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RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 9:02 am
by 1275psi
Hi damien?
This is what i am doing
Dowloading patch
Extracting it says files will be downloaded to: so I believe I am right in extracting to : c:\Matrix Games\War In The Pacific Admiral's Edition -thats what I put in the block
I then get asked for a password
Im doing something stupid!
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 9:07 am
by n01487477
It asks for a password? As Michael says there is no password protection on the file, and there is none on mine. This is what I do and it has none ... can you extract to another folder and then cut and paste them over ?

RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 9:09 am
by 1275psi
damien
many, many thanks for efforts -I did not see most of that -BUT -I think I got it this time!
Game says version 1096a -so away we go
This brick thanks you!
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 9:11 am
by n01487477
ORIGINAL: 1275psi
damien
many, many thanks for efforts -I did not see most of that -BUT -I think I got it this time!
Game says version 1096a -so away we go
This brick thanks you!
No worries mate, have a good one [;)]
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 9:18 am
by ADB123
In a PBEM, does the Japanese player need to install the hot fix first, or can the Allied player install the hot fix first?
Thanks -
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 10:30 am
by Brigs
The install seemed to go ok, but game menu screen says version 1096 (not 1096a). Is this ok or did I screw something up ?
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 10:37 am
by whippleofd
ORIGINAL: Brigs
The install seemed to go ok, but game menu screen says version 1096 (not 1096a). Is this ok or did I screw something up ?
Just installed the hot fix and noticed same. Was going to ask same.
Whipple
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 11:16 am
by Terminus
What does the date stamp say (right next to the version number)?
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 11:56 am
by hbrsvl
To n01487477-Where did you get the icon for the patch(bundle of books)? When I DLed it all I got was a file folder which I sent to a zip file.
When I extracted it, I got the same "unable to find pw data" error message.
Help!! Thanks, Hugh Browne
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 12:08 pm
by frank1970
just unpack the files into your WITP AE main directory. It is no setup as you might be used to.
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 12:08 pm
by whippleofd
ORIGINAL: Terminus
What does the date stamp say (right next to the version number)?
Dec 19, 2009 10:33:28
Whipple
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 12:12 pm
by Terminus
Then you're okay.
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 12:31 pm
by whippleofd
ORIGINAL: Terminus
Then you're okay.
Thank you.
Whipple
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 12:34 pm
by Brigs
ORIGINAL: Terminus
What does the date stamp say (right next to the version number)?
Dec 19, 2009 10:33:28
Then you're okay.
Mine says the same......thanks T
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 2:57 pm
by Erik Rutins
Once the hotfix has "settled", I'll pop back into the office and post it up in our usual way, but as our production offices are closed at the moment the quickest way to release it was for Joe to post it on the forum.
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 3:22 pm
by witpqs
ORIGINAL: Erik Rutins
Once the hotfix has "settled", I'll pop back into the office and post it up in our usual way, but as our production offices are closed at the moment the quickest way to release it was for Joe to post it on the forum.
Nice coordination. [:)] Most companies by far would simply be "closed".
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 4:36 pm
by hbrsvl
J-Does #11 of the fixes mean that Allied ASW is going to be better? In the game(s) I'm playing, I'm up to 5/42 with nary an Allied ASW kill by ANY means.
Thanks, Hugh Browne
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 4:57 pm
by Don Bowen
ORIGINAL: hbrsvl
J-Does #11 of the fixes mean that Allied ASW is going to be better? In the game(s) I'm playing, I'm up to 5/42 with nary an Allied ASW kill by ANY means.
Thanks, Hugh Browne
Define "better". At least a dozen people have tried that and failed.
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 6:39 pm
by hbrsvl
Don-By "better" I mean the ability of Allied ASW,air & sea, to score hits and sink enemy subs.
I don't understand your comment about " a dozen...". I'm not trying to be a smart ass, I just don't know what you mean by that comment. HB
RE: Patch 02 Hot fix (build 1096a)
Posted: Sat Dec 19, 2009 7:29 pm
by Don Bowen
ORIGINAL: hbrsvl
Don-By "better" I mean the ability of Allied ASW,air & sea, to score hits and sink enemy subs.
I don't understand your comment about " a dozen...". I'm not trying to be a smart ass, I just don't know what you mean by that comment. HB
What I mean is that subs and ASW combat have been reviewed multiple times by perhaps a dozen folks and no one yet has been able to define a set of criteria to be met by the code such that it is right.
Not trying to be rude, but you must understand that non-specific terms and vague goals are of little help with a complex issue. Everyone has a different idea of what is "right" but no one can specify how to acquire such rightness. By this I mean a specific guideline of "what is right" and a set of programming changes to acquire such rightness. What we have endured for years is a continuing series of "too much", "too little", "too strong", "too weak" and the ever popular "t'ain't right".
If I may be so bold, how in the hell can anyone specify and program
By "better" I mean the ability of Allied ASW,air & sea, to score hits and sink enemy subs.