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RE: Screenshots/Info

Posted: Thu Dec 17, 2009 12:52 pm
by Helpless
How does a unit being out of supply effect it? Does the "ice road" allow supply at a full rate or reduced rate?

Unit out of supply is affected in many ways - reduced firepower, morale, increased fatigue, equipment failure rates and many others.

There is some certain supply modifier when supplied through the frozen water hex. However Ladoga is treated as separate sea zone to allow supplies to be traced between ports when it's not frozen as well, and these depend on the shipping capacity being accumulated.

RE: Screenshots/Info

Posted: Thu Dec 17, 2009 1:09 pm
by Sentinel Six

Excellent, thanks again.

RE: Screenshots/Info

Posted: Thu Dec 17, 2009 1:38 pm
by Zort
If the Finns are frozen are the soviets along that front frozen too? Is there a Soviet garrison requirement along the Finn border? If not then the Sov player will abandon that front. Understand the historical freezing of the Finns but then there needs to be a similiar historical handicap on the sovs.

How are air units handled? ie area combat/support or can the player pick which attacks get air support?


RE: Screenshots/Info

Posted: Thu Dec 17, 2009 1:52 pm
by thackaray
ORIGINAL: Joel Billings

They can move past the line, just can't attack.

This is about the Soviet units that can move past the No Attack line, but not attack ? What is that point of that rule, once the Finnish units have pushed the Soviet back to this line, early in the campaign?

I'm echoing what other people have said, what is stop a Soviet player like me, playing ahistorical, abandoning this line altogether knowing that the Finnish forces cannot attack and relocating forces which should be defending this line, to oppose the German attack advance from the west?

Also, from the German point of view at what point is Lenningrad cut off from over land/water/ice road supply? Is this when German forces, reach the No Attack line on the east shores of Lake Lagoda ?

RE: Screenshots/Info

Posted: Thu Dec 17, 2009 2:09 pm
by elmo3
ORIGINAL: Zort

...How are air units handled? ie area combat/support or can the player pick which attacks get air support?

Air is a work in progress so things may change. You can manually air recon and/or have the AI do it for you. You can manually bomb airfields and/or have the AI do it for you. You can bomb enemy units or enemy controlled cities. The AI will handle air support for attacks and defense. You have an Air Doctrine screen where you can set the priority for how your airforce will conduct operations and respond on defense. These are some of the features off the top of my head as it stands now.

RE: Screenshots/Info

Posted: Thu Dec 17, 2009 5:27 pm
by Joel Billings
After turn 3, the Soviets are not frozen in the north. If they leave the Svir River line open, then the Finns may move past the no attack area. They can't attack, but they can move, and move ZOC to ZOC, so the Soviets have to garrison the line or the Finns can infiltrate. Since supply over Lake Ladoga is important for Leningrad if it is cut off (and via the ports especially when the lake is not frozen), it would not be wise for the Soviets to allow the Finns to move past the Svir river. The Soviets don't have to occupy the line with strong units, but they do need to put some units up there.

As for Murmansk, we decided to forego adding another huge number of hexes to what is already a huge map. The battles in the north were a stalemate and we assume this to be the case. It's not a big loss in our opinion, and the time and resources saved allowed us to do more in other areas.

This game is not War in Russia. Aside from the fact that Gary is the designer of the game, and it's an East Front game covering 41 to 45, nothing else is similar. This game has many things that are much better than WiR, others that are just different, and some things that are handled differently or abstracted. It should stand or fall on its own, although it is quite the compliment to Gary that his prior East Front games are considered the standard to be exceeded.

RE: Screenshots/Info

Posted: Thu Dec 17, 2009 8:11 pm
by latosusi
Heh, thanx but could someone please post some screenshots of units. Like what equipment they have etc

RE: Screenshots/Info

Posted: Thu Dec 17, 2009 8:19 pm
by elmo3
Remember, this an alpha shot and everything is subject to change:

Image

Edit - Not sure why Totenkopf has 0 MP's in this shot. Checking...

... it's considered frozen on turn 1.

RE: Screenshots/Info

Posted: Fri Dec 18, 2009 7:28 am
by latosusi
That is german, not finnish unit ;)

RE: Screenshots/Info

Posted: Fri Dec 18, 2009 9:30 am
by elmo3
ORIGINAL: latosusi

That is german, not finnish unit ;)

Yes it is, but you didn't say "Finnish" unit, you said unit. I don't get a chance to read every post in every thread so it looked like you were just asking for a shot of the equipment for any unit and that is the one I happened to pick. Anyway here you go:

Image

RE: Screenshots/Info

Posted: Fri Dec 18, 2009 10:13 am
by Iron Duke
ORIGINAL: elmo3

ORIGINAL: latosusi

That is german, not finnish unit ;)

Yes it is, but you didn't say "Finnish" unit, you said unit. I don't get a chance to read every post in every thread so it looked like you were just asking for a shot of the equipment for any unit and that is the one I happened to pick. Anyway here you go:

Image

Screenshots look good , i think the only thing i,m not keen on is the order of the columns , easy to loose yourself in masses of figures , maybe moving DAM to the other side of WEAPON NAME . or maybe i'm just getting old[:D]

RE: Screenshots/Info

Posted: Fri Dec 18, 2009 10:40 am
by latosusi
I did in my original post, thanx anyway Elmo :)

RE: Screenshots/Info

Posted: Fri Dec 18, 2009 11:10 am
by PyleDriver
Heres the Finns armored division...

Image

RE: Screenshots/Info

Posted: Fri Dec 18, 2009 2:31 pm
by HannoMeier
The order of the columms would be also an issue for me. Please consider:
1. Weapon System, 2. Numbers (ready, damaged) then 3. Experience / Fatigue