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Another note - ping!

Posted: Fri May 24, 2002 3:19 am
by Capt. Pixel
Mr Goblin may have been fortunate in the random terrain he was given. But it was NOT of his choosing. :)

His side was heavily forested from his startline back about 5-6 hexes, across much of his front. The centerline VH patches were also snuggeled up next to his SL.

We agreed on a visibility of 12 on a clear August day. This made visibility in the thick forest - 1. Once artillery started contributing, that was true for most of the line.

Additionally, low visibility in the forest made it difficult to determine just how porous his line was. In a few places, my units got bushwhacked by ATG and MG at a range of 1. This was very hard on them. :(

For my part, I had a force that was designed for mobility and quick response. This served me well for the first TWO turns of the game, and later when I tried to respond to the line breaking.

The Conscript line was well chosen for the terrain. They ended up being quite effective at stalling my advances. Not so much because they were stalwart, but because they had lots of forest to retreat through. I couldn't keep up with their retreat and still maintain platoon cohesion. I also expected to come up against armored resistance all along the line. This never materialized.

He, in effect, used terrain and cheap infantry units to strip away my mobility. At least in the advance.

His single T-34 Punch through my line was well conceived, well timed, well executed, and followed through with persistence. A most difficult combination to thwart. ;)

The T-34s just overwhelmed my positions in large numbers. My units ran out of shots before half the tanks got to the fray. Constant MG fire and the occasional lucky 76mm hit, were taking heavy toll on my few armored units.

All in all, he applied better tactics to the terrain than I, and executed his plan with uncanny timing. :D

It was, however, an extremely bold plan that presented many possible avenues for error. I can see now why he was so concerned. My Folgore drop broadcasted his punch just one turn before it hit. This allowed me early warning of his intentions, which were very obvious.

But again, terrain and some confusion about the Reinforcement option, slowed me from mounting an adequate response. Although I did slow him down a little, it was too little, too late. :(

Good job Goblin. Your win and you defintely deserve it. :D

Posted: Fri May 24, 2002 4:41 am
by Goblin
Belisarius,

All terrain, weather, and visibility are randomly determined by the computer. The type of terrain is based on the combatants and time frame. I have not selected a custom map in any battle. I do pick the lighting conditions, but try to spread them over the spectrum. I have fought a coupla night battles, a coupla dawn battles, and a coupla noon battles. No offense taken, I was in a sour mood, my apologies. :o

Capt Pixel!

Send the turn and password so I can look over the field! See your mailbox for my password. I just about cashed it in last round! Wait until you see the map, and you'll see why. I had NO southern force left, and my northern flank was gaping! I will post my OOB after you send the turn, as I need to look at my OOB to post it!

Goblin- A Goblin is surprised!:eek:

Posted: Fri May 24, 2002 6:23 am
by Goblin
Ok, got the turn, but I had to hit F9 to see the battle report!

Men lost, me 562-CP 263. Arty, me 6. Soft Veh me, 1-CP 5. APC's, CP 3. AFV's, me 14- CP 9. Score was 3587 CP, and 3312 me. Decisive for me, due to Italian surrender.

Capt Pixel over-estimated my tank strength, and underestimated my infantry strength.

>10-Conscript companies- thats right, 1200 screaming Russian conscripts. 29 squads had been killed, and almost all had some losses

>5-Platoons of 12.7mm AAMG's
>1-Platoon 76.2mm Infantry guns
>2-FO's
>5-Batteries 120mm OB mortars
>2-120mm mortar Platoons
>3-ammo dumps
>1-Company BT-7 Light Tanks-I erased one platoon, and took the recon tanks (12 BT-7's total)
>1-Platoon T-60(E) Recon Tanks
>2-Companies T34E m41 (20 Tanks)

I called for reinforcements:

>1-Company T34E m42 (10 tanks)
>1-Platoon GAZ M1 Emka command (scout) cars
>1-Platoon 120mm mortars

Capt didn't call for reinforcements soon enough because he was afraid to cheat, not knowing if we were allowed! Very honorable! I never thought about it, because with the few players I have played, they were just allowed without discussion. If he had recieved reinforcements early on.....:eek:

An excellent battle! I told Pixel that the best victory is one that you never thought was going to be one! I was SURE I had lost this, and attacked with everything I could, just to kill as many of his men as possible!:mad: I didn't do it to 'save the day', or 'draw his forces', or some such. Just wanted to take a few with me! Even a blind squirrel finds a nut now and again...;)

Thanks Capt. Pixel. Rematch soon?;)

Goblin- A Goblin is pleased

Final map review

Posted: Fri May 24, 2002 9:42 am
by Capt. Pixel
It's simple really -

He outnumbered me 3-1 in armor and infantry at the time of surrender.

I counted 68 good order squads, with nearly half flooding into the breach. The rest were scattered in defensive positions all the way back to the VHs. Sheesh!

32 tanks (mostly T-34s) were a half klick behind the former frontline in a 400m wide x 600m long "Lozenge of Death".

Half of those were within one move of virtually all of my artillery.

I had 3 P26/40s and 3 SMV 90/35 rolling back to cover this. Another 5 tanks were tucked away neatly in the southern forest, 3 moves from helping anybody. :(

On a high note, I really liked the Guzzi Trailce/81mm Mortar combo. Man can you get around quick! I don't think he would have gotten them right away, but they were nearly out of ammo. And those ammo trucks were NOT going to survive another turn.

The P26/40 is a good tank, but they can only get off 3 or 4 shots a turn, much like any other 75mm armed tank. When you are faced with a dozen targets that all shoot back, it's just not enough bullets. The SMV 90/35 TD proved to be pretty effective, but the in-close massed-armor fighting was too much for them.

I am really gonna have to give some more thought to my flank forces. The Sahariana/Incursori units just seemed too fragile.

Flame sections are fine little units but become useless after taking 2 casualties. They did rack up a large number of kills, but they're probably not best used in an assault. Flame tanks might have proved more effective.

As far as Reinforcements go, it really wouldn't have helped in this situation. The 8 tanks and 8 AC that were coming in, would have only been able to slow the inevitable. :rolleyes: And there was NO WAY I was going back into that forest!

It was truly a trouncing like I have not received in a long time. :D

Posted: Fri May 24, 2002 9:49 am
by Capt. Pixel
Originally posted by Goblin
Thanks Capt. Pixel. Rematch soon?;)

Goblin- A Goblin is pleased
Oh yeah, Youbetcha. We gotta come up with something really interesting. ;)