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RE: Ironman Allied

Posted: Wed Oct 21, 2009 4:08 pm
by treespider
ORIGINAL: Bullwinkle58

ORIGINAL: JWE

Yep, them too. And there's the ever popular Apalachicola.

Thinking on it, maybe Andy should have a "South of Nowhere" class of cruisers. Ships named for such teeming metropolii as ...

Cooders Pond, AL
One Ball, NM

There has to be others out there.

Intercourse, PA.


Which is right down the road from Bird in Hand.

RE: Ironman Allied

Posted: Wed Oct 21, 2009 4:54 pm
by JWE
Whoops, lemme go OT for just a moment. Have done a bunch of late war French ships (Class specs and Art) for Da Babes, and have a nice Emil Bertin in the box. Can do a Suffren if absolutely necessary. Have a ton of late war Brit cruiser adaptation art (CLAA mostly) that isn't being used in the main game.

Gimme a shout. I probably got icons for just about everything, including really late model US CAs, the Vanguard, etc..

RE: Ironman Allied

Posted: Wed Oct 21, 2009 5:32 pm
by Andy Mac
Now you see I had completely forgotten about Vanguard.....Brit adaption art would be good as most fo the D and C class Cruisers that survive are getting a nice CLAA upgrade to make em usefull in late war carrier TF's

RE: Ironman Allied

Posted: Wed Oct 21, 2009 5:38 pm
by Don Bowen
ORIGINAL: treespider

ORIGINAL: Bullwinkle58

ORIGINAL: JWE

Yep, them too. And there's the ever popular Apalachicola.

Thinking on it, maybe Andy should have a "South of Nowhere" class of cruisers. Ships named for such teeming metropolii as ...

Cooders Pond, AL
One Ball, NM

There has to be others out there.

Intercourse, PA.


Which is right down the road from Bird in Hand.

And the other branch of the road leads to Blue Balls.

RE: Ironman Allied

Posted: Wed Oct 21, 2009 5:43 pm
by JWE
ORIGINAL: Don Bowen
And the other branch of the road leads to Blue Balls.
Ooh, in that gonoidal vein, Andy could do a set of "classical" cruisers: Pericles, Themistocles, and Testicles.

RE: Ironman Allied

Posted: Wed Oct 21, 2009 5:56 pm
by Andy Mac
Ha ha no I have what I need now its more or less done just as my latest AI test hits difficulty so i can spend more time on that

RE: Ironman Allied

Posted: Wed Oct 21, 2009 6:05 pm
by Don Bowen

RE: Ironman Allied

Posted: Wed Oct 21, 2009 6:57 pm
by Andy Mac
So I need to find art work for the following ships
 
Suffren Class CA
Vanguard BB
Montana BB
Audacious Class CV
Saipan CVL and Majestic CVL

As soon as we get patch 2 out I can start testing it should be interesting

RE: Ironman Allied

Posted: Wed Oct 21, 2009 7:01 pm
by DuckofTindalos
Well, we've got a Vanguard already, and the Montana is an Iowa with an extra turret and some more space between the funnels, so...

RE: Ironman Allied

Posted: Thu Oct 22, 2009 2:05 am
by TOMLABEL
so.....




but not for sale, unless....



edit: but to keep in scale, the background was enlarged, but will still work fine with all screens.

Image

RE: Ironman Allied

Posted: Thu Oct 22, 2009 1:26 pm
by pad152
Now, you only need to add in the French Ships and you got the HMOG(Holy Mother of God) Allied fanboy scenario![:D] Should be interesting to see what the AI does with all of these new toys![;)]

RE: Ironman Allied

Posted: Thu Oct 22, 2009 1:42 pm
by Andy Mac
Well I added a strong late war French contingent based around
 
Jean Bart and Clemencau (2 Richelieu class BB's)
3 Suffren class CA's  (Suffren, Jeanne D Arc and Foch)
5 La Galissionere CL's and 8 more French DD's
 
The whole point is to give the Allied AI the ability to suffer heavy losses.
 
The Dutch get 2 CL's and 3 Modern DD's plus at start there a few more Admiralal Batch I DD's floating around to cause problems for early invasions
 
My hope is that on normal difficulty this will cause a hard game for a Japanese palyer

RE: Ironman Allied

Posted: Sat Oct 24, 2009 2:17 pm
by Andy Mac
In between AI testing I am finalising this mod - have to say the AE Tracker is really usefull at debugging scenarios

RE: Ironman Allied

Posted: Sat Oct 24, 2009 3:38 pm
by Nomad
Ah, Andy came out of the dark.

RE: Ironman Allied

Posted: Mon Nov 02, 2009 10:27 am
by Andy Mac
OK need to finish patch 2 and then its back to this one.
 
Its pretty much done but I want to play around a little more.
 
Should be ready in about 2 weeks.
 
Fair warning v the Allied AI it will be tough even on Historical Difficulty.