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RE: anyone played it yet?

Posted: Fri Mar 26, 2010 9:56 am
by Deto
ORIGINAL: Erik Rutins

Thanks guys, we are very glad that you are enjoying DW.

Regarding the fleet response, I think it's important to realize that's not an AI flaw, but a design choice. We looked at it in terms of whether the US would sortie the entire Pacific Fleet to deal with a piracy issue. The fleets are generally reserved more for full warfare, whereas the individual ships are meant for escort/pirate/minor threat duty. The fleet is intended to remain fueled up and ready in a strategic location in case of a more serious threat so that it's not out of fuel and out of position if war is declared. Based on feedback we will likely tweak that to make fleets more flexible, but that is the original design intention.

Maybe you could 'tag' each fleet with fleet mission like Support (this fleet stays behind other fleets), Main (this fleet stays refuelled whenever possible and engages hostiles in system or attacks if AI is given allowance to use them) and last but not least Intercept (this fleet is used to intercept attacking foes, pirates, whatnot comes to your area) and intercept has 'distance' options for Near (some max time it would take them to travel to the system?) or Distant (if there's enough fuel to get there without refuelling).

Or just allow you to make 'escort fleet' that acts like escort but is a fleet :D

RE: anyone played it yet?

Posted: Fri Mar 26, 2010 9:57 am
by Webbco
Guys, I noticed if you build a bunch of escort ships at the beginning of a game (overriding the AI automation temporarily if you have it turned on) trade lanes and gas miners etc are a lot better protected. Ensure the escorts are automated once built and that seems to do the trick.

RE: anyone played it yet?

Posted: Fri Mar 26, 2010 10:02 am
by Wade1000
ORIGINAL: Erik Rutins

Thanks guys, we are very glad that you are enjoying DW.

Regarding the fleet response, I think it's important to realize that's not an AI flaw, but a design choice. We looked at it in terms of whether the US would sortie the entire Pacific Fleet to deal with a piracy issue. The fleets are generally reserved more for full warfare, whereas the individual ships are meant for escort/pirate/minor threat duty. The fleet is intended to remain fueled up and ready in a strategic location in case of a more serious threat so that it's not out of fuel and out of position if war is declared. Based on feedback we will likely tweak that to make fleets more flexible, but that is the original design intention.

I see. I understand. Thanks. It makes sense as you say. Yeah, maybe a well placed tweak from you all might help if there are further concerns. Maybe a tweak to the distance factor; thus if the idle fleet is very close to a minor incursion of pirates or space monsters then it, or a couple ships of it, will move the short distance to intercept.

It IS nice to know, though, that our big defense fleets are waiting prepared, determined, and resolute for any potential major enemy invasions.

RE: anyone played it yet?

Posted: Fri Mar 26, 2010 10:02 am
by Erik Rutins
Great suggestions, Deto.

As Webbco said, the best way to protect against minor threats now is to just build a lot of escorts (and in some cases frigates) as they will generally be used outside of fleets.

RE: anyone played it yet?

Posted: Fri Mar 26, 2010 10:06 am
by Wade1000
Cool, Deto. I agree with Deto's suggestions.

RE: anyone played it yet?

Posted: Fri Mar 26, 2010 10:26 am
by Gertjan
Erik, I like the idea and I think it is completely right that the main fleet should not focus on piracy, unless they are very close by of course. Otherwise it would compromise the security of your empire.

RE: anyone played it yet?

Posted: Fri Mar 26, 2010 10:27 am
by frugaldude
Eric,

I agree with your original fleet design choice.  Maybe a simple tweak for now would be to prioritize and increase the escort ship builds as Webbco is now doing manually. I do like Deto's suggestions for the long term.  They would add even more depth to an already amazing game.

RE: anyone played it yet?

Posted: Fri Mar 26, 2010 10:41 am
by HsojVvad
ORIGINAL: Vlad77


And I love the SCOPE of this game. The sense of exploration is unparalleled. Other 4X games focus a bit too much on the extermination. I have always loved the exploration part - I guess being a Trekker does that - and this is the first 4X game that really allows me to get immersed in the "what's out there" factor.
I love the exploration part as well in 4X games. I am still waiting for my order to be finalized, so I can't even download it yet. [:(]

BTW you are a Trekker? I use to consider myself a Trekkie [:D]