RE: Tactics against allied Subs?
Posted: Tue Nov 24, 2009 12:09 am
Sorry, delayed post wierdness.
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: Mike Scholl
ORIGINAL: PaxMondo
I'm playing the GUA scenario waiting for Patch 2 before a GC. While subs are hard, they are far from impossible. There are other threads here to explain how and following them works just fine for me. I'm JAP this time so,
1. Nettie's on Naval Search. low altitude, short range, narrow area. Generate lots of sightings, keep the DL high.
2. 2 - 4 ship ASW, tight patrol zones, needs to be able to replenish frequently as exhaust DC loads FAST.
3. More Netties on ASW, low altitude, short range, narrow area. More sightings and some hits.
Takes 5 - 10 days to either kill or damage the sub sufficiently to drive it away. During this time, it is so busy evading that it makes no attacks on my merchant traffic.
Loading up the US, I can see that I have not had many kills, but then I have only lost 1 ship to their subs. I have damaged at least 7 USN subs, so I think the tactics suggested elsewhere are effective.
I really LOVE this! Using Japanese assets in a totally ahistorical manner for ASW work. I say ahistorical because while they certainly had the ability, they had neither the training, doctrine, or willingness to use them that way. Then again, just because the historic commanders made poor choices is no reason a player should have too... Right?
So I also assume that you have no problem with B-17's making naval attacks from 1000 feet... Right? They certainly could do it (and did on several occasions)..., so why put artificial restrictions on a player's tactics just because historically they tended to be too valuable for long ranged patrol and reccon to be risked it this manner.
Let's hear it for the marvelous mental flexibility of the JFB! [8|][8|][:(]
Mike,ORIGINAL: Mike Scholl
ORIGINAL: PaxMondo
I'm playing the GUA scenario waiting for Patch 2 before a GC. While subs are hard, they are far from impossible. There are other threads here to explain how and following them works just fine for me. I'm JAP this time so,
1. Nettie's on Naval Search. low altitude, short range, narrow area. Generate lots of sightings, keep the DL high.
2. 2 - 4 ship ASW, tight patrol zones, needs to be able to replenish frequently as exhaust DC loads FAST.
3. More Netties on ASW, low altitude, short range, narrow area. More sightings and some hits.
Takes 5 - 10 days to either kill or damage the sub sufficiently to drive it away. During this time, it is so busy evading that it makes no attacks on my merchant traffic.
Loading up the US, I can see that I have not had many kills, but then I have only lost 1 ship to their subs. I have damaged at least 7 USN subs, so I think the tactics suggested elsewhere are effective.
I really LOVE this! Using Japanese assets in a totally ahistorical manner for ASW work. I say ahistorical because while they certainly had the ability, they had neither the training, doctrine, or willingness to use them that way. Then again, just because the historic commanders made poor choices is no reason a player should have too... Right?
So I also assume that you have no problem with B-17's making naval attacks from 1000 feet... Right? They certainly could do it (and did on several occasions)..., so why put artificial restrictions on a player's tactics just because historically they tended to be too valuable for long ranged patrol and reccon to be risked it this manner.
Let's hear it for the marvelous mental flexibility of the JFB! [8|][8|][:(]
Yeah. The final fate of Wahoo, among others, sunk by exactly the same combination of air patrol and ASW attacks diracted by it, attests how "ahistorical" it is.ORIGINAL: Mike Scholl
I really LOVE this! Using Japanese assets in a totally ahistorical manner for ASW work.
Mostly they didn't have the ability. By the time subs became a real problem (it should be noted, that, unlike AE, the faulty torpedo problem wasn't completely fixed for most of 1943, and at this time Allied subs weren't in the range for effective patrols against convoys from SRA - the problem you can avoid by placing subs in chokepoints and not moving them, unless the opponent brings ASW taskforces to chase them out), tney were already overwhelmed by multiple threats and by the time their countermeasures started to appear in numbers, Allied airpower and surface forces already were in position to attack Japan's lines of communications (exhaustion of crews and shortages of everything, including fuel and time for training, also grew into a major factor).ORIGINAL: Mike Scholl
I say ahistorical because while they certainly had the ability, they had neither the training, doctrine, or willingness to use them that way.
If they are modded to their historical level of durability? No problem. Currently, that's a gamey tactics, because the game seems to be poor at modeling problems of high-altitude interception, therefore B-17s are made ahistorically tough to survive, therefore they actually can avoid unacceptable casualties when making such runs against even a large combat taskforce (or flying mid-to-low level bombing missions unescorted).ORIGINAL: Mike Scholl
So I also assume that you have no problem with B-17's making naval attacks from 1000 feet... Right?
ORIGINAL: PaxMondo
Mike,
Play your way and let others enjoy theirs. No reason for the petty sarcasm.
The game is about "what-if?" to many of us. If you want to re-create your "Golden Years" of USN domination, enjoy. No one will heckle you as you watch the world slowly play out history again and again and again and again. That's your idea of fun and I will be the last person to disallow you. Just please respect others in their manner of enjoyment.
And if I miss-interpreted your post, my sincere apologies.
ORIGINAL: Mike Scholl
I really LOVE this! Using Japanese assets in a totally ahistorical manner for ASW work. I say ahistorical because while they certainly had the ability, they had neither the training, doctrine, or willingness to use them that way. Then again, just because the historic commanders made poor choices is no reason a player should have too... Right?
ORIGINAL: Bahnsteig
Hi Mike,
take your hate elsewhere if you cannot follow the topic.
Personally, I have no objections to the strategy and tactics you suggest as a legitimate "what if". Had the IJN taken it's collective head out of it's behind and looked closely at the Battle of the Atlantic and not just Taranto, they would certainly have seen the need to beef up their ASW doctrine and assets.
What "hate"? I agree with you that the situation you describe is idiotic and calls for some creative thinking. But I also think the answer is to make subs operating in such a manner more vulnerable to ASW no matter who's side they are on. I've seen Japanese subs doing exactly the same thing..., and Allied ASW really was a lot better than the Japanese.
ORIGINAL: Bahnsteig
Subs sitting in enemy ports for days without being attacked is unhistorical or unrealistic, it doesnt matter.
It isnt a problem when allied subs sink ships in the open sea, but its a problem with the game mechanics when the subs can sit in ports and shallow waters without any danger.
ORIGINAL: Mike Scholl
Clearly Allied ASW technique, tactics, and equipment were several magnitudes better than anything managed by the Japanese.
IIRC, the Kriegsmarine had a pretty black mid 1943 (May, June) too.ORIGINAL: EUBanana
ORIGINAL: Mike Scholl
Clearly Allied ASW technique, tactics, and equipment were several magnitudes better than anything managed by the Japanese.
True, but IIRC, the U-boats were really mastered quite late into the war, when there were plenty of escort carriers and destroyers aplenty, sufficient to prosecute any contact relentlessly. So, 1944 or so.
I imagine if you look at U-boats lost over the whole war, 1944-1945 skews the statistics.
ORIGINAL: EUBanana
ORIGINAL: Mike Scholl
Clearly Allied ASW technique, tactics, and equipment were several magnitudes better than anything managed by the Japanese.
True, but IIRC, the U-boats were really mastered quite late into the war, when there were plenty of escort carriers and destroyers aplenty, sufficient to prosecute any contact relentlessly. So, 1944 or so.
I imagine if you look at U-boats lost over the whole war, 1944-1945 skews the statistics.