Page 2 of 2

RE: Status??

Posted: Thu Sep 30, 2010 2:19 pm
by Obsolete
I have owned this game for many years but only got to round looking at it in detail and playing it recently.

If there is something I did that seems weird in my AARs, let me know. I am always looking to improve my (optimal) play, and happy to stumble upon anything that may be new or useful down the road.
I like the look of this game, and I hope it's release is on the "soon" side of things.

Pretty much so.  Last week we had the 7'th draft of the manual floating around.

In the meantime, my newest AAR tool I picked up has been PhotoScape.  I just started using the basics but so far I like it a lot. I'll try to master it a bit more in a possible NEXT AAR.


RE: Status??

Posted: Sun Nov 21, 2010 1:56 pm
by sabre1
So what is the status on this game?

RE: Status??

Posted: Wed Nov 24, 2010 12:37 pm
by sabre1
Sheesh, it seemed like this game was going to be released soon. It's dead silent in here.

RE: Status??

Posted: Wed Nov 24, 2010 6:17 pm
by Erik Rutins
It's still coming, we just have a few releases that are ahead of it in the queue.

RE: Status??

Posted: Tue Nov 30, 2010 1:57 am
by sabre1
Thanks Erik. This game seems like the old style that I much prefer in my old age.

RE: Status??

Posted: Mon Dec 13, 2010 4:38 am
by DampSquib
Looks clear as a bell to me...no horrid colours for tiles or background.
Will it get a printed manual...????


RE: Status??

Posted: Sun Dec 19, 2010 1:34 pm
by Obsolete
The manual is having a final look over right now (I HOPE it's the final!). There's been quite a few revisions. Though to be honest the original one was rather quite good as well, particularly when you stack it up to the other manuals out there. 



RE: Status??

Posted: Mon Feb 07, 2011 10:42 am
by jamespcrowley
I do hope that this game is not going in the same direction as Heroes of Stalingrad and Combined Arms, i.e. nowhere [:(]

RE: Status??

Posted: Tue Feb 08, 2011 6:13 am
by Obsolete
LOL, no, they are not even in the same group. Combat Command actually did have a release a decade ago, remember? It actually HAS GONE TO PUBLISH before.

As for what has happened with BATTLEFIELDS (Combined Arms?), I really don't know. I think there are A.A.R.s from 10 years ago or so, but for some reason there hasn't been much a peep on that title since 2004 or so.

RE: Status??

Posted: Tue Feb 08, 2011 8:51 am
by jamespcrowley
ORIGINAL: Obsolete

LOL, no, they are not even in the same group. Combat Command actually did have a release a decade ago, remember? It actually HAS GONE TO PUBLISH before.

I hope that will make a difference but, aside from your sterling efforts, there does not appear to be any other news forthcoming.

I posed a question in another thread about the number of scenarios that will come with the game but I have thought of a few more.

Given the scale of (I think) 500m per hex, is there ranged direct fire i.e. a Panther Co. should be able to fire up to four or five hexes. Also what differentiates tank quality, say a Stuart from a Tiger?

Is there a detailed game description anywhere which describes the detail of the game mechanics. I've gleaned some from your excellent AARs but would like to know a bit more.

RE: Status??

Posted: Fri Feb 18, 2011 6:06 pm
by jamespcrowley
Hmmmm.... I'm starting to think 'Dodo land' [:(]

RE: Status??

Posted: Sun Feb 20, 2011 7:04 pm
by sabre1
Come on, release the game. <G>

RE: Status??

Posted: Mon Feb 28, 2011 8:58 pm
by Tim Coakley
Working on the gold version now...will see this one very soon.

Tim

RE: Status??

Posted: Mon Mar 07, 2011 11:27 pm
by sabre1
Thanks Tim for the update...

RE: Status??

Posted: Tue Mar 08, 2011 3:58 pm
by Obsolete
i.e. a Panther Co. should be able to fire up to four or five hexes. Also what differentiates tank quality, say a Stuart from a Tiger?

Well, of COURSE you just happened to have brought up one of those never-ending-controversial elements to any war-game when it comes to ranges. Rule-of-thumb, is your maximum ranges for direct fire is going to be 3 hexes.&nbsp; If you want to use in-direct, you can hit 24 hexes, or actually 9999 hexes depending on what the designer chose for his limits. Or hell, just use offboard support and have an infinite range.

That being said.... lets get back to the ranges of Direct Fire. Yes, I know clear well that a Tiger with an 88 should be able to give lethal damage at a larger distance than a Sherman.&nbsp; That is however, assuming you don't have things in the way, and other such things working for you.

You also wanted to know what distinguishes one tank from another IIRC.&nbsp; A lot is up to the scenario designer. There are actual tables for armour rating values to use as a guide, and after a few calculations, each scenario designer does a simple bit of math and pics values that he&nbsp; feels is the most REALISTIC for that design of a tank.&nbsp; You also determine what firepower your individual tank companies have, including their movement range, etc.&nbsp; You can even specify as to how many HITS they can take, which generally correlates to the group size.

I will try to follow up on this soon with more specifics for you.




RE: Status??

Posted: Tue Mar 08, 2011 4:49 pm
by Obsolete
Since I don't always explain on forums things very well, here's a scan from the original docs which lists tables for scenario designers to use as a guide for their fancy-smancy armoured units.

http://img651.imageshack.us/i/pages4243.jpg/

Click the zoom icon to read it well.