observation
Posted: Thu Oct 22, 2009 11:21 pm
by Dancing Bear
Can you guys post a picture of the AAR problem? I'm still on 1.06, but would like to see what the problem is.
RE: 1.07 AI observation
Posted: Fri Oct 23, 2009 9:31 am
by datacollectioncenter
DB:
The problem is that the AAR menu pops up on a rt-click and since there are so many rt-clicks already implemented on the map (de-select unit) the menu is popping up more and kind of irratating!
RE: 1.07 AI observation
Posted: Fri Oct 23, 2009 5:44 pm
by easterner
There is no 'problem' the pop-up jumps out while moving as AAR needs right-click to activate and a moving unit does too to stop moving. So it is annoying and frustrating.
RE: 1.07 AI observation
Posted: Mon Oct 26, 2009 1:56 pm
by easterner
Brit Game Completed
Prussia took 1st & Sp 2nd. Neither ever fought a war.
Fr- 86
Br- 71
Sp- 96
Pr- 100
Ru- 95
Tu- 82
Au- 93
Au surrendered to Fr in France's one war.
Tu surrendered to Au, Pr & GB
Brit spent a lot of time in DOM zone
Ru has not only lost the ability to CONQ Sweden, it can't even handle an unoccupied Finland.
Sp continually declares on Morocco but has no troops in range causing a lapse everytime. I believe ndrose noted this tendency.
RE: 1.07 AI observation
Posted: Mon Oct 26, 2009 7:39 pm
by datacollectioncenter
Easterner:
Dod you have a save where Sp is declaring without forces in range? It should NOT be doing this so I would love to see this game if you can?
RE: 1.07 AI observation
Posted: Tue Oct 27, 2009 1:16 am
by easterner
No, I just note that Morr becomes Free and no sign of Sp in area.
Just started an AU game. Au has already had Tu UNCON and had a White Peace with Pr. Yet lags badly on VP.
I'll start a Pr game and see where Sp starts and what it does.
RE: 1.07 AI observation
Posted: Tue Oct 27, 2009 1:35 am
by easterner
Pr- Hard Soli
Took all the way to Feb 05 REIN phase for tomfoolery to be seen.
Sent Files:
Feb REIN 1805.
Sp declared on Morocco and ran away-lapsing.
Sp declared on Tuscany this Diplo Phase, I see no forces in range.
Looks like:
Au lapsed vs. Romagna
Ru lapsed vs. Finn
Tu lapsed vs. Egypt
RE: 1.07 AI observation
Posted: Tue Oct 27, 2009 10:14 am
by datacollectioncenter
Thanks Easterner!
I got'em!
RE: 1.07 AI observation
Posted: Fri Oct 30, 2009 9:23 pm
by easterner
Russ-Hard-Soli
No comments yet
RE: 1.07 AI observation
Posted: Mon Nov 23, 2009 6:14 pm
by ndrose
I'm just starting to play around with the new 1.07.01 BETA; it looks like I'm still seeing the flight-to-capital and lapsed minors. I posted an updated savefile to Mantis....
RE: 1.07 AI observation
Posted: Mon Nov 23, 2009 9:35 pm
by datacollectioncenter
ARRRRRRRG!
Will look at! I may need to hold up 1.07 and post yet another BETA! :-0
RE: 1.07 AI observation
Posted: Tue Nov 24, 2009 12:05 am
by ndrose
Playing a few more months, it doesn't look as bad as the previous version--definitely some improvements, but still some odd behavior.
Turkey: sent the one corps into Sinai to prevent lapse, BUT did not just leave it there; sent the main army the next month. So not so bad, but two points:
1) it's reasonable to send one corps sideways to prevent lapse in case you lose the main battle at the border, but there's no reason not to have that main battle the same month.
2) The defending corps was not right on the border anyway, so there was no such risk to worry about. However, all in all, not too bad: they did NOT suddenly all get spooked and head back up to Syria.
Austria: Lapsed quite a few minors, which is not so good, but it was not a case of running back to the capital. Instead they all stacked up in Venice, near the main French army. So maybe just a case of the decision tree about taking minors and the one about preparing for the big war were not talking to each other.
Russia: This is the only really bad one. Set up corps in Caucasus, Finnish border, Brest-Litovsk, then immediately marched them all towards St Pete's, with forage losses. Not sure what it wants to do....
RE: 1.07 AI observation
Posted: Tue Nov 24, 2009 10:09 am
by datacollectioncenter
Will be playing MANY AI games over Thanksgiving so I will look at Russia a little closer. I have seen her confuse a little more easily since she has so many areas across such a huge landscape!