Page 2 of 3
RE: Inspirations for upcoming relases (1.06...)
Posted: Sat Jan 09, 2010 4:55 pm
by dudalb_slith
Make all nationalaties available in generating random battles.
More Spanish CIvil War scenarios and a SCW campaing.
RE: Inspirations for upcoming relases (1.06...)
Posted: Sat Jan 09, 2010 6:18 pm
by Jason Petho
ORIGINAL: cw58
Sounds good, especially #4. Can you elaborate on how that might work? Or, considering the "more of a wishlist" nature of the post, how you would like it to work?
I would like to see it work in two ways.
1. Reconnaissance coded units have an improved percentage chance of revealing opposing forces at the beginning of each turn.
2. Reconnaissance coded units would have the ability to expend action points (25-35 AP's) to perform an in-turn LOS check.
Jason Petho
RE: Inspirations for upcoming relases (1.06...)
Posted: Sat Jan 09, 2010 6:19 pm
by Jason Petho
ORIGINAL: dudalb
Make all nationalaties available in generating random battles.
Make that #7 on the list!
Thanks for reminding me.
Jason Petho
RE: Inspirations for upcoming relases (1.06...)
Posted: Sat Jan 09, 2010 9:57 pm
by cw58
ORIGINAL: Jason Petho
ORIGINAL: cw58
Sounds good, especially #4. Can you elaborate on how that might work? Or, considering the "more of a wishlist" nature of the post, how you would like it to work?
I would like to see it work in two ways.
1. Reconnaissance coded units have an improved percentage chance of revealing opposing forces at the beginning of each turn.
2. Reconnaissance coded units would have the ability to expend action points (25-35 AP's) to perform an in-turn LOS check.
Jason Petho
Both great ideas.

Keep up the good work!
RE: Inspirations for upcoming relases (1.06...)
Posted: Thu Feb 04, 2010 8:54 pm
by 4rakbtl32
1.) Other Infantry Formation like Line, Colum ... if this work the Historic timeline are big . From 30years war to WW3, then this game is the best game to make all the Historic Gamer happy.
2.) More Graphic Icon , like routing or dig in, it is more for the eye
3.) All what Dumnorix has write, this is really great
4.) A Terrain Editor where you can make terrain that you need. It covers Point 3, free terrain slot for make terrain
5.) Capture Artillery that has offerrun
6.) A charge order like the banzai attack for normal Infantry. To make this the leader must check a moraltest oder Leadership test
RE: Inspirations for upcoming relases (1.06...)
Posted: Fri Feb 05, 2010 12:26 pm
by CaptainHuge
I know this has been mentioned elsewhere but Jason can you add having a setup phase for Generated battles to the list? It sure would be nice to have a generated battle without having your units thrown down in a haphazard manner.
RE: Inspirations for upcoming relases (1.06...)
Posted: Fri Feb 05, 2010 10:58 pm
by XLVIIIPzKorp
Sure would like to see the Waffen SS set up as a country file so they could have some nice black / dark grey bases with white / light grey SS runes on them. Nice eye candy in 3D views and much easier to pick out the SS from the Wehrmacht on the map
RE: Inspirations for upcoming relases (1.06...)
Posted: Wed Feb 10, 2010 2:52 am
by Miamieagle
Like I said before the edition that really needs a real upgrade is the Rising Sun edition. Please upgrade it to the Eastern Front Edition level. It needs a revition of its OOB and a lot more LCG and Dynamic Campaign as well. Please include the Chinese Front from 1937 to 1945 in a Campaign. Also the Nomoham and Manchurian Campaign. What about a Campaign for the Battle of Okinawa.
Indonesia 1942 and Burma 1943 and 1945. There is so much missing in this Edition in comparison to the other two that still amazes me.
I would like to see a real good Dynamic Campaign for the Invation of Japan 1945-46.
Please lets make this program the best representative of WW2 on the Tacticle level.
Thank you!
RE: Inspirations for upcoming relases (1.06...)
Posted: Fri Feb 12, 2010 12:41 am
by jbunnelle
Agreed, an uber LCG with major branching would be supreme. Existing ones are too short for my tastes.
Better unit placement in the DCGs that keeps command groups together. I get really tired of moving tanks out of the woods for twenty minutes before I can start. Better yet (and a pipe-dream, I realize), start with a clean map and allow me to drop one unit at a time until finished.
RE: Inspirations for upcoming relases (1.06...)
Posted: Fri Feb 12, 2010 5:10 am
by berto
ORIGINAL: Miamieagle
Like I said before the edition that really needs a real upgrade is the Rising Sun edition. Please upgrade it to the Eastern Front Edition level. It needs a revition of its OOB and a lot more LCG and Dynamic Campaign as well. Please include the Chinese Front from 1937 to 1945 in a Campaign. Also the Nomoham and Manchurian Campaign. What about a Campaign for the Battle of Okinawa.
