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RE: House Rules - Why and What for...?

Posted: Tue Oct 27, 2009 11:54 am
by treespider
ORIGINAL: Jonathan Pollard

A major bone of contention in a multi-player PBEM game that never got off the ground was a proposed house rule prohibiting sailing past Singapore to invade the west coast of Malaya while Singapore was British-controlled.


Little known fact - the Japanese can create barges at Georgetown after it is occupied.[;)]

RE: House Rules - Why and What for...?

Posted: Tue Oct 27, 2009 11:58 am
by herwin
ORIGINAL: Jonathan Pollard

A major bone of contention in a multi-player PBEM game that never got off the ground was a proposed house rule prohibiting sailing past Singapore to invade the west coast of Malaya while Singapore was British-controlled.

The Malacca Straits narrow to 1.5 nm at the Philips Channel, under the guns of the Naval Base. See this map at the appropriate scale.

RE: House Rules - Why and What for...?

Posted: Tue Oct 27, 2009 12:25 pm
by Jonathan Pollard
Herwin, thanks for the map but it does not show ocean depth levels which leaves open the question as to whether the batteries could have been avoided by hugging the coast of Sumatra.

RE: House Rules - Why and What for...?

Posted: Tue Oct 27, 2009 12:54 pm
by jwilkerson
ORIGINAL: pad152

02 - No ASW air missions prior to 1944
03 - No ASW TF prior to 1944

Huh, these two suprise me, why?

In the 1079/1080 release ASW air missions and TF missions were too powerful, hencec we restricted their use. Actually, this is a long standing problem. I would use both of these house rules in stock games as well. The situation is a bit improved in 1085 and hopefully will be further improved for patch 02.

ORIGINAL: Ranger5355

jwilkerson,I'm Curious about the ASW restrictions in your house rules. Does it apply to single ships or are you trying to prevent formation of multi ship hunter killer TF's?
Is the aircraft restriction based on history or is it for play balance?

The restrictions are based on reduced the ASW capability of air units and surface TFs to a level closer to their historical capability, which has been inflated in the system since day one of WITP.

RE: House Rules - Why and What for...?

Posted: Tue Oct 27, 2009 1:24 pm
by Q-Ball
Hey Joe, just curious....why no CITY ATTACKS early in the game? How does this unbalance play, I'm curious? [&:]

To prevent Japs from nuking China?

RE: House Rules - Why and What for...?

Posted: Tue Oct 27, 2009 1:33 pm
by stldiver
Here is a House rule I believe is also mandatory, I had just tried it previous but appears deadly.

Dear opponents,

I am suggesting following HR: Patrol planes (Catalina, Emily, etc.) can attack only at night. The problem is as follows:

1. The probability of hit is enourmous - exceeding KB Kates!!! It gives about 80% hit rate when torpedo i sreleased.
2. The plane has two torpedoes, but game consider them as one - you have alwas double hit (sometimes dud, but anyway).
3. As patrol, they fly only against non-defended targets provide no escort is available. It means there is no way to defend ships afainst them. The sweep or airfield destruction is useless - they use water for taking off.
4. In IRL, they were never used in this role. They attacked only at night with radar - I remeber just one hit (Midway).
5. The most important - the planes are so effective, that they cause extremely unbalanced game (normal TB are useless compared to them).

One of you plays as Japan (and make serious loss to my shipping), one is enjoying the same from my side (I hit CVL I guess). Thus, as you see, I am in favor of the game - I will loose less in one game and destroy less in the other one. I would like to see your comments.

Best regardsTomik


I obviously believe in this rule, as my PBY's that turn sank two transports,

RE: House Rules - Why and What for...?

Posted: Tue Oct 27, 2009 1:57 pm
by Nikademus
ORIGINAL: Q-Ball

Hey Joe, just curious....why no CITY ATTACKS early in the game? How does this unbalance play, I'm curious? [&:]

To prevent Japs from nuking China?

City attacks are so ridiculously easy in WitP (since day one) that it would make a BTR/ED veteran cry tears of frustration.



RE: House Rules - Why and What for...?

Posted: Fri Dec 11, 2009 1:11 am
by Knavey
JW,

How are these house rules working out now that we are in Patch 2 and you have a month or so under your belt of game time?

RE: House Rules - Why and What for...?

Posted: Fri Dec 11, 2009 1:17 am
by jwilkerson
ORIGINAL: Knavey

JW,

How are these house rules working out now that we are in Patch 2 and you have a month or so under your belt of game time?

Well - YOU might be in patch 2 - but our game is still in 1080 !!!

We are discussing "upgrade" to patch 2 - but probably won't happen for a week or so. I'm a software guy - and we aren't big on USING "upgrades" ... DOING them sure - USING them no !!! [:D]

RE: House Rules - Why and What for...?

Posted: Fri Dec 11, 2009 1:28 am
by Knavey
LOL! I guess its like the guy at the sausage factory who won't eat the product!

RE: House Rules - Why and What for...?

Posted: Fri Dec 11, 2009 1:29 am
by Knavey
But to get some clarification...

You still think these rules are a good core to start with?

