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RE: Review @ Out of Eight

Posted: Mon Dec 14, 2009 9:39 pm
by Aurelian
Well, at least he doesn't consider the fact that you can't design ships fatal.

RE: Review @ Out of Eight

Posted: Mon Dec 14, 2009 10:01 pm
by Tom_Holsinger
There's only so much Bob Smith can do in a finite amount of time.  This is not a full-bore turn-based space 4x game, and there are quite a few which aren't.  The game is aimed at a particular, and reachable, niche - specifically the play-in-a-day one with few games lasting more than twenty hours total.  Player ship design would be overkill for such a niche.  That was my first mistake - the initial marketing blurbs made it appear that Armada was going for epic.   It isn't.
 
The tactical combat system shows what market is being targeted.  That galaxies can be made so large as to produce battles that the tactical combat system can't handle them seems, in hindsight, to be a nifty marketing gimmick in fostering demand for a more fully-featured sequel.
 
What the game most needs is patience and continued investment in post-release development, probably in two significant code patches with perhaps a bug fix for the second.  IMO a more fully-featured, and user friendly, Scenario Creator/Saved Game editor with the second code patch would do much to foster demand for a sequel.  But the game has to be successful enough to merit a second code patch.

RE: Review @ Out of Eight

Posted: Tue Dec 15, 2009 2:23 am
by Warspite3
Wait a minute, the guy Allen who wrote the review said you can have a max of 12 players. Last I checked, I was able to have a whopping 104! So this is way innaccurate.

RE: Review @ Out of Eight

Posted: Tue Dec 15, 2009 5:03 pm
by Aurelian
Anything above 12 is a repeat. I suppose you could manually change Human II, III, and IV to something else.

RE: Review @ Out of Eight

Posted: Wed Dec 16, 2009 5:53 pm
by Iceman
Actually, there are 19 different factions (for 12 different races).

RE: Review @ Out of Eight

Posted: Wed Dec 16, 2009 9:00 pm
by Wade1000
ORIGINAL: Iceman

Actually, there are 19 different factions (for 12 different races).

And with up to 104 players.

RE: Review @ Out of Eight

Posted: Wed Dec 16, 2009 9:10 pm
by Iceman
Which Warspite had already mentioned 3 posts ago... [:'(]

RE: Review @ Out of Eight

Posted: Thu Dec 17, 2009 9:22 pm
by Grotius
I'm continuing to enjoy this game! I haven't been this addicted to a 4X game in quite a while. Once the magic wears off, I may fire up GalCiv2 or Sins to get more of a fix, but for now I'm loving Armada 2526.

RE: Review @ Out of Eight

Posted: Mon Jan 25, 2010 4:17 pm
by ASHBERY76
In hindsight the review seems spot on.The forums are kinda dead for a 4X game this close after release.

RE: Review @ Out of Eight

Posted: Wed Jan 27, 2010 2:54 am
by Ntronium
More lively at the Ntronium forums
http://ntronium.com/simplemachinesforum/index.php


RE: Review @ Out of Eight

Posted: Wed Feb 03, 2010 5:26 pm
by myros
One thing of note from the review ...
 
... and in order to become a notable game in this competitive and oversaturated genre ...
 
What 4x univerese is this guy living in? We get 50+ FPS and RTS games a year, 10 or 20 RPGs  ...and maybe 1 4x game every year or 2 ...and that makes it "oversaturated"? Hardly. There's room for many more.
 

RE: Review @ Out of Eight

Posted: Wed Feb 03, 2010 7:01 pm
by martok
ORIGINAL: myros

One thing of note from the review ...
... and in order to become a notable game in this competitive and oversaturated genre ...

What 4x univerese is this guy living in? We get 50+ FPS and RTS games a year, 10 or 20 RPGs  ...and maybe 1 4x game every year or 2 ...and that makes it "oversaturated"? Hardly. There's room for many more.

Perhaps he's thinking more of the 90's and late 80's, when space 4x games were more common? Granted, even then there weren't a whole lot of space strategy games coming out, but there were certainly more then than there are now.