Page 2 of 2

RE: Air war in Burma nd the AI's unlimited fighters

Posted: Wed Oct 21, 2009 10:44 am
by JohnDillworth
One of the valuable things about China is that any activity they cause against Japan, will tie up Japanese forces, land or air. If you are neglecting this important area, you can expect Japan to use its' forces west, (the Burma area), as reinforcements.


Somewhat related:

I simply cannot imagine playing a "quiet China", in a game about WW2 in this theatre, since it was the original battlefield of the entire war.

Yeas, I am playing quite China, I presume that is what is causing the problem. As for playing China I have no interest in it. It is like playing a WW I strategic game. "Lets mass our armies for the big push over the top"! 1 hex! thanks, but no thanks. If the IA wants to paly a-historical I can accomidate. All those fighters at Pearl are doing nothing but training! And I always wanted an excuse to use that Falklands base. I am shipping the 7th Air Force to Burma

RE: Air war in Burma nd the AI's unlimited fighters

Posted: Wed Oct 21, 2009 11:09 am
by Central Blue
Under the circumstances, I think I will continue to let him sit in Akyab and try to figure out how to supply his forces there. Might as well let it hang on the vine till I have the wherewithal to get to Rangoon anyway.
ORIGINAL: Andy Mac

Remember the AI has different triggers sometimes taking a specific base will trigger a response sometimes its other bases

RE: Air war in Burma nd the AI's unlimited fighters

Posted: Wed Oct 21, 2009 11:27 am
by Central Blue
I am enjoying my time in China. He has ground up a number of units trying to take Naning, Ichang, and Kweisu. So my troops are training up nicely there. I have thrown him out of Kukong and Tsaiotso, and I expect to have Wuchow back in a couple of weeks. If he shows up with large forces, we can always run for the hills and see if there are weaknesses to exploit elsewhere.

He is in the process of turning Chengchow into a graveyard for several more of his units. And since he is so invested there, I will make another dash to Tatung to see what kind of forces show up this time. So far, I have been able to hold anything where I can get a numerical one to one with him.

One of the nice features of managing the large land war is that you don't have to keep so much of an eye on it.
ORIGINAL: m10bob

One of the valuable things about China is that any activity they cause against Japan, will tie up Japanese forces, land or air. If you are neglecting this important area, you can expect Japan to use its' forces west, (the Burma area), as reinforcements.


Somewhat related:

I simply cannot imagine playing a "quiet China", in a game about WW2 in this theatre, since it was the original battlefield of the entire war.

RE: Air war in Burma nd the AI's unlimited fighters

Posted: Wed Oct 21, 2009 11:49 am
by JohnDillworth
original battlefield of the entire war
Name of the game is "War in the Pacific" not "Land war in Asia"

RE: Air war in Burma nd the AI's unlimited fighters

Posted: Wed Oct 21, 2009 1:10 pm
by oldman45
I let the AI have its way with China till I come through Indochina to get to Hong Kong. I look over the map from time to time but do very little.

Since I have not lost Akyab to the AI, perhaps thats why I have not seen some of the planes that John has been hit with.

RE: Air war in Burma nd the AI's unlimited fighters

Posted: Wed Oct 21, 2009 1:23 pm
by John Lansford
I'm playing "quiet China" as well, I wonder if that's where all the fighters are coming from.  Betty airstrikes in China are almost always unescorted, so maybe the fighters transferred to Burma?

RE: Air war in Burma nd the AI's unlimited fighters

Posted: Wed Oct 21, 2009 2:38 pm
by JohnDillworth
Since I have not lost Akyab to the AI, perhaps thats why I have not seen some of the planes that John has been hit with.
It is when I took Akyab that the trouble started. I attempted a parachute invasion of Pomme (got off a single 1-1 attack and then the AI reinforced) and then it really went nuts.

RE: Air war in Burma nd the AI's unlimited fighters

Posted: Wed Oct 21, 2009 3:57 pm
by m10bob
ORIGINAL: JohnDillworth
One of the valuable things about China is that any activity they cause against Japan, will tie up Japanese forces, land or air. If you are neglecting this important area, you can expect Japan to use its' forces west, (the Burma area), as reinforcements.


Somewhat related:

I simply cannot imagine playing a "quiet China", in a game about WW2 in this theatre, since it was the original battlefield of the entire war.

Yeas, I am playing quite China, I presume that is what is causing the problem. As for playing China I have no interest in it. It is like playing a WW I strategic game. "Lets mass our armies for the big push over the top"! 1 hex! thanks, but no thanks. If the IA wants to paly a-historical I can accomidate. All those fighters at Pearl are doing nothing but training! And I always wanted an excuse to use that Falklands base. I am shipping the 7th Air Force to Burma




Well....you got your answer, pilgrim......[;)]

RE: Air war in Burma nd the AI's unlimited fighters

Posted: Wed Oct 21, 2009 4:00 pm
by m10bob
ORIGINAL: JohnDillworth
original battlefield of the entire war
Name of the game is "War in the Pacific" not "Land war in Asia"


Image

RE: Air war in Burma nd the AI's unlimited fighters

Posted: Wed Oct 21, 2009 4:54 pm
by JohnDillworth
maybe so, guess they put in scenario 6 just for me, everybody else wants to play China

RE: Air war in Burma nd the AI's unlimited fighters

Posted: Wed Oct 21, 2009 5:46 pm
by jackyo123
ORIGINAL: Central Blue

My experience is the same as oldman45's. I am glad I am not having your experience. I have bombed Akyab airfield to dust and retaken Cox's Bazaar with nary a sign of the AI's vaunted aircraft numbers.

I do wonder what the trigger is that causes what you are experiencing. I'ld be happy to share if I had an answer. I don't think it is about training. Unlike Oldman45, I didn't put up a fight in Burma, and pulled back to the Chittagong to Ledo line early on. Where I have fighters, it is generally a squadron of Curtises and Hurricanes except for the airfields (Comilla and Chittagong) dedicated to bombing Akyab that might have three or four fighter squadrons.

I have retaken Milne Bay and Port Moresby as of early '43 with little sign of dreaded fighters and bombers from the AI. And I sort of expected a slug fest when I used my carriers to cover the landings. Nada.

I am also pummeling Lunga with no sign of serious resistance. I suppose I will see his aircraft at some point. Maybe they are all training up in the home islands.
ORIGINAL: John Lansford

It's April '42 in my game and the Oscars are as thick as ants over Chittagong and Dacca right now. I've seen as many as 70 Oscars in one sweep mission, and then there were 20-30 more escorting the Lilys right behind them. None of my level bomber squadrons can penetrate their CAP over Akyab, and my fighter squadrons trying to defend my bases get overwhelmed even when I've got 5 fighter squadrons at Chittagong and another two at Diamond Port.

Giving the AI some "help" to compensate for a lack of creative planning is one thing, but just handing them unlimited airframes (not to mention the other advantages such as no airbase restrictions, LCU transfers allowed, etc) means an attempt at running the Allies in a historical manner simply isn't going to work.




are you playing quiet china or regular full campaign?