RE: Playing GB
Posted: Sat Feb 27, 2010 4:50 pm
I'm 100% with Neverman with this one, but think this needs a little explanation.
In the original game a fleet was a collection of ships of the line, frigates, and sloops. A one strenght fleet in the orignal game likely had a competent admiral, one battle ship for fighting, several frigates to scout, and several sloops to carry the mail. This is stated in the first paragraph of original EIA rule book (actually it is the second sentence). The placement of this sentance in the first paragraph of the rule book shows how important and fundamental this concept is to the game. Somewhere between the board game and the Matrix game, this seems to have gotten lost.
According the the board game rules "each "ship" ..is..equivalent to one ship of the line or a number of smaller ships pf approximately equal force." (from the first paragraph of section 1.0 of the rules). Notice that the strength of a fleet is described as "ship equivalents", not individual ships.
With this arrangement of ship types, it was possible for one fleet to cover a sea area of several thousand square miles. I'm not not sure why so many people have a problem with this concept for ships, but can accept that one infantry strength does not represent a fixed number of men, but might be anywhere from 1000 to 2,000 soliders per strenght point, depending on nationality.
The leap with the Matrix game, is that one ship is exactly that, one ship.
The "complex" general rules for combat are completely consistent with the most basic premise of the game. The use of light, heavy and transport ships is not.
An official "matrix" scenario with just the original board game "ship equivalents" (no light, heavy or transport ships), even no other changes were made, would really help here. It would also be easy to do.
In the original game a fleet was a collection of ships of the line, frigates, and sloops. A one strenght fleet in the orignal game likely had a competent admiral, one battle ship for fighting, several frigates to scout, and several sloops to carry the mail. This is stated in the first paragraph of original EIA rule book (actually it is the second sentence). The placement of this sentance in the first paragraph of the rule book shows how important and fundamental this concept is to the game. Somewhere between the board game and the Matrix game, this seems to have gotten lost.
According the the board game rules "each "ship" ..is..equivalent to one ship of the line or a number of smaller ships pf approximately equal force." (from the first paragraph of section 1.0 of the rules). Notice that the strength of a fleet is described as "ship equivalents", not individual ships.
With this arrangement of ship types, it was possible for one fleet to cover a sea area of several thousand square miles. I'm not not sure why so many people have a problem with this concept for ships, but can accept that one infantry strength does not represent a fixed number of men, but might be anywhere from 1000 to 2,000 soliders per strenght point, depending on nationality.
The leap with the Matrix game, is that one ship is exactly that, one ship.
The "complex" general rules for combat are completely consistent with the most basic premise of the game. The use of light, heavy and transport ships is not.
An official "matrix" scenario with just the original board game "ship equivalents" (no light, heavy or transport ships), even no other changes were made, would really help here. It would also be easy to do.