Indonesia 1942 and Burma 1943 and 1945. There is so much missing in this Edition in comparison to the other two...
I agree.
Of course, it's easy for me to say. I don't develop scenarios or campaigns; I'm a mere user.
Anyway, I add my vote for expanded Rising Sun content.
RE: Inspirations for upcoming relases (1.06...)
Posted: Wed Jun 09, 2010 8:31 am
by bshirt7
Still hoping someone grabs the bull by the horns with the BIG LCG's.
Please??
RE: Inspirations for upcoming relases (1.06...)
Posted: Tue Aug 03, 2010 12:20 am
by Dumnorix
Jason - No answer to my questions in a half year - thats not good.
I produce my mod and many peoples buy JTCS (I know it from 45 peoples !) only to play my mods WWII and Cold War. Many of them coming from other communities like PGII and HPS simulation.
Thats not right - you does not support other modders like me !
H.Balck
RE: Inspirations for upcoming relases (1.06...)
Posted: Tue Aug 03, 2010 12:24 am
by Jason Petho
What was your question?
More importantly, what was the question I didn't give an answer to?
Jason Petho
RE: Inspirations for upcoming relases (1.06...)
Posted: Tue Aug 03, 2010 12:43 am
by Dumnorix
1. More than 500 hex in mapsize !!!
2. Engineers can lay more mines !!!
3. More Terrain slots !!!
4. Videoclips for Campaigns and Scenarios possible !!!
5. More animation slots for other units !!!
6. Night and Day turns programmable in Scenarios !!!
7. More sound slots !!!
8. More slots for fire and explosion animations !!!
9. Repair units ingame !!!
Oh I hope - with 2000% more terrain graphics I will have enough motivation to reproduce my JTCS meets PG3D WWII mod in company level and finished all the battle scenarios from HPS and also my own barbarossa scenario.
Examples:
-Fields - we have 6 - better are 120 (=2000%)
-all urban structurs - we have 6 of every (better are 120 for every)
-more different terrain types with some mixed structurs (with new parameters)
-4 different river types
-many more bridge types, hedges and some other new hexside stuff
and many more....
But you ingore all my Statements, you answers only things, those fit to your project.
H.Balck
RE: Inspirations for upcoming relases (1.06...)
Posted: Tue Aug 03, 2010 12:48 am
by Jason Petho
ORIGINAL: Dumnorix
1. More than 500 hex in mapsize !!!
2. Engineers can lay more mines !!!
3. More Terrain slots !!!
4. Videoclips for Campaigns and Scenarios possible !!!
5. More animation slots for other units !!!
6. Night and Day turns programmable in Scenarios !!!
7. More sound slots !!!
8. More slots for fire and explosion animations !!!
9. Repair units ingame !!!
Oh I hope - with 2000% more terrain graphics I will have enough motivation to reproduce my JTCS meets PG3D WWII mod in company level and finished all the battle scenarios from HPS and also my own barbarossa scenario.
Examples:
-Fields - we have 6 - better are 120 (=2000%)
-all urban structurs - we have 6 of every (better are 120 for every)
-more different terrain types with some mixed structurs (with new parameters)
-4 different river types
-many more bridge types, hedges and some other new hexside stuff
and many more....
But you ingore all my Statements, you answers only things, those fit to your project.
H.Balck
I already answered that "eventually, yes" there will be additional terrain hexes available.
There is no sense going into specifics or details (especially the ones you listed) until the capabilities are determined.
So yes, generally, there will be additions.
Patience.
Jason PEtho
RE: Inspirations for upcoming relases (1.06...)
Posted: Tue Aug 03, 2010 1:46 am
by Dumnorix
2. Engineers can lay more mines !!!
Whats going on with this ? Can you rebuild this feature, that we can laying more mines with engineer code ?
H.Balck
RE: Inspirations for upcoming relases (1.06...)
Posted: Tue Aug 03, 2010 1:47 am
by Jason Petho
ORIGINAL: Dumnorix
2. Engineers can lay more mines !!!
Whats going on with this ? Can you rebuild this feature, that we can laying more mines with engineer code ?
H.Balck
It is already being looked into.
Jason Petho
RE: Inspirations for upcoming relases (1.06...)
Posted: Tue Aug 03, 2010 1:50 am
by Dumnorix
When ???
and possible the same for all other engineer codes, like bridge building and barb wires !
H.Balck
RE: Inspirations for upcoming relases (1.06...)
Posted: Tue Aug 03, 2010 1:52 am
by Jason Petho
ORIGINAL: Dumnorix
When ???
and possible the same for all other engineer codes, like bridge building and barb wires !
H.Balck
For a future UPDATE; 1.05, 1.06 or beyond.
Jason Petho
RE: Inspirations for upcoming relases (1.06...)
Posted: Fri Aug 20, 2010 12:31 pm
by Dumnorix
Jason - Its possible to change the map hard coded limit over 500 Hexfields. Can you make this only for me in the next days - I will work again on bigger maps.
Thank you !