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RE: UMP?

Posted: Tue Nov 24, 2009 4:00 pm
by Skanvak
Marshall,

The system I suggest is the following :

un-allied AI MP acts according to script

If a set of pre-establiashed condition (randomness can be set) are meet, the AI MP will become partially player controlled.

For ex: Prussia (AI MP) will become English controlled if France attack a Prussia protected minor and England send X gold (by the way getting rid of the dollar would be nice). X beign known to everyone before the game start.

Then Prussia corps will automatically be transfered to England player. I think that garrisonning the home nation should be controlled by the AI. Controlling MP (England) would be able to declare war and peace condition, well nearly everything like if Prussia is an Englsih Free state.

I thought of this kind of solution because in 2-5 player game, the AI will not be part of the diplomatic game. It is just another minor country and therefore should be control by a similar system. By giving a pre-establish patern of alliance, you put the AI MP into the strategic planing of the players as an item to consider and not like a stupid autistic player.

I hope I am clear this time.