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RE: Interesting Tip to Defend Kuriles

Posted: Fri Mar 12, 2010 5:52 pm
by WITPPL
Under latest patch I can not switch Kurile bases to GD HQ.

[:@]

Except two in Sakhalin.

Damn,

It was such a splendid cunning plan...

RE: Interesting Tip to Defend Kuriles

Posted: Fri Mar 12, 2010 6:30 pm
by Q-Ball
ORIGINAL: WITPPL

Under latest patch I can not switch Kurile bases to GD HQ.

[:@]

Except two in Sakhalin.

Damn,

It was such a splendid cunning plan...


You can if there is a unit in the hex that belongs to General Defence. The fort at Para may have been switched to a non-restricted command. Switch the Fort to GD, then try. For the other islands, land a cheap non-restricted unit, change it to GD, then change the base to GD

Interestingly, the bases in Taiwan start General Defence. Theoretically, no reason you can't fly a restricted Air HQ out to there

RE: Interesting Tip to Defend Kuriles

Posted: Fri Mar 12, 2010 6:35 pm
by Mynok

Err....you don't really need any more Air HQs on Taiwan, do ya? [:'(]

I'm still curious what drawbacks there will be having 5th fleet troops on a GD base. Are replacements affected? Disorg/fatigue recovery?


RE: Interesting Tip to Defend Kuriles

Posted: Fri Mar 12, 2010 6:42 pm
by topeverest
Gamey , but I'll take it.

This has got to qualify for the tip of the week.

RE: Interesting Tip to Defend Kuriles

Posted: Fri Mar 12, 2010 7:54 pm
by rader
By the way, if you are haivng trouble flying units in, try moving your ATRs to the destination and picking up the restricted troops.

RE: Interesting Tip to Defend Kuriles

Posted: Fri Mar 12, 2010 9:01 pm
by Mark Weston
ORIGINAL: Q-Ball

ORIGINAL: WITPPL

Under latest patch I can not switch Kurile bases to GD HQ.

[:@]

Except two in Sakhalin.

Damn,

It was such a splendid cunning plan...


You can if there is a unit in the hex that belongs to General Defence. The fort at Para may have been switched to a non-restricted command. Switch the Fort to GD, then try. For the other islands, land a cheap non-restricted unit, change it to GD, then change the base to GD

Interestingly, the bases in Taiwan start General Defence. Theoretically, no reason you can't fly a restricted Air HQ out to there

What seems to have happened is that the Para fort is now permanently restricted to 5th Fleet. So when you try to change the HQ for the base 5th Fleet is the only available option.

I presume this means that you have to air transport a General Defence unit to Para before you'll be able to change the HQ.

And I don't think it's gamey. It's a highly logical command re-organisation (in the case of the Kuriles). Obviously I wouldn't want to abuse it in more distant locations.

RE: Interesting Tip to Defend Kuriles

Posted: Mon Mar 15, 2010 1:53 pm
by Grfin Zeppelin
If one ships in an 11th Air flotila unit one can change the base to General defence since the 11th is attached to it.

RE: Interesting Tip to Defend Kuriles

Posted: Mon Mar 29, 2010 8:49 am
by Mark Weston
Update:

Well I flew in an AA unit attached to 11th Flotilla. Para couldn't be re-assigned (all options apart from 5th Fleet greyed out). I reassigned the AA unit back to General Defence. Still could not re-assign Para. This is under patch 3, in scenario 2. I guess someone did consider this a loophole and closed it. Or am I missing something?

RE: Interesting Tip to Defend Kuriles

Posted: Mon Mar 29, 2010 11:30 am
by Rob Brennan UK
Very cunning ! .. drat LoBarons read it too [8D].

RE: Interesting Tip to Defend Kuriles

Posted: Mon Mar 29, 2010 4:10 pm
by fflaguna
ORIGINAL: Mark Weston

Update:

Well I flew in an AA unit attached to 11th Flotilla. Para couldn't be re-assigned (all options apart from 5th Fleet greyed out). I reassigned the AA unit back to General Defence. Still could not re-assign Para. This is under patch 3, in scenario 2. I guess someone did consider this a loophole and closed it. Or am I missing something?
My Paramushiro-jima has a coastal fortress unit on the hex that belongs to 5th Fleet... and the base belongs to 5th Fleet, as well. So it looks like it was fixed. My game was started after they released the last beta patch before the official patch was released.

RE: Interesting Tip to Defend Kuriles

Posted: Mon Mar 29, 2010 9:48 pm
by awaw
By the same extension, is it considered gamey to use GD air units from Pescadores? (The tiny island between Taiwan and China)

RE: Interesting Tip to Defend Kuriles

Posted: Tue Apr 06, 2010 1:24 pm
by Grotius
So the consensus is that we can't change the HQ on Para to General Defense after all? In my game, Para is set to the 5th Fleet.

RE: Interesting Tip to Defend Kuriles

Posted: Tue Apr 06, 2010 1:51 pm
by John 3rd
Does anyone have a final answer to the above?  Qball--Excellent topic and Thread.  Thanks.

RE: Interesting Tip to Defend Kuriles

Posted: Tue Apr 06, 2010 1:55 pm
by Q-Ball
If the Fort on Para is now 5th Fleet, you can still do this to change the HQ:

1. Get a small unit from the Home Islands, a cheap PP spend unit; one of the AA units will do. Change the HQ to a non-restricted one.
2. Move it to Para
3. Change the HQ of the unit BACK to General Defense
4. NOW you can change the HQ of the base to General Defense

Try that, see if it works. It should.

NOTE: This tactic should NOT be abused to change far away bases to Restricted Commands! Anything outside the Kuriles or Okinawa should be considered gamey IMO

RE: Interesting Tip to Defend Kuriles

Posted: Tue Apr 06, 2010 10:00 pm
by Mark Weston
ORIGINAL: Q-Ball

If the Fort on Para is now 5th Fleet, you can still do this to change the HQ:

1. Get a small unit from the Home Islands, a cheap PP spend unit; one of the AA units will do. Change the HQ to a non-restricted one.
2. Move it to Para
3. Change the HQ of the unit BACK to General Defense
4. NOW you can change the HQ of the base to General Defense

Try that, see if it works. It should.

NOTE: This tactic should NOT be abused to change far away bases to Restricted Commands! Anything outside the Kuriles or Okinawa should be considered gamey IMO

No, as previously discussed in this thread, this doesn't work as of patch 3.

RE: Interesting Tip to Defend Kuriles

Posted: Wed Apr 07, 2010 5:36 am
by vlcz
ORIGINAL: Q-Ball
AIR HQ: The problem I found is that the Air HQs with 5 radius in the Home Islands have Motorized Support....so they can't be airlifted in whole. The Air Flotilla HQs, though, can, but only have a radius of one.
Airlifting a complete air HQ
1) Airlift airmobile part
2) send remnant to tokyo
3) disband remnant
4) set main unit to receive replacement
4) [;)]voila