RE: How do I tell a 9/4 TF to move EXACTLY 10 hexes in one turn?
Posted: Tue Jan 26, 2010 9:03 pm
depends on mission and air threat.
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: bradfordkay
At mission speed the TF will usually move in each phase a number of spaces equal to the number after slash. I say usually because I have noticed that many TFs with, say, a speed of 4/3 will move three spaces in the night phase and four in the day phase - but not often enough for me to count on it happening.
ORIGINAL: aprezto
ORIGINAL: bradfordkay
At mission speed the TF will usually move in each phase a number of spaces equal to the number after slash. I say usually because I have noticed that many TFs with, say, a speed of 4/3 will move three spaces in the night phase and four in the day phase - but not often enough for me to count on it happening.
If memory serves this has something to do with having a cruise speed that doesn't quite fit into the games mathematical model. Happy to be corrected, but as I understand it. If the cruise speed of your TF is 10 (say), and the game uses 3 knots speed per hex travel (don't know this - being hyperthetical). Then it has a rated cruise speed per phase of 3 hexes.
But you DO NOT lose that extra knot in speed. The game keeps track of this speed and every 3 phases you will move 4 hexes in a phase.
Hope this is clearer than it sounds on re-reading.
ORIGINAL: bradfordkay
ORIGINAL: aprezto
ORIGINAL: bradfordkay
At mission speed the TF will usually move in each phase a number of spaces equal to the number after slash. I say usually because I have noticed that many TFs with, say, a speed of 4/3 will move three spaces in the night phase and four in the day phase - but not often enough for me to count on it happening.
If memory serves this has something to do with having a cruise speed that doesn't quite fit into the games mathematical model. Happy to be corrected, but as I understand it. If the cruise speed of your TF is 10 (say), and the game uses 3 knots speed per hex travel (don't know this - being hyperthetical). Then it has a rated cruise speed per phase of 3 hexes.
But you DO NOT lose that extra knot in speed. The game keeps track of this speed and every 3 phases you will move 4 hexes in a phase.
Hope this is clearer than it sounds on re-reading.
Wobbly, that sounds reasonable - and I seem to recall hearing something along those lines sometime back. The problem for me is that I'm too lazy to constantly figure out the math, so I just plan on them going the cruise speed in each phase and happily accept those extra hexes as a bonus! [;)]
ORIGINAL: fflaguna
Is there a way to tell a TF with 9/4 movement to move exactly 10 hexes in a turn WITHOUT burning 10 max-speed hexes worth of our precious fluids?