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RE: Rules for MWiF
Posted: Thu May 12, 2011 6:41 pm
by michaelbaldur
who is the controlling major power of Chinese partisans
from rules
The controlling major power can place a partisan unit in any enemy controlled hex in its country that is not in an enemy ZOC. If there are no such hexes, put the partisan back into the force pool.
RE: Rules for MWiF
Posted: Thu May 12, 2011 8:51 pm
by Orm
ORIGINAL: michaelbaldur
who is the controlling major power of Chinese partisans
from rules
The controlling major power can place a partisan unit in any enemy controlled hex in its country that is not in an enemy ZOC. If there are no such hexes, put the partisan back into the force pool.
RAC: 13.1 Partisans
....
Controlling partisans
...
Partisans in China are always communist Chinese units.
RE: Rules for MWiF
Posted: Mon May 23, 2011 1:29 am
by Ur_Vile_WEdge
Quick question of my own.
On setup, can you break down a corps into divisions? I'm currently asking because I'm looking at the Italian setup in the Global War, and I want to know if I can turn that MTN into a MTN div and a mot div. Another guy who can spring an invasion on the surprise impulse can sure be useful.......
RE: Rules for MWiF
Posted: Mon May 23, 2011 2:34 am
by Red Prince
ORIGINAL: Ur_Vile_WEdge
Quick question of my own.
On setup, can you break down a corps into divisions? I'm currently asking because I'm looking at the Italian setup in the Global War, and I want to know if I can turn that MTN into a MTN div and a mot div. Another guy who can spring an invasion on the surprise impulse can sure be useful.......
In MWiF you can. I assume that means it's legal. If not, I'll report it as a bug.
RE: Rules for MWiF
Posted: Mon May 23, 2011 3:58 am
by BallyJ
Yes
RE: Rules for MWiF
Posted: Mon May 23, 2011 5:02 am
by Joseignacio
Yes, it's legal and I have suffered it as a Commonwealth player.
RE: Rules for MWiF
Posted: Wed May 25, 2011 9:06 pm
by Ur_Vile_WEdge
Many thanks for the clarification.

RE: Rules for MWiF
Posted: Sun May 29, 2011 12:44 am
by Shannon V. OKeets
Here is something that came up in beta testing.
The Italian bomber just conducted a ground strike on the hex NW of Athens (the Greek 4-3 is in Athens). Now although both Italy and Germany are at war with Greece, Italy is still 'neutral' because it is not at war with any Allied major power. Hence, Germany and Italy do not cooperate. Furthermore, when the Italian bomber executes its return to base here, it can not traverse any Germany controlled hexes.
Therefore, it must fly around the German units and uses all 9 of its range to return to Tirana (from whence it started the impulse). The program correctly counts the RTB hexes and does not permit the bomber to RTB to Italy proper, since that would require a range of 10.
If I had been playing this over-the-board, I would never have questioned the ability of the bomber returning to base in Taranto.[:D]

RE: Rules for MWiF
Posted: Sun May 29, 2011 2:40 am
by warspite1
ORIGINAL: Shannon V. OKeets
Here is something that came up in beta testing.
The Italian bomber just conducted a ground strike on the hex NW of Athens (the Greek 4-3 is in Athens). Now although both Italy and Germany are at war with Greece, Italy is still 'neutral' because it is not at war with any Allied major power. Hence, Germany and Italy do not cooperate. Furthermore, when the Italian bomber executes its return to base here, it can not traverse any Germany controlled hexes.
Therefore, it must fly around the German units and uses all 9 of its range to return to Tirana (from whence it started the impulse). The program correctly counts the RTB hexes and does not permit the bomber to RTB to Italy proper, since that would require a range of 10.
If I had been playing this over-the-board, I would never have questioned the ability of the bomber returning to base in Taranto.[:D]
Warspite1
No, I am sure I never played that subtle rule properly either [:-]........this sort of thing is where you really see the benefit of a computer game vs the board version [:)]
RE: Rules for MWiF
Posted: Sun May 29, 2011 5:22 am
by Froonp
ORIGINAL: Shannon V. OKeets
Here is something that came up in beta testing.
The Italian bomber just conducted a ground strike on the hex NW of Athens (the Greek 4-3 is in Athens). Now although both Italy and Germany are at war with Greece, Italy is still 'neutral' because it is not at war with any Allied major power. Hence, Germany and Italy do not cooperate. Furthermore, when the Italian bomber executes its return to base here, it can not traverse any Germany controlled hexes.
Therefore, it must fly around the German units and uses all 9 of its range to return to Tirana (from whence it started the impulse). The program correctly counts the RTB hexes and does not permit the bomber to RTB to Italy proper, since that would require a range of 10.
If I had been playing this over-the-board, I would never have questioned the ability of the bomber returning to base in Taranto.[:D]
Beautifully true ! [:D]
RE: Rules for MWiF
Posted: Sun May 29, 2011 8:19 pm
by Ullern
Fun.
Actually I had a sort of similar case in a board game last year, where Italy and Germany jointly DOWed Yugoslavia in Sep/Oct 39 without Italy being at war with anyone else. I'm not sure we managed to play it correctly to avoid them moving through each other hexes, but we did deny them cooperation.