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RE: Pilot training methods - acceptable or gamey?

Posted: Fri Mar 26, 2010 2:26 pm
by Central Blue
ORIGINAL: Yakface

4. using the 'resize to fit ship' to create a massive single units to increase pilot training numbers

I have tested that "button" as the allies and I don't think any of the groups re-size, so it was interesting to read how well it works for the Japanese.

As for the rest, I am not sure why you would want to do some of the things listed, but it wouldn't concern me.

RE: Pilot training methods - acceptable or gamey?

Posted: Fri Mar 26, 2010 3:29 pm
by Grotius
I have tested that "button" as the allies and I don't think any of the groups re-size, so it was interesting to read how well it works for the Japanese.
For Japan, the button doesn't do anything unless you run a turn with it toggled on. Also, the air unit has to be on board a ship whose aircraft-capacity exceeds the total number of aircraft on it. This procedure doesn't work for the Allies?

RE: Pilot training methods - acceptable or gamey?

Posted: Fri Mar 26, 2010 3:29 pm
by Mark Weston
ORIGINAL: bilbow

Pushed to the limit is also pointless, since land-based aviation support for the Japanese is very limited. I expanded a few float groups to 24, same for a couple of small carrier groups, and find I've pretty much maxed out my aviation support in the HI. The resize feature is useful, but also self-limiting.

That's a good point, at least in part. It should limit the Japanese ability to use all those aircraft in combat. However, aviation support doesn't seem to be much of a limitation for training. I've had training air units on heavily overstacked bases show little sign of generating ops losses or maintenance problems.

RE: Pilot training methods - acceptable or gamey?

Posted: Fri Mar 26, 2010 5:24 pm
by Moss Orleni
ORIGINAL: Yakface

1. Extracting the pilots with high defence ratings from transport aircraft and transferring them to a fighter squadron to provide them with some A2A training before use in frontline fighter units

3. Putting floatplane units on sweep trainig to create a pool of pilots that can be used in fighter squadrons

6. similar to 3 and 4. As Japan - Taking some of the very small ship based FP's, resizing on a CS to enlarge from 1 to 24 planes and training pilots for use on other planes (sweep or bombing training)

IIRC, transferring pilots between different types of air units (e.g. bomber pilots to fighter units) is subject to considerable loss of experience/skill.

RE: Pilot training methods - acceptable or gamey?

Posted: Sat Mar 27, 2010 2:47 am
by Central Blue
ORIGINAL: Grotius
I have tested that "button" as the allies and I don't think any of the groups re-size, so it was interesting to read how well it works for the Japanese.
For Japan, the button doesn't do anything unless you run a turn with it toggled on. Also, the air unit has to be on board a ship whose aircraft-capacity exceeds the total number of aircraft on it. This procedure doesn't work for the Allies?

I tested your recipe on the Hornet's fighter group, and it is specifically set to not re-size. If memory serves, I think that all of the US groups are similarly restricted.

I will try it with some Brit groups at the earliest opportunity since I tend to steal their air groups to Colombo before the ships cycle back to the European theater. It seems I have been doing it wrong. [:(]

Thanks for the tip! [:)]

RE: Pilot training methods - acceptable or gamey?

Posted: Sun Mar 28, 2010 3:57 am
by Central Blue
ORIGINAL: Central Blue

ORIGINAL: Grotius
I have tested that "button" as the allies and I don't think any of the groups re-size, so it was interesting to read how well it works for the Japanese.
For Japan, the button doesn't do anything unless you run a turn with it toggled on. Also, the air unit has to be on board a ship whose aircraft-capacity exceeds the total number of aircraft on it. This procedure doesn't work for the Allies?

I tested your recipe on the Hornet's fighter group, and it is specifically set to not re-size. If memory serves, I think that all of the US groups are similarly restricted.

I will try it with some Brit groups at the earliest opportunity since I tend to steal their air groups to Colombo before the ships cycle back to the European theater. It seems I have been doing it wrong. [:(]

Thanks for the tip! [:)]


OK. It works for some of the British FAA units. Seems to me that the concept is working as designed by the folks that wrote the stock scenarios using the tools provided by the coders. Folks that think this sort of thing is "gamey" should write their own mods or be real up-front about their house rule needs if they play stock versions.