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RE: Jon's 42 Posts
Posted: Mon Mar 08, 2010 5:06 pm
by wiking62
ORIGINAL: PyleDriver
Hart, btw whats your name? I hate handles...Anyway divisions do excert ZOC's the same. Where it differs is where 2 opponents have the same zone. Makes sence, you didn't take it yet...Now what Gary and Joel came up with, which at first I didn't like, but have grown to love is a unit can't be surrounded and surrender the same move...So it makes you secure a pocket then destroy it the next turn...
My name is Steve.
[;)]
RE: Jon's 42 Posts
Posted: Wed Mar 10, 2010 1:57 am
by Ron
There's no rest for alpha testers on this watch! [:)]
RE: Jon's 42 Posts
Posted: Wed Mar 10, 2010 2:01 am
by PyleDriver
I'm going to show some turn 6 moves, this is the Velikie Luki salent, 9th and 16th armys have joined and look to push east...

RE: Jon's 42 Posts
Posted: Wed Mar 10, 2010 2:05 am
by PyleDriver
This one is showing Hoth's 4th PzA rolling the line north...

RE: Jon's 42 Posts
Posted: Wed Mar 10, 2010 2:08 am
by PyleDriver
Near Rostov were digging in and moving trucks northward for the battle for Moscow...

RE: Jon's 42 Posts
Posted: Wed Mar 10, 2010 6:36 am
by pejsek
Thank you for your interesting AAR. What does the red line just south of Kursk mean ?
RE: Jon's 42 Posts
Posted: Wed Mar 10, 2010 10:42 am
by wiking62
Hi Jon,
Are you playing with the more aggressive AI that was introduced into elmo's game?
RE: Jon's 42 Posts
Posted: Wed Mar 10, 2010 3:30 pm
by PyleDriver
The Red line is for Axis Allies northern limit, the Finns don't use that one. I believe the color will change on those lines before release...As far as the AI, I played this game last month. Most of our updates come out on Thursdays and was waiting until then for a new start. Every update is getting a better AI as we send saves into Joel...Just though I'd throw another bone out there for you guys...
RE: Jon's 42 Posts
Posted: Wed Mar 10, 2010 4:36 pm
by ComradeP
What happens if a non-German Axis unit is next to the line, has to retreat, but can't retreat on "their" side of the line? Will the unit rout to the rear?
RE: Jon's 42 Posts
Posted: Wed Mar 10, 2010 6:35 pm
by PyleDriver
Neven seen that happen. I have seen units move north of the line as long as the end their movement south of it. Units can retreat 2 hexs if needed for stacking, so my guess it would move to the hex north of the line then one more to end up south of it...
RE: Jon's 42 Posts
Posted: Thu Mar 11, 2010 7:23 pm
by PyleDriver
Ok this is turn 7. I have 4 ss's to show...This time I'm showing a neat feature. I'm in a mode that shows units that are static (white), refit (blue) and reserve (pink). In 42 there is a huge lack of trucks, so placing units in and out of static is tricky but needed. Theres only so may AP's (admin points) to do so...So I'm going from north to south...Leningrad area. Most of it is static, with 2 divisions in reserve. Reserve units can respond (leader die roll) during the opposing turn...

RE: Jon's 42 Posts
Posted: Thu Mar 11, 2010 7:26 pm
by wiking62
Hi Jon,
So divisions in refit do not have to be withdrawn from the frontlines?
RE: Jon's 42 Posts
Posted: Thu Mar 11, 2010 7:28 pm
by PyleDriver
Heres a ss of Model's 9th army (green) turning east. 3rd PzA (yellow) has been static up to this point...

RE: Jon's 42 Posts
Posted: Thu Mar 11, 2010 7:32 pm
by PyleDriver
Hoth blistered defences and pressed across the Oka River, while mop ups continue in the rear...

RE: Jon's 42 Posts
Posted: Thu Mar 11, 2010 7:33 pm
by wiking62
In your motor pool it is showing 110k (138K). What is the difference in numbers?
RE: Jon's 42 Posts
Posted: Thu Mar 11, 2010 7:41 pm
by PyleDriver
South...My XIV PzC continues to secure the north-south rail line.

RE: Jon's 42 Posts
Posted: Thu Mar 11, 2010 7:43 pm
by PyleDriver
Guess I'll give a last one. What about the straits, just enough to secure them and dig in.

RE: Jon's 42 Posts
Posted: Thu Mar 11, 2010 7:49 pm
by PyleDriver
Well that screwed up...One more time...

RE: Jon's 42 Posts
Posted: Thu Mar 11, 2010 7:52 pm
by wiking62
Thats better, we can see the straits now.[:D]
How are your rail conversions going?
RE: Jon's 42 Posts
Posted: Thu Mar 11, 2010 7:57 pm
by PyleDriver
Steve asking questions and I'm not even done posting yet...lol...I still have to many active units to run my units at 100%. So even though Mech units can have 50mp's, most in great conditions only start with 37mp's...Ah, thus balance act...