I haven't started my GC yet with my WitP opponent. Been waiting on Patch 2 (and maybe a hotfix?).

But we are now itching to start the GC knowing it will be a while before Patch 3.

Thats why I am wondering.

RE: House Rules - Why and What for...?

Posted: Fri Dec 11, 2009 2:12 am
by jwilkerson
ORIGINAL: Knavey

But to get some clarification...

You still think these rules are a good core to start with?

I haven't started my GC yet with my WitP opponent. Been waiting on Patch 2 (and maybe a hotfix?).

But we are now itching to start the GC knowing it will be a while before Patch 3.

Thats why I am wondering.

We will probably abandon our HR against ASW air and ASW TF when we load patch 02. Otherwise our HR will stand.

RE: House Rules - Why and What for...?

Posted: Fri Dec 11, 2009 6:06 am
by JeffroK
ORIGINAL: Jonathan Pollard

A major bone of contention in a multi-player PBEM game that never got off the ground was a proposed house rule prohibiting sailing past Singapore to invade the west coast of Malaya while Singapore was British-controlled.
Just an AI comment,

In WITP the AI would destroy itself trying to do this, havent seen it in my AE games, yet.

RE: House Rules - Why and What for...?

Posted: Fri Dec 11, 2009 7:35 am
by Knavey
Thanks JW.

Anyone else have HR that are not on this list that are worth considering?

RE: House Rules - Why and What for...?

Posted: Fri Dec 11, 2009 8:09 am
by Fletcher
1.- KB must return to metropolitan port (or Saipan/Kwajalein/Truk/Palaos) after PH attack.
Only one exception: If Wake Island hold on by the marines against the first IJN/IJA invasion
attempt then the IJ player can redeploy two carrier with their escorts to support a second
invasion attempt.

2.- Maximum aircraft per airfield level is 50 x level AF +10%. (i.e. an airfield with level 3 can operate with 165 planes). HQ counts to this maximum (9.4 AE Rulebook). AF with level 0 can operate with a maximum of 36 FPs.

3.- There is a limit on MAX "non" chinese 4E bombers Sqdns can be stationated in China. They must
be US Sqdrns and operate only out level 6+ AF.

4.- 4E Bombers can not fly naval attack mission under 10.000 feet.

5.- All PT in the same hex must be in one TF.

6.- No Sub Invasions. No airdropping 1 squad via airdrop or similar gamey tactics.

7.- Malacca strait must not be crossed by IJN surface ships until Singapore is in IJA hands.

8.- No ships or submarines can be send to a target hex out of range. (Exception: TFs meeting with
AO´s replenishment TF).

9.- Japanese player must to pay to move Kwangtung forces out of Machukuo.

10.- Thay forces can not move out of 3 hexes of their national frontier.

11.- We can only airdrop a unit on a target if it has at least 40 Prep Points on the target it´s
dropped.

12.- No strategic bombing over China.

These are the H.R. that I usually take in my games.
Best wishes

RE: House Rules - Why and What for...?

Posted: Fri Dec 11, 2009 10:04 pm
by Knavey
Fletcher,

I understand all but numbers 2 and 8. What are the reasons for these? I thought 2 was addressed in AE. It is something I would have used in WitP.

RE: House Rules - Why and What for...?

Posted: Fri Dec 11, 2009 10:35 pm
by jwilkerson
ORIGINAL: JeffK

ORIGINAL: Jonathan Pollard

A major bone of contention in a multi-player PBEM game that never got off the ground was a proposed house rule prohibiting sailing past Singapore to invade the west coast of Malaya while Singapore was British-controlled.
Just an AI comment,

In WITP the AI would destroy itself trying to do this, havent seen it in my AE games, yet.

Although we had to fix this almost monthly for two years - we would fix it - and it would come back - and we would fix it - and it would come back - seemed like never ending cycle. Probably will come back again one day! [:D]

RE: House Rules - Why and What for...?

Posted: Mon Dec 28, 2009 11:22 am
by findmeifyoucan
You guys are all nuts with all these house rules. Just play the game man. The only rule I might be inclined to agree to is Manchurian limits based on load cost and not Assault so that the Japanese can't move all their freakin artillery into China unless paid for of course. :-)

RE: House Rules - Why and What for...?

Posted: Mon Dec 28, 2009 9:39 pm
by findmeifyoucan
My solution to the China Manchuria Garrison problem,

Okay, so since the assault point rules are not working I am working on a formula which I think should work.

At game start there is 11,000 approx assault points in Manchuria and they say you must have at least 8,000 or else risk and early entry of the Russian Super Power. So, that is 8/11 must stay. Therefore, I will take account of and add up all units load points starting in Manchuria and multiply times 3/11 which is the amount of units I can move out without restrictions.
This at least would stop the Japanese from moving unlimited amounts of artillery into China plus 3000 assault points of other units. I also think this would be more fair than completely blocking the Japanese altogether from moving any units what so ever which is so, so very unhistoric without penalty.

Comments anyone?

Tony

RE: House Rules - Why and What for...?

Posted: Fri Mar 12, 2010 6:01 pm
by Halsey
Bump...