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RE: Graphic mods etc.?

Posted: Fri Nov 27, 2009 11:24 pm
by E
Here's a quick cut-n-paste to get someone started finishing out the rail graphics above.

1. Tiles_railroad.bmp (cut -n- pasted to overwrite the unfinished pieces)
2. Tiles_damaged_railroad.BMP (using the idea above, swapped white rails for red)
3. Tiles_railroad-numbered.bmp (The last file is in case there are misalignments. If any crop up, replace Tiles_railroad with it to easily see which piece is causing offense.)

Please share any improvements or problems...

[Edit: deleted file attachment - as it was superceded below]

RE: Graphic mods etc.?

Posted: Sat Nov 28, 2009 12:21 am
by E
Some people are having problems downloading so here they are named as gif's (due to filesizes, spread over the next few posts). These should be renamed to bmp's...

[Edit: deleted file attachment - as it was superceded below]

RE: Graphic mods etc.?

Posted: Sat Nov 28, 2009 12:22 am
by E
Damaged... a bit dark me thinks...



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RE: Graphic mods etc.?

Posted: Sat Nov 28, 2009 12:23 am
by E
And the numbered version to help find any misaligned tiles...



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RE: Graphic mods etc.?

Posted: Sat Nov 28, 2009 2:09 am
by Silvanski
Great job E!! 
62 could do without the two legs sticking out on the right, it's a curve like 41

red is indeed quite dark, I tried a lighter color but it's still not that clear

RE: Graphic mods etc.?

Posted: Sat Nov 28, 2009 5:20 am
by E
ORIGINAL: Silvanski

Great job E!!
62 could do without the two legs sticking out on the right, it's a curve like 41

That one's on you... it matches the bmp you provided! *grin* (and the one I was using prior to this)

Try this one... but be warned, this one has been "trimmed" a bit and is thus more susceptible to misalignments/broken links. If that's that case, you can cut & paste 62 from this one over to the first one.

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RE: Graphic mods etc.?

Posted: Sat Nov 28, 2009 5:30 am
by E
ORIGINAL: Silvanski

Great job E!!
62 could do without the two legs sticking out on the right, it's a curve like 41
LOL... I just looked and the original was that way as well (legged).
ORIGINAL: Silvanski
red is indeed quite dark, I tried a lighter color but it's still not that clear
How about yellow? (incorrect psychologically, but it may show up better) Or some other bright colour?

RE: Graphic mods etc.?

Posted: Sat Nov 28, 2009 8:41 am
by Silvanski
ORIGINAL: E


I just looked and the original was that way as well (legged).

How about yellow? (incorrect psychologically, but it may show up better) Or some other bright colour?
Yes the legged curve seems to be apparent in many rail mods

Maybe replacing the black with red may be the most visible

RE: Graphic mods etc.?

Posted: Sun Nov 29, 2009 5:18 am
by Silvanski
ORIGINAL: E
this one has been "trimmed" a bit and is thus more susceptible to misalignments/broken links.
Looks quite good E.
Thanks so much for finishing this mod[&o]
I haven't got the patience to do stuff like this

RE: Graphic mods etc.?

Posted: Mon Nov 30, 2009 7:18 am
by Lipa
Thanks all for your help!!!

Silvanski, what is that graphic mod that you're using? That screenshot looks really nice with those yellow borders and the big red arrow, and the terrain is nice too!

RE: Graphic mods etc.?

Posted: Mon Nov 30, 2009 8:32 am
by E
ORIGINAL: Silvanski
Looks quite good E.
Thanks so much for finishing this mod[&o]
I haven't got the patience to do stuff like this
All the pieces were there... I just cut-n-pasted (and occasionally flipped). Took about 15-20 mins. The original author did all the work!

RE: Graphic mods etc.?

Posted: Mon Nov 30, 2009 1:34 pm
by Silvanski
ORIGINAL: Lipa

Silvanski, what is that graphic mod that you're using?
My graphics are a mix of some homework and things I found here and there. The red arrow comes from Damezzi's mod, there's some stuff from JMass etc etc
I converte all frames and backgrounds to greyscale...
I'll see if I can put a zip on my site

RE: Graphic mods etc.?

Posted: Mon Nov 30, 2009 3:56 pm
by Silvanski
ORIGINAL: Lipa

Silvanski, what is that graphic mod that you're using?
http://sites.google.com/site/toawredux/Home/graphics

RE: Graphic mods etc.?

Posted: Tue Dec 01, 2009 7:31 pm
by Bulldog1
Need help! I overwrote graphics in altgraphics folder. Graphics are all blank in altgraphics folder. Playing a Ardennes scenario which still has the original art in upper right box. Do I need to overwitr in the normal graphics folder for this utility to take effect? What am I missing?

RE: Graphic mods etc.?

Posted: Tue Dec 01, 2009 8:00 pm
by E
Look for scenario-specific subdirectories in your (normal) graphics directory. You can either rename the offending files (recommended), overwrite or delete them.

Again, renaming the files is recommended in case that is not the problem (so they can be easily restored).

RE: Graphic mods etc.?

Posted: Wed Dec 02, 2009 6:31 pm
by parmenio

Great stuff. This is much better than the mish-mash of mods I've been using up to now.

RE: Graphic mods etc.?

Posted: Thu Dec 03, 2009 4:25 am
by Silvanski
ORIGINAL: parmenio


Great stuff. This is much better than the mish-mash of mods I've been using up to now.
thanks... I didn't include the square counters, just to keep the peace[:D]

RE: Graphic mods etc.?

Posted: Wed Dec 09, 2009 5:45 pm
by BigDuke66
@E
Where can I get your graphics for the unit box?
This minimized but still recognizable info looks highly useful.

RE: Graphic mods etc.?

Posted: Wed Dec 16, 2009 10:50 am
by E
ORIGINAL: BigDuke66

@E
Where can I get your graphics for the unit box?
This minimized but still recognizable info looks highly useful.

Sorry, missed this post! The unit box graphics have changed since then and now look different (see below). If that's alright, send me your real email address via PM. (I don't file attach to mail forwarders like yahoo, gmail, etc).


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RE: Graphic mods etc.?

Posted: Wed Dec 16, 2009 12:27 pm
by E
ORIGINAL: E

Sorry, missed this post! The unit box graphics have changed since then and now look different (see below).

I realized the first post's example was a bit misleading... the terrain hexes are still there, but only for non-open country...




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