Another note - ping!
Posted: Fri May 24, 2002 3:19 am
Mr Goblin may have been fortunate in the random terrain he was given. But it was NOT of his choosing. 
His side was heavily forested from his startline back about 5-6 hexes, across much of his front. The centerline VH patches were also snuggeled up next to his SL.
We agreed on a visibility of 12 on a clear August day. This made visibility in the thick forest - 1. Once artillery started contributing, that was true for most of the line.
Additionally, low visibility in the forest made it difficult to determine just how porous his line was. In a few places, my units got bushwhacked by ATG and MG at a range of 1. This was very hard on them.
For my part, I had a force that was designed for mobility and quick response. This served me well for the first TWO turns of the game, and later when I tried to respond to the line breaking.
The Conscript line was well chosen for the terrain. They ended up being quite effective at stalling my advances. Not so much because they were stalwart, but because they had lots of forest to retreat through. I couldn't keep up with their retreat and still maintain platoon cohesion. I also expected to come up against armored resistance all along the line. This never materialized.
He, in effect, used terrain and cheap infantry units to strip away my mobility. At least in the advance.
His single T-34 Punch through my line was well conceived, well timed, well executed, and followed through with persistence. A most difficult combination to thwart.
The T-34s just overwhelmed my positions in large numbers. My units ran out of shots before half the tanks got to the fray. Constant MG fire and the occasional lucky 76mm hit, were taking heavy toll on my few armored units.
All in all, he applied better tactics to the terrain than I, and executed his plan with uncanny timing.
It was, however, an extremely bold plan that presented many possible avenues for error. I can see now why he was so concerned. My Folgore drop broadcasted his punch just one turn before it hit. This allowed me early warning of his intentions, which were very obvious.
But again, terrain and some confusion about the Reinforcement option, slowed me from mounting an adequate response. Although I did slow him down a little, it was too little, too late.
Good job Goblin. Your win and you defintely deserve it.

His side was heavily forested from his startline back about 5-6 hexes, across much of his front. The centerline VH patches were also snuggeled up next to his SL.
We agreed on a visibility of 12 on a clear August day. This made visibility in the thick forest - 1. Once artillery started contributing, that was true for most of the line.
Additionally, low visibility in the forest made it difficult to determine just how porous his line was. In a few places, my units got bushwhacked by ATG and MG at a range of 1. This was very hard on them.

For my part, I had a force that was designed for mobility and quick response. This served me well for the first TWO turns of the game, and later when I tried to respond to the line breaking.
The Conscript line was well chosen for the terrain. They ended up being quite effective at stalling my advances. Not so much because they were stalwart, but because they had lots of forest to retreat through. I couldn't keep up with their retreat and still maintain platoon cohesion. I also expected to come up against armored resistance all along the line. This never materialized.
He, in effect, used terrain and cheap infantry units to strip away my mobility. At least in the advance.
His single T-34 Punch through my line was well conceived, well timed, well executed, and followed through with persistence. A most difficult combination to thwart.

The T-34s just overwhelmed my positions in large numbers. My units ran out of shots before half the tanks got to the fray. Constant MG fire and the occasional lucky 76mm hit, were taking heavy toll on my few armored units.
All in all, he applied better tactics to the terrain than I, and executed his plan with uncanny timing.

It was, however, an extremely bold plan that presented many possible avenues for error. I can see now why he was so concerned. My Folgore drop broadcasted his punch just one turn before it hit. This allowed me early warning of his intentions, which were very obvious.
But again, terrain and some confusion about the Reinforcement option, slowed me from mounting an adequate response. Although I did slow him down a little, it was too little, too late.

Good job Goblin. Your win and you defintely deserve it.
