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RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 6:49 pm
by Mike Solli
ORIGINAL: findmeifyoucan

All those resources that are in Korea, should I leave them there or ship them to Japan? Also with regard to Sappora, the engine factory. Does supply automatically go there that is on the island or do I have to specifically ship supply to the Sappora hex?

So according to your comment the Japanese are in dire straights and looking at a huge shortage with regard to engines for aircraft? So, maybe some stoppage of weak aircraft is in order?

Tony

Lets take these in order:
Korean resources - Korea, Manchuria, China and all the Japanese Home Islands (except Honshu) produce excess resources. Ship them all to Honshu. You need 3 million resources a month to keep Honshu functioning.

Sapporo's engine factory. Engine factories use HI, which is stored in a pool, not on the map. As long as there is enough HI in the pool, you're ok. Now if you're talking about increasing the size of the engine factory, you need supply. You don't need to ship the supply to that hex in particular. Anywhere on the island will do. On a rail line is quickest and most efficient. It will move around the island on it's own.

I recommend you make your changes to your airframe factories and then set your engine factories to match. Keep in mind that if you make too many changes, you'll suck up your supply and your economy (and ability to make war) will come to a screeching halt in the spring of 42.

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 6:50 pm
by Mike Solli
One other thing - R&D air factories don't use HI.  Stopping them really don't do anything for you.  You may as well keep them running.

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 6:50 pm
by bradfordkay
ORIGINAL: ChezDaJez

ORIGINAL: bradfordkay

Please make sure to create a course in crashing the Japanese economy and send it to my opponent: ChezDaJez...

You know, of course, that this means war?!

And besides, I'm already an expert at that... at least in CHS!

Chez


Aren't we already at war? Oh yeah, we're not anymore... the aliens took care of our war by abducting all our good pilots!

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 7:47 pm
by FatR
ORIGINAL: Mike Solli

One other thing - R&D air factories don't use HI.  Stopping them really don't do anything for you.  You may as well keep them running.
By the way: does increasing the size of a R&D factory increases your chances of getting the plane under research faster? Or only the number of factories matter?

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 8:06 pm
by FatR
ORIGINAL: findmeifyoucan

All those resources that are in Korea, should I leave them there or ship them to Japan? Also with regard to Sappora, the engine factory. Does supply automatically go there that is on the island or do I have to specifically ship supply to the Sappora hex?

So according to your comment the Japanese are in dire straights and looking at a huge shortage with regard to engines for aircraft? So, maybe some stoppage of weak aircraft is in order?

Tony
Better just to expand engine production, IMHO. So far, I'm having a significant surplus of HI points in my game, even after starting to expand a number of factories. But I do have a shortage of planes. The initial production of your most important planes, fighters and naval bombers, is completely insufficient. Despite expansion (although factories are far from fully repaired yet), I roll out less fighters than I lose, and the situation with Netties is really bad - losses 2-3 times higher than monthly production can be expected.

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 8:09 pm
by Mynok

Don't forget you get a big HI hit every month for your pilot training program.

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 8:13 pm
by FatR
   I've stored 83 thousands HI points by December 29, that should be enough or nearly enough.

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 8:24 pm
by findmeifyoucan
yes, I am expanding a engine factory in Sappora so I do need to ship some supply there. As long as the supply is there by the end of the month I am okay right? Not to worry only little bits at a time on the expansion issue.

So factories need resources and not supply to run then? There is a ton of supply in Japan. What do you do with that?

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 8:40 pm
by Mike Solli
ORIGINAL: FatR

ORIGINAL: Mike Solli

One other thing - R&D air factories don't use HI.  Stopping them really don't do anything for you.  You may as well keep them running.
By the way: does increasing the size of a R&D factory increases your chances of getting the plane under research faster? Or only the number of factories matter?

Yes. Once you get 100 research points for a specific airframe, there's a chance of getting it earlier. There's lots of discussion about this. I'm not entirely convinced I really know how it works. Either you need 100 R&D of that airframe repaired or they add up each month. Not sure.

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 8:42 pm
by Mike Solli
ORIGINAL: FatR

   I've stored 83 thousands HI points by December 29, that should be enough or nearly enough.

The more the better. The Allied player can't bomb anything in your pool. You'll need them in 1944 when Japan gets cut off from the SRA.

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 8:44 pm
by Mike Solli
ORIGINAL: findmeifyoucan

yes, I am expanding a engine factory in Sappora so I do need to ship some supply there. As long as the supply is there by the end of the month I am okay right? Not to worry only little bits at a time on the expansion issue.

So factories need resources and not supply to run then? There is a ton of supply in Japan. What do you do with that?

In order for that factory to repair the damaged (new) engines, you need at least 10, supply in the hex. One damaged factory will repair for a cost of 1000 supply per day. So, 20k supply will repair 10 factories in 10 days. Keep the supply flowing there to keep repairs going.

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 9:04 pm
by FatR
   Another newbie question: what happens if you accelerate a plane and it arrives before the engine it uses (can happen with George, for example)? Does researching engines follow the similar procedure of acceleration?

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 9:48 pm
by findmeifyoucan
Are there any disadvantages to let us say stopping production completely of one or two factories. Like stopping production of soon to be obsolete aircraft and conserve for the building of much better aircraft in the near future?

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 10:12 pm
by findmeifyoucan
How long do you have to keep supply flowing to repair these factories or is this an ongoing process where by you have to keep supply flowing there for repairs forever?

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 10:15 pm
by Menser
If you have 40 damaged factories and want them repaired then keep the supply going for 40 days[:)]

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 10:22 pm
by findmeifyoucan
Then in this particular case after 40 days the factories are repaired and there will be no more need for supply there for repairs of these 40 factories?

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 10:23 pm
by Mike Solli
ORIGINAL: FatR

   Another newbie question: what happens if you accelerate a plane and it arrives before the engine it uses (can happen with George, for example)? Does researching engines follow the similar procedure of acceleration?

I'm not sure you can research engines. The factories just turn on at a specific time. If the R&D of an airframe begins before the engine comes online, you're out of luck, I suspect.

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 10:27 pm
by Mike Solli
ORIGINAL: findmeifyoucan

Are there any disadvantages to let us say stopping production completely of one or two factories. Like stopping production of soon to be obsolete aircraft and conserve for the building of much better aircraft in the near future?

That's a valid tactic. I regularly turn my airframe and engine factories on and off depending on the situation. I'll set a maximum and minimum pool level for each plane type, depending on type of plane, number of slots available and how many more reinforcements are coming, as well as when that plane will be upgraded to a newer model. That maximum and minimum may change. The goal is to run out of those planes as the new model takes over. Eventually, you won't have to build any more because you'll replenish the pool as you upgrade air units.

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 10:29 pm
by Mike Solli
ORIGINAL: findmeifyoucan

Then in this particular case after 40 days the factories are repaired and there will be no more need for supply there for repairs of these 40 factories?

Yup. After those factories are repaired, they'll only be damaged by Allied bombing. Otherwise, they'll be good to go and won't need any additional supply. They'll only suck HI out of the pool to build airframes or engines.

RE: Japanese Production crash course

Posted: Tue Nov 10, 2009 11:09 pm
by findmeifyoucan
One more question. Can any of these air factories be converted to let us say armoury or vehichle factories?