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RE: Question for Erik or the Moderators

Posted: Thu Mar 04, 2010 5:32 pm
by Buck Beach
ORIGINAL: Bullwinkle58

I'd love for the official scenarios to incorporate this code.

There is something I would really love also, but, I am afraid that I would be banned for even hinting at it.

RE: Question for Erik or the Moderators

Posted: Thu Mar 04, 2010 5:32 pm
by Bullwinkle58
ORIGINAL: JWE

And that is what makes developers throw their hands up in disgust.

You have likely killed it, so there is no longer anything to worry your head about. And we ain't likely to say anything about nothing ever again, just to keep ya'll happy.

And to that I say "Bite Me." If that gets ME banned, so be it.

RE: Question for Erik or the Moderators

Posted: Thu Mar 04, 2010 5:34 pm
by Bullwinkle58
ORIGINAL: witpqs

ORIGINAL: Bullwinkle58

I know you can't change DB fields in an on-going game (right?)

In AE you can. Try it for yourself: Use the editor to make a new scenario (just read in scenario 1 and save it to '50' or something). Play a turn or two. Then, edit the scenario and make a few changes. When you next load the save game it should ask you if you want to incorporate the changes 'Y/N'.

OK, I've seen that message with every hotfix; my game was started under Patch 1. But I thought it was noting changes to the executable, not the DB. Now I'm really confused . . .

RE: Question for Erik or the Moderators

Posted: Thu Mar 04, 2010 5:42 pm
by witpqs
ORIGINAL: Bullwinkle58

ORIGINAL: JWE

And that is what makes developers throw their hands up in disgust.

You have likely killed it, so there is no longer anything to worry your head about. And we ain't likely to say anything about nothing ever again, just to keep ya'll happy.

And to that I say "Bite Me." If that gets ME banned, so be it.

You paid for a product and support, not for the right to be abusive to people.

RE: Question for Erik or the Moderators

Posted: Thu Mar 04, 2010 5:44 pm
by Nikademus
I think it's time for a Group hug and a margaritta.


RE: Question for Erik or the Moderators

Posted: Thu Mar 04, 2010 5:46 pm
by wworld7
ORIGINAL: Nikademus

I think it's time for a Group hug and a margaritta.

Please no group showers...[:D][:D][:D]

RE: Question for Erik or the Moderators

Posted: Thu Mar 04, 2010 5:46 pm
by pompack
It's amazing what one small green button does to the apperance of this thread

RE: Question for Erik or the Moderators

Posted: Thu Mar 04, 2010 5:47 pm
by chesmart
No Bullwinkle you will not be banned dont worry what will happen is an improvement that would be going into the main scenarios will be canned because instead of understanding the game you want to be spoon fed the game. I have been testing the Split torpedo system and it works and makes the SS last longer and patrol and not waste torpedoes. How difficult is that to try ? Every time i asked one of the Mod team something i always got support and help its just the way you ask. You want a support forum open a wiki and keep it up to date or help maintain the one that there is but please stop complaining regarding this or that you want to complain find a good reason at least.

There are 2 posts regarding editing ongoing games one was in the general forums and the other was in the mod forum, I even posted it in the WITP forums. If you are confused do not worry everybody is confused because this game is immense and probably nobody knows more than 70% of it including the programmers.

RE: Question for Erik or the Moderators

Posted: Thu Mar 04, 2010 5:50 pm
by Nikademus
yikes....no. Developers, being a drivitive of the species "GEEKIUS MAXIMUS" tend to be pasty fellows...not the kind of hard bodies you see on Reality TV. [:D]

RE: Question for Erik or the Moderators

Posted: Thu Mar 04, 2010 6:18 pm
by SuluSea
When someone is giving their own free time to an effort the quickest way to send them away is to crap on them. I've spent thousands of hours building addons for a game and left a gaming community for the very same reason. Not trying to pile on but just be a voice of reason, we have a great game, enjoy the fruits of others labor and don't badger 'em.

RE: Question for Erik or the Moderators

Posted: Thu Mar 04, 2010 6:21 pm
by pasternakski
ORIGINAL: Nikademus
pasty fellows...not the kind of hard bodies you see on Reality TV. [:D]
I beg your pardon. I am a "bard hoddie," just look at me.

Now, let's stop all this and think for a minute. The great movement in computer wargaming has been toward modding, and look where it leads.

Perfectly good, well-meaning people like JWE, Bullwinkle58, and others get all embroiled in a bullsh1t argument that leads nowhere. The excellent fellows who labored mightily over AE get honked and bonked and swear to Iago it (not say more).

What are we left with? The same sight that confronts you when the lid is pulled off a clogged septic tank.

I still say, as I have said since I first started posting on these forums (and this is one of the many ideas that have caused me - proudly in many respects - to be considered an ignorant, irrelevant @$$hole) that a computer wargame ought to posit the player with a clearly-defined situation and role, and be devoted beyond that to simply making it possible for him to have fun PLAYING within that context. A few "what if" options built in, sure, but strictly within the confines of the game itself.

If this hobby is to survive, the whole "I wanna live out my fantasies, and the game system has gotta let me, or I'm going 'wee-wee-wee' all the way home like the last little piggy" thing has got to go. It takes a heckuva lot of time and effort to create a good computer wargame. How much is added - or subtracted - by the developers feeling required to add editors, options, and other features that do nothing but pander and, ultimately, sabotage the game itself?

Look how ridiculous it all has become.

RE: Question for Erik or the Moderators

Posted: Thu Mar 04, 2010 6:25 pm
by John Lansford
I'm playing an unmodded CG, and I thought for sure I've seen Allied subs firing only 2 torpedoes at a target.  Do the Dutch subs have that ability right from the start?

RE: Question for Erik or the Moderators

Posted: Thu Mar 04, 2010 6:31 pm
by Mynok
ORIGINAL: pompack

It's amazing what one small green button does to the apperance of this thread

Indeed. [8|]

RE: Question for Erik or the Moderators

Posted: Thu Mar 04, 2010 6:33 pm
by Nikademus
ORIGINAL: John Lansford

I'm playing an unmodded CG, and I thought for sure I've seen Allied subs firing only 2 torpedoes at a target.  Do the Dutch subs have that ability right from the start?

Some sub classes have aft facing torpedo devices representing 2 tubes. Hence the full salvo is 2 torpedoes.

RE: Question for Erik or the Moderators

Posted: Thu Mar 04, 2010 7:02 pm
by jwilkerson
ORIGINAL: Bullwinkle58

And to that I say "Bite Me." If that gets ME banned, so be it.

I don't make banning decisions - but posts like that will get a thread locked